Android简易手势密码开源库

本文介绍一个Android手势密码开源库的使用及实现的详细过程,该开源库主要实现以下几个功能:
- 支持手势密码的绘制,并支持密码保存功能,解锁时自动比对密码给出结果
- 封装了绘制密码的方法,比对两次密码是否一致,可以快捷地进行手势密码的设置
- 可以设置密码输入错误后的重试次数上限
- 可以自定义不同状态下手势密码图案的颜色
- 可以自定义手势密码的触摸点数量(n*n)

最近需要用到手势密码解锁功能,找了一些demo感觉用起来都有点麻烦,于是参考一些文章自己造了下轮子,封装了相关的一些方法,使用起来比较便捷。
github链接如下,觉得还可以请帮忙star支持下~
github链接 https://github.com/autume/GestureLock
个人博客 http://blog.csdn.net/yaodong379

使用效果

首先看下使用效果:

使用方法

XML布局文件中使用该控件

<code class="language-java hljs  has-numbering"> <com.syd.oden.gesturelock.view.GestureLockViewGroup
        android:id=<span class="hljs-string">"@+id/gesturelock"</span>
        android:layout_width=<span class="hljs-string">"match_parent"</span>
        android:layout_height=<span class="hljs-string">"match_parent"</span>
        app:preference_id=<span class="hljs-string">"1"</span>
        android:layout_marginTop=<span class="hljs-string">"30dp"</span>
        app:count=<span class="hljs-string">"3"</span> /></code>

可以设置的一些参数,说明如下:
color_no_finger:未触摸时圆形的颜色
color_finger_on:触摸时圆形的颜色
color_finger_up_correct:输入正确时圆形的颜色
color_finger_up_error:出错时圆形的颜色
count:收拾密码的圆形数量,n*n
preference_id:手势密码保存的id号,不输入或输入-1则使用默认的id

初始化

<code class="language-java hljs  has-numbering"><span class="hljs-keyword">private</span> <span class="hljs-keyword">void</span> <span class="hljs-title">initGesture</span>() {
        mGestureLockViewGroup = (GestureLockViewGroup) findViewById(R.id.gesturelock);
        gestureEventListener();
        gesturePasswordSettingListener();
        gestureRetryLimitListener();
    }</code>

设置手势密码监听事件

<code class="language-java hljs  has-numbering"> <span class="hljs-keyword">private</span> <span class="hljs-keyword">void</span> <span class="hljs-title">gestureEventListener</span>() {
        mGestureLockViewGroup.setGestureEventListener(<span class="hljs-keyword">new</span> GestureEventListener() {
            <span class="hljs-annotation">@Override</span>
            <span class="hljs-keyword">public</span> <span class="hljs-keyword">void</span> <span class="hljs-title">onGestureEvent</span>(<span class="hljs-keyword">boolean</span> matched) {
                mylog.d(<span class="hljs-string">"onGestureEvent matched: "</span> + matched);
                <span class="hljs-keyword">if</span> (!matched) {
                    tv_state.setTextColor(Color.RED);
                    tv_state.setText(<span class="hljs-string">"手势密码错误"</span>);
                } <span class="hljs-keyword">else</span> {
                    <span class="hljs-keyword">if</span> (isReset) {
                        isReset = <span class="hljs-keyword">false</span>;
                        Toast.makeText(MainActivity.<span class="hljs-keyword">this</span>, <span class="hljs-string">"清除成功!"</span>, Toast.LENGTH_SHORT).show();
                        resetGesturePattern();
                    } <span class="hljs-keyword">else</span> {
                        tv_state.setTextColor(Color.WHITE);
                        tv_state.setText(<span class="hljs-string">"手势密码正确"</span>);
                    }
                }
            }
        });
    }

</code>

若已经设置有密码则会进入该回调,在这里对结果进行处理,上面的例子中加入了一个重设密码的处理。

手势密码设置

<code class="language-java hljs  has-numbering"> <span class="hljs-keyword">private</span> <span class="hljs-keyword">void</span> <span class="hljs-title">gesturePasswordSettingListener</span>() {
        mGestureLockViewGroup.setGesturePasswordSettingListener(<span class="hljs-keyword">new</span> GesturePasswordSettingListener() {
            <span class="hljs-annotation">@Override</span>
            <span class="hljs-keyword">public</span> <span class="hljs-keyword">boolean</span> <span class="hljs-title">onFirstInputComplete</span>(<span class="hljs-keyword">int</span> len) {
                <span class="hljs-keyword">if</span> (len > <span class="hljs-number">3</span>) {
                    tv_state.setTextColor(Color.WHITE);
                    tv_state.setText(<span class="hljs-string">"再次绘制手势密码"</span>);
                    <span class="hljs-keyword">return</span> <span class="hljs-keyword">true</span>;
                } <span class="hljs-keyword">else</span> {
                    tv_state.setTextColor(Color.RED);
                    tv_state.setText(<span class="hljs-string">"最少连接4个点,请重新输入!"</span>);
                    <span class="hljs-keyword">return</span> <span class="hljs-keyword">false</span>;
                }
            }

            <span class="hljs-annotation">@Override</span>
            <span class="hljs-keyword">public</span> <span class="hljs-keyword">void</span> <span class="hljs-title">onSuccess</span>() {
                tv_state.setTextColor(Color.WHITE);
                Toast.makeText(MainActivity.<span class="hljs-keyword">this</span>, <span class="hljs-string">"密码设置成功!"</span>, Toast.LENGTH_SHORT).show();
                tv_state.setText(<span class="hljs-string">"请输入手势密码解锁!"</span>);
            }

            <span class="hljs-annotation">@Override</span>
            <span class="hljs-keyword">public</span> <span class="hljs-keyword">void</span> <span class="hljs-title">onFail</span>() {
                tv_state.setTextColor(Color.RED);
                tv_state.setText(<span class="hljs-string">"与上一次绘制不一致,请重新绘制"</span>);
            }
        });
    }

</code>

若还未设置密码,绘制手势的时候会进入该回调,返回值为绘制的触摸点的数量,onFirstInputComplete中返回true则进入第二手势密码的绘制,两次输入一致后自动保存密码。

重试次数超过限制监听

<code class="language-java hljs  has-numbering"> <span class="hljs-keyword">private</span> <span class="hljs-keyword">void</span> <span class="hljs-title">gestureRetryLimitListener</span>() {
        mGestureLockViewGroup.setGestureUnmatchedExceedListener(<span class="hljs-number">3</span>, <span class="hljs-keyword">new</span> GestureUnmatchedExceedListener() {
            <span class="hljs-annotation">@Override</span>
            <span class="hljs-keyword">public</span> <span class="hljs-keyword">void</span> <span class="hljs-title">onUnmatchedExceedBoundary</span>() {
                tv_state.setTextColor(Color.RED);
                tv_state.setText(<span class="hljs-string">"错误次数过多,请稍后再试!"</span>);
            }
        });
    }

</code>

若设置了该监听事件,则输入错误有次数限制,超过上限后进入回调,在该回调中进行处理。

清除密码的逻辑自己加个判断处理下即可,具体可以看下github上的demo

其他的一些API

public void removePassword() :清除密码
public void savePassword() : 保存密码,设置手势密码成功后会自动保存,也可以调用该接口另外设置密码
public void getPassword(): 获取密码
public void setRetryTimes(int retryTimes) : 设置重试次数上限
public boolean isSetPassword() : 返回现在是否已经设置有密码
public void resetView() : 将视图Reset

在项目中导入该库

仅需加入两行代码:
在工程的 build.gradle中加入:

<code class="language-java hljs  has-numbering">allprojects {
        repositories {
            ...
            maven { url <span class="hljs-string">"https://jitpack.io"</span> }
        }
    }</code>

module的build.gradle中加入依赖:

<code class="language-java hljs  has-numbering">dependencies {
            compile <span class="hljs-string">'com.github.autume:GestureLock:1.0.0'</span>
    }

</code>

总的使用就是这样,是不是很简单!

具体实现过程

下面讲下实现的过程,如果只是直接拿来用的话也可以略过这部分。

自定义手势密码的圆形view

这部分主要参考Hongyang大大的博客,稍微修改了一下

初始化传入参数
<code class="language-java hljs  has-numbering"><span class="hljs-keyword">public</span> <span class="hljs-title">GestureLockView</span>(Context context, <span class="hljs-keyword">int</span> colorNoFingerr, <span class="hljs-keyword">int</span> colorFingerOn, <span class="hljs-keyword">int</span> colorCorrect, <span class="hljs-keyword">int</span> colorError) {
        <span class="hljs-keyword">super</span>(context);
        <span class="hljs-keyword">this</span>.mColorNoFinger = colorNoFingerr;
        <span class="hljs-keyword">this</span>.mColorFingerOn = colorFingerOn;
        <span class="hljs-keyword">this</span>.mColorFingerUpCorrect = colorCorrect;
        <span class="hljs-keyword">this</span>.mColorFingerUpError = colorError;
        mPaint = <span class="hljs-keyword">new</span> Paint(Paint.ANTI_ALIAS_FLAG);
        mArrowPath = <span class="hljs-keyword">new</span> Path();
    }</code>

根据不同的触摸状态绘制不同颜色的圆
<code class="language-java hljs  has-numbering"> <span class="hljs-annotation">@Override</span>
    <span class="hljs-keyword">protected</span> <span class="hljs-keyword">void</span> <span class="hljs-title">onDraw</span>(Canvas canvas) {

        <span class="hljs-keyword">switch</span> (mCurrentStatus) {
            <span class="hljs-keyword">case</span> STATUS_FINGER_ON:
                <span class="hljs-comment">// 绘制外圆</span>
                mPaint.setStyle(Style.STROKE);
                mPaint.setColor(mColorFingerOn);
                mPaint.setStrokeWidth(<span class="hljs-number">2</span>);
                canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);
                <span class="hljs-comment">// 绘制内圆</span>
                mPaint.setStyle(Style.FILL);
                canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);
                <span class="hljs-keyword">break</span>;
            <span class="hljs-keyword">case</span> STATUS_FINGER_UP:
                <span class="hljs-comment">// 绘制外圆</span>
                <span class="hljs-keyword">if</span> (GestureLockViewGroup.isCorrect)
                    mPaint.setColor(mColorFingerUpCorrect);
                <span class="hljs-keyword">else</span>
                    mPaint.setColor(mColorFingerUpError);
                mPaint.setStyle(Style.STROKE);
                mPaint.setStrokeWidth(<span class="hljs-number">2</span>);
                canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);
                <span class="hljs-comment">// 绘制内圆</span>
                mPaint.setStyle(Style.FILL);
                canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);
                drawArrow(canvas);
                <span class="hljs-keyword">break</span>;
            <span class="hljs-keyword">case</span> STATUS_NO_FINGER:
                <span class="hljs-comment">// 绘制外圆</span>
                mPaint.setStyle(Style.STROKE);
                mPaint.setColor(mColorNoFinger);
                canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);
                <span class="hljs-comment">// 绘制内圆</span>
                mPaint.setStyle(Style.FILL);
                mPaint.setColor(mColorNoFinger);
                canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);
                <span class="hljs-keyword">break</span>;
        }
    }

</code>
绘制箭头
<code class="language-java hljs  has-numbering"> <span class="hljs-annotation">@Override</span>
    <span class="hljs-keyword">protected</span> <span class="hljs-keyword">void</span> <span class="hljs-title">onMeasure</span>(<span class="hljs-keyword">int</span> widthMeasureSpec, <span class="hljs-keyword">int</span> heightMeasureSpec) {
        <span class="hljs-keyword">super</span>.onMeasure(widthMeasureSpec, heightMeasureSpec);

        mWidth = MeasureSpec.getSize(widthMeasureSpec);
        mHeight = MeasureSpec.getSize(heightMeasureSpec);

        <span class="hljs-comment">// 取长和宽中的小值</span>
        mWidth = mWidth < mHeight ? mWidth : mHeight;
        mRadius = mCenterX = mCenterY = mWidth / <span class="hljs-number">2</span>;
        mRadius -= mStrokeWidth / <span class="hljs-number">2</span>;

        <span class="hljs-comment">// 绘制三角形,初始时是个默认箭头朝上的一个等腰三角形,用户绘制结束后,根据由两个GestureLockView决定需要旋转多少度</span>
        <span class="hljs-keyword">float</span> mArrowLength = mWidth / <span class="hljs-number">2</span> * mArrowRate;
        mArrowPath.moveTo(mWidth / <span class="hljs-number">2</span>, mStrokeWidth + <span class="hljs-number">2</span>);
        mArrowPath.lineTo(mWidth / <span class="hljs-number">2</span> - mArrowLength, mStrokeWidth + <span class="hljs-number">2</span> + mArrowLength);
        mArrowPath.lineTo(mWidth / <span class="hljs-number">2</span> + mArrowLength, mStrokeWidth + <span class="hljs-number">2</span> + mArrowLength);
        mArrowPath.close();
        mArrowPath.setFillType(Path.FillType.WINDING);
    }

 <span class="hljs-keyword">private</span> <span class="hljs-keyword">void</span> <span class="hljs-title">drawArrow</span>(Canvas canvas) {
        <span class="hljs-keyword">if</span> (mArrowDegree != -<span class="hljs-number">1</span>) {
            mPaint.setStyle(Paint.Style.FILL);

            canvas.save();
            canvas.rotate(mArrowDegree, mCenterX, mCenterY);
            canvas.drawPath(mArrowPath, mPaint);
            canvas.restore();
        }
    }

</code>

自定义手势密码的ViewGroup

加入自定义view的属性
<code class="language-java hljs  has-numbering"><?xml version=<span class="hljs-string">"1.0"</span> encoding=<span class="hljs-string">"utf-8"</span>?>
<resources>

    <attr name=<span class="hljs-string">"color_no_finger"</span> format=<span class="hljs-string">"color"</span> />
    <attr name=<span class="hljs-string">"color_finger_on"</span> format=<span class="hljs-string">"color"</span> />
    <attr name=<span class="hljs-string">"color_finger_up_correct"</span> format=<span class="hljs-string">"color"</span> />
    <attr name=<span class="hljs-string">"color_finger_up_error"</span> format=<span class="hljs-string">"color"</span> />
    <attr name=<span class="hljs-string">"count"</span> format=<span class="hljs-string">"integer"</span> />
    <attr name=<span class="hljs-string">"preference_id"</span> format=<span class="hljs-string">"integer"</span> />

    <declare-styleable name=<span class="hljs-string">"GestureLockViewGroup"</span>>
        <attr name=<span class="hljs-string">"color_no_finger"</span> />
        <attr name=<span class="hljs-string">"color_finger_on"</span> />
        <attr name=<span class="hljs-string">"color_finger_up_correct"</span> />
        <attr name=<span class="hljs-string">"color_finger_up_error"</span> />
        <attr name=<span class="hljs-string">"count"</span> />
        <attr name=<span class="hljs-string">"preference_id"</span> />
    </declare-styleable>

</resources>

</code>
获取参数及初始化
<code class="language-java hljs  has-numbering"><span class="hljs-keyword">public</span> <span class="hljs-title">GestureLockViewGroup</span>(Context context, AttributeSet attrs,
                                <span class="hljs-keyword">int</span> defStyle) {
        <span class="hljs-keyword">super</span>(context, attrs, defStyle);

        <span class="hljs-javadoc">/**
         * 获得所有自定义的参数的值
         */</span>
        TypedArray a = context.obtainStyledAttributes(attrs,
                R.styleable.GestureLockViewGroup, defStyle, <span class="hljs-number">0</span>);

        mNoFingerColor = a.getColor(R.styleable.GestureLockViewGroup_color_no_finger, mNoFingerColor);
        mFingerOnColor = a.getColor(R.styleable.GestureLockViewGroup_color_finger_on, mFingerOnColor);
        mFingerUpColorCorrect = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_correct, mFingerUpColorCorrect);
        mFingerUpColorError = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_error, mFingerUpColorError);
        mCount = a.getInt(R.styleable.GestureLockViewGroup_count, mCount);
        mPrferenceId = a.getInt(R.styleable.GestureLockViewGroup_preference_id, mPrferenceId);

        a.recycle();

