另一种方法是使用锁来同步访问对象

using System;
using System.Threading;

namespace ConsoleApplication1
{

    // Another way to use lock to synchronize access to an object(另一种方法是使用锁来同步访问对象)

    class SumArray
    {
        int sum;

        public int sumIt(int[] nums)
        {
          
                sum = 0; // reset sum
                for (int i = 0; i < nums.Length; i++)
                {
                    sum += nums[i];
                    Console.WriteLine("Running total for" + Thread.CurrentThread.Name +
                                       "is " + sum);
                    Thread.Sleep(10); // allow task-switch
                }
                return sum;
           
        }
    }

    class MyThread
    {
        public Thread thrd;
        int[] a;
        int answer;

        /* Create one SumArray onject for all
           instances of MyThread. */
        static SumArray sa = new SumArray();

        // construct a new thread.
        public MyThread(string name, int[] nums)
        {
            a = nums;
            thrd = new Thread(this.run);
            thrd.Name = name;
            thrd.Start(); // start the thread
        }

        // Begin execution of new thread
        void run()
        {
            Console.WriteLine(thrd.Name + "starting.");

            // Lock calls to sumIt()

            lock(sa) answer = sa.sumIt(a);

            Console.WriteLine("Sum for " + thrd.Name + " is " + answer);

            Console.WriteLine(thrd.Name + "terminating.");
        }
    }


    class sync
    {
        public static void Main()
        {
            int[] a = { 1, 2, 3, 4, 5 };

            MyThread mt1 = new MyThread("Child #1", a);
            MyThread mt2 = new MyThread("Child #2", a);

            mt1.thrd.Join();
            mt2.thrd.Join();
            Console.Read();

        }
    }
}

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