格式转换:如何将CGPDFPageRef转换为CGImageRef
2011-04-08 20:25
以下Carbon代码可以将PDF页面CGPDFPageRef转换为Quartz的CGImageRef格式,这样就可以将PDF页面用在CoreAnimation中了。
CGImageRef PDFPageToCGImage(size_tpageNumber, CGPDFDocumentRef document)
{
CGPDFPageRefpage;
CGRectpageSize;
CGContextRefoutContext;
CGImageRefThePDFImage;
CGAffineTransformctm;
page = CGPDFDocumentGetPage (document,pageNumber);
if(page)
{
pageSize=CGPDFPageGetBoxRect(page,kCGPDFMediaBox);
outContext= CreateARGBBitmapContext (pageSize.size.width, pageSize.size.height);
if(outContext)
{
CGContextDrawPDFPage(outContext,page);
ThePDFImage= CGBitmapContextCreateImage(outContext);
CFRelease(outContext);
return ThePDFImage;
}
}
returnNULL;
}
//From apple:http://developer.apple.com/qa/qa2007/qa1509.html
CGContextRef CreateARGBBitmapContext (size_t pixelsWide, size_t pixelsHigh)
{
CGContextRef context = NULL;
CGColorSpaceRef colorSpace;
void * bitmapData;
int bitmapByteCount;
int bitmapBytesPerRow;
// Get image width, height. We’ll use the entire image.
// size_t pixelsWide = CGImageGetWidth(inImage);
// size_t pixelsHigh = CGImageGetHeight(inImage);
// Declare the number of bytes perrow. Each pixel in the bitmap in this
// example is represented by 4bytes; 8 bits each of red, green, blue, and
// alpha.
bitmapBytesPerRow = (pixelsWide * 4);
bitmapByteCount = (bitmapBytesPerRow *pixelsHigh);
// Use the generic RGB colorspace.
colorSpace =CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
if(colorSpace == NULL)
{
fprintf(stderr, "Error allocating colorspace\n");
returnNULL;
}
// Allocate memory for image data.This is the destination in memory
// where any drawing to the bitmapcontext will be rendered.
bitmapData = malloc( bitmapByteCount );
if(bitmapData == NULL)
{
fprintf (stderr, "Memory notallocated!");
CGColorSpaceRelease(colorSpace );
returnNULL;
}
// Create the bitmap context. Wewant pre-multiplied ARGB, 8-bits
// per component. Regardless ofwhat the source image format is
// (CMYK, Grayscale, and so on) itwill be converted over to the format
// specified here byCGBitmapContextCreate.
context = CGBitmapContextCreate(bitmapData,
pixelsWide,
pixelsHigh,
8, // bits per component
bitmapBytesPerRow,
colorSpace,
kCGImageAlphaPremultipliedFirst);
if(context == NULL)
{
free (bitmapData);
fprintf (stderr, "Context not created!");
}
// Make sure and release colorspacebefore returning
CGColorSpaceRelease( colorSpace);
return context;
}