        <span class="hljs-javadoc">/**
         * 获取密码状态
         */</span>
        gesturePreference = <span class="hljs-keyword">new</span> GesturePreference(context, mPrferenceId);
        password = gesturePreference.ReadStringPreference();
        Log.d(TAG, <span class="hljs-string">"password now is : "</span> + password);
        isSetPassword = !password.equals(<span class="hljs-string">"null"</span>); <span class="hljs-comment">//判断是否已经保存有密码</span>
        isInPasswordSettingMode = !isSetPassword;     <span class="hljs-comment">//当未设置密码,进入密码设置模式</span>

        <span class="hljs-comment">// 初始化画笔</span>
        mPaint = <span class="hljs-keyword">new</span> Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeCap(Paint.Cap.ROUND);
        mPaint.setStrokeJoin(Paint.Join.ROUND);
        mPath = <span class="hljs-keyword">new</span> Path();
    }

</code>
在触摸监听中处理不同事件
<code class="language-java hljs  has-numbering"> <span class="hljs-annotation">@Override</span>
    <span class="hljs-keyword">public</span> <span class="hljs-keyword">boolean</span> <span class="hljs-title">onTouchEvent</span>(MotionEvent event) {
        <span class="hljs-keyword">int</span> action = event.getAction();
        <span class="hljs-keyword">int</span> x = (<span class="hljs-keyword">int</span>) event.getX();
        <span class="hljs-keyword">int</span> y = (<span class="hljs-keyword">int</span>) event.getY();
        Log.d(TAG, <span class="hljs-string">"mTryTimes : "</span> + mTryTimes);

        <span class="hljs-comment">//重试次数超过限制,直接返回</span>
        <span class="hljs-keyword">if</span> (mTryTimes <= <span class="hljs-number">0</span> && isRetryTimeLimit) { 
            <span class="hljs-keyword">return</span> <span class="hljs-keyword">true</span>;
        }

        <span class="hljs-keyword">switch</span> (action) {
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_DOWN:
                reset();     <span class="hljs-comment">// 重置</span>
                <span class="hljs-keyword">break</span>;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_MOVE:
                drawAndGetSelectedWhenTouchMove(x, y);
                <span class="hljs-keyword">break</span>;
            <span class="hljs-keyword">case</span> MotionEvent.ACTION_UP:
                <span class="hljs-keyword">if</span> (isInPasswordSettingMode) {
                    <span class="hljs-keyword">if</span> (gesturePasswordSettingListener != <span class="hljs-keyword">null</span>)
                        setPasswordHandle();  <span class="hljs-comment">//设置密码</span>
                } <span class="hljs-keyword">else</span> {
                    <span class="hljs-keyword">if</span> (mChoose.size() > <span class="hljs-number">0</span>) {
                        isCorrect = checkAnswer();
                    } <span class="hljs-keyword">else</span> {
                        <span class="hljs-keyword">return</span> <span class="hljs-keyword">true</span>;
                    }

                    <span class="hljs-keyword">if</span> (gestureEventListener != <span class="hljs-keyword">null</span>) {
                        gestureEventListener.onGestureEvent(isCorrect);  <span class="hljs-comment">//将结果回调</span>
                    }
                    <span class="hljs-keyword">if</span> (<span class="hljs-keyword">this</span>.mTryTimes == <span class="hljs-number">0</span>) {
                        gestureUnmatchedExceedListener.onUnmatchedExceedBoundary();  <span class="hljs-comment">//超出重试次数,进入回调</span>
                    }
                }
                drawWhenTouchUp();
                <span class="hljs-keyword">break</span>;
        }
        invalidate();
        <span class="hljs-keyword">return</span> <span class="hljs-keyword">true</span>;
    }

