C# 备忘录模式

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;

namespace RefactoringGuru.DesignPatterns.Memento.Conceptual
{
    // The Originator holds some important state that may change over time. It
    // also defines a method for saving the state inside a memento and another
    // method for restoring the state from it.
    class Originator
    {
        // For the sake of simplicity, the originator's state is stored inside a
        // single variable.
        private string _state;

        public Originator(string state)
        {
            this._state = state;
            Console.WriteLine("Originator: My initial state is: " + state);
        }

        // The Originator's business logic may affect its internal state.
        // Therefore, the client should backup the state before launching
        // methods of the business logic via the save() method.
        public void DoSomething()
        {
            Console.WriteLine("Originator: I'm doing something important.");
            this._state = this.GenerateRandomString(30);
            Console.WriteLine($"Originator: and my state has changed to: {_state}");
        }

        private string GenerateRandomString(int length = 10)
        {
            string allowedSymbols = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
            string result = string.Empty;

            while (length > 0)
            {
                result += allowedSymbols[new Random().Next(0, allowedSymbols.Length)];

                Thread.Sleep(12);

                length--;
            }

            return result;
        }

        // Saves the current state inside a memento.
        public IMemento Save()
        {
            return new ConcreteMemento(this._state);
        }

        // Restores the Originator's state from a memento object.
        public void Restore(IMemento memento)
        {
            if (!(memento is ConcreteMemento))
            {
                throw new Exception("Unknown memento class " + memento.ToString());
            }

            this._state = memento.GetState();
            Console.Write($"Originator: My state has changed to: {_state}");
        }
    }

    // The Memento interface provides a way to retrieve the memento's metadata,
    // such as creation date or name. However, it doesn't expose the
    // Originator's state.
    public interface IMemento
    {
        string GetName();

        string GetState();

        DateTime GetDate();
    }

    // The Concrete Memento contains the infrastructure for storing the
    // Originator's state.
    class ConcreteMemento : IMemento
    {
        private string _state;

        private DateTime _date;

        public ConcreteMemento(string state)
        {
            this._state = state;
            this._date = DateTime.Now;
        }

        // The Originator uses this method when restoring its state.
        public string GetState()
        {
            return this._state;
        }

        // The rest of the methods are used by the Caretaker to display
        // metadata.
        public string GetName()
        {
            return $"{this._date} / ({this._state.Substring(0, 9)})...";
        }

        public DateTime GetDate()
        {
            return this._date;
        }
    }

    // The Caretaker doesn't depend on the Concrete Memento class. Therefore, it
    // doesn't have access to the originator's state, stored inside the memento.
    // It works with all mementos via the base Memento interface.
    class Caretaker
    {
        private List<IMemento> _mementos = new List<IMemento>();

        private Originator _originator = null;

        public Caretaker(Originator originator)
        {
            this._originator = originator;
        }

        public void Backup()
        {
            Console.WriteLine("\nCaretaker: Saving Originator's state...");
            this._mementos.Add(this._originator.Save());
        }

        public void Undo()
        {
            if (this._mementos.Count == 0)
            {
                return;
            }

            var memento = this._mementos.Last();
            this._mementos.Remove(memento);

            Console.WriteLine("Caretaker: Restoring state to: " + memento.GetName());

            try
            {
                this._originator.Restore(memento);
            }
            catch (Exception)
            {
                this.Undo();
            }
        }

        public void ShowHistory()
        {
            Console.WriteLine("Caretaker: Here's the list of mementos:");

            foreach (var memento in this._mementos)
            {
                Console.WriteLine(memento.GetName());
            }
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            // Client code.
            Originator originator = new Originator("Super-duper-super-puper-super.");
            Caretaker caretaker = new Caretaker(originator);

            caretaker.Backup();
            originator.DoSomething();

            caretaker.Backup();
            originator.DoSomething();

            caretaker.Backup();
            originator.DoSomething();

            Console.WriteLine();
            caretaker.ShowHistory();

            Console.WriteLine("\nClient: Now, let's rollback!\n");
            caretaker.Undo();

            Console.WriteLine("\n\nClient: Once more!\n");
            caretaker.Undo();

            Console.WriteLine();
        }
    }
}

在这里插入图片描述

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值