 <span class="hljs-keyword">private</span> <span class="hljs-keyword">void</span> <span class="hljs-title">drawAndGetSelectedWhenTouchMove</span>(<span class="hljs-keyword">int</span> x, <span class="hljs-keyword">int</span> y) {
        mPaint.setColor(mFingerOnColor);
        mPaint.setAlpha(<span class="hljs-number">50</span>);
        GestureLockView child = getChildIdByPos(x, y);
        <span class="hljs-keyword">if</span> (child != <span class="hljs-keyword">null</span>) {
            <span class="hljs-keyword">int</span> cId = child.getId();
            <span class="hljs-keyword">if</span> (!mChoose.contains(cId)) {
                mChoose.add(cId);
                mChooseString = mChooseString + cId;
                child.setMode(Mode.STATUS_FINGER_ON);
                <span class="hljs-comment">// 设置指引线的起点</span>
                mLastPathX = child.getLeft() / <span class="hljs-number">2</span> + child.getRight() / <span class="hljs-number">2</span>;
                mLastPathY = child.getTop() / <span class="hljs-number">2</span> + child.getBottom() / <span class="hljs-number">2</span>;

                <span class="hljs-keyword">if</span> (mChoose.size() == <span class="hljs-number">1</span>)<span class="hljs-comment">// 当前添加为第一个</span>
                {
                    mPath.moveTo(mLastPathX, mLastPathY);
                } <span class="hljs-keyword">else</span>
                <span class="hljs-comment">// 非第一个,将两者使用线连上</span>
                {
                    mPath.lineTo(mLastPathX, mLastPathY);
                }
            }
        }
        <span class="hljs-comment">// 指引线的终点</span>
        mTmpTarget.x = x;
        mTmpTarget.y = y;
    }

    <span class="hljs-keyword">private</span> <span class="hljs-keyword">void</span> <span class="hljs-title">drawWhenTouchUp</span>() {
        <span class="hljs-keyword">if</span> (isCorrect) {
            mPaint.setColor(mFingerUpColorCorrect);
        } <span class="hljs-keyword">else</span> {
            mPaint.setColor(mFingerUpColorError);
        }
        mPaint.setAlpha(<span class="hljs-number">50</span>);
        Log.d(TAG, <span class="hljs-string">"mChoose = "</span> + mChoose);
        <span class="hljs-comment">// 将终点设置位置为起点,即取消指引线</span>
        mTmpTarget.x = mLastPathX;
        mTmpTarget.y = mLastPathY;

        <span class="hljs-comment">// 改变子元素的状态为UP</span>
        setItemModeUp();

        <span class="hljs-comment">// 计算每个元素中箭头需要旋转的角度</span>
        <span class="hljs-keyword">for</span> (<span class="hljs-keyword">int</span> i = <span class="hljs-number">0</span>; i + <span class="hljs-number">1</span> < mChoose.size(); i++) {
            <span class="hljs-keyword">int</span> childId = mChoose.get(i);
            <span class="hljs-keyword">int</span> nextChildId = mChoose.get(i + <span class="hljs-number">1</span>);

            GestureLockView startChild = (GestureLockView) findViewById(childId);
            GestureLockView nextChild = (GestureLockView) findViewById(nextChildId);

            <span class="hljs-keyword">int</span> dx = nextChild.getLeft() - startChild.getLeft();
            <span class="hljs-keyword">int</span> dy = nextChild.getTop() - startChild.getTop();
            <span class="hljs-comment">// 计算角度</span>
            <span class="hljs-keyword">int</span> angle = (<span class="hljs-keyword">int</span>) Math.toDegrees(Math.atan2(dy, dx)) + <span class="hljs-number">90</span>;
            startChild.setArrowDegree(angle);
        }
    }
</code>

设置密码处理:

<code class="language-java hljs  has-numbering">    <span class="hljs-keyword">private</span> <span class="hljs-keyword">void</span> <span class="hljs-title">setPasswordHandle</span>() {
        <span class="hljs-keyword">if</span> (isWaitForFirstInput) {
            <span class="hljs-keyword">if</span> (gesturePasswordSettingListener.onFirstInputComplete(mChooseString.length())) {
                firstInputPassword = mChooseString;
                isWaitForFirstInput = <span class="hljs-keyword">false</span>;
            }
        } <span class="hljs-keyword">else</span> {
            <span class="hljs-keyword">if</span> (firstInputPassword.equals(mChooseString)) {
                gesturePasswordSettingListener.onSuccess();
                savePassword(mChooseString);
                isInPasswordSettingMode = <span class="hljs-keyword">false</span>;
            } <span class="hljs-keyword">else</span> {
                gesturePasswordSettingListener.onFail();
            }
        }
        reset();
    }

</code>

检查手势密码是否正确:

<code class="language-java hljs  has-numbering">    <span class="hljs-keyword">public</span> <span class="hljs-keyword">boolean</span> <span class="hljs-title">checkAnswer</span>() {
        <span class="hljs-keyword">if</span> (password.equals(mChooseString)) {
            <span class="hljs-keyword">return</span> <span class="hljs-keyword">true</span>;
        } <span class="hljs-keyword">else</span> {
            <span class="hljs-keyword">if</span> (isRetryTimeLimit)
                <span class="hljs-keyword">this</span>.mTryTimes--;
            <span class="hljs-keyword">return</span> <span class="hljs-keyword">false</span>;
        }
    }</code>

重置:

<code class="language-java hljs  has-numbering"><span class="hljs-keyword">private</span> <span class="hljs-keyword">void</span> <span class="hljs-title">reset</span>() {
        mChoose.clear();
        mChooseString = <span class="hljs-string">""</span>;
        mPath.reset();
        <span class="hljs-keyword">for</span> (GestureLockView gestureLockView : mGestureLockViews) {
            gestureLockView.setMode(Mode.STATUS_NO_FINGER);
            gestureLockView.setArrowDegree(-<span class="hljs-number">1</span>);
        }
    }</code>

对外公开的一些方法
<code class="language-java hljs  has-numbering">    <span class="hljs-keyword">public</span> <span class="hljs-keyword">void</span> <span class="hljs-title">setGestureEventListener</span>(GestureEventListener gestureEventListener) {
        <span class="hljs-keyword">this</span>.gestureEventListener = gestureEventListener;
    }

    <span class="hljs-keyword">public</span> <span class="hljs-keyword">void</span> <span class="hljs-title">setGestureUnmatchedExceedListener</span>(<span class="hljs-keyword">int</span> retryTimes, GestureUnmatchedExceedListener gestureUnmatchedExceedListener) {
        isRetryTimeLimit = <span class="hljs-keyword">true</span>;
        <span class="hljs-keyword">this</span>.mTryTimes = retryTimes;
        <span class="hljs-keyword">this</span>.gestureUnmatchedExceedListener = gestureUnmatchedExceedListener;
    }

    <span class="hljs-keyword">public</span> <span class="hljs-keyword">void</span> <span class="hljs-title">setGesturePasswordSettingListener</span>(GesturePasswordSettingListener gesturePasswordSettingListener) {
        <span class="hljs-keyword">this</span>.gesturePasswordSettingListener = gesturePasswordSettingListener;
    }

    <span class="hljs-keyword">public</span> <span class="hljs-keyword">void</span> <span class="hljs-title">removePassword</span>() {
        gesturePreference.WriteStringPreference(<span class="hljs-string">"null"</span>);
        <span class="hljs-keyword">this</span>.isSetPassword = <span class="hljs-keyword">false</span>;
        isWaitForFirstInput = <span class="hljs-keyword">true</span>;
        isInPasswordSettingMode = <span class="hljs-keyword">true</span>;
    }

    <span class="hljs-keyword">public</span> <span class="hljs-keyword">void</span> <span class="hljs-title">savePassword</span>(String password) {
        <span class="hljs-keyword">this</span>.password = password;
        gesturePreference.WriteStringPreference(password);
    }

    <span class="hljs-keyword">public</span> String <span class="hljs-title">getPassword</span>() {
        <span class="hljs-keyword">return</span> password;
    }

    <span class="hljs-keyword">public</span> <span class="hljs-keyword">void</span> <span class="hljs-title">resetView</span>() {
        reset();
        invalidate();
    }

    <span class="hljs-keyword">public</span> <span class="hljs-keyword">void</span> <span class="hljs-title">setRetryTimes</span>(<span class="hljs-keyword">int</span> retryTimes) {
        <span class="hljs-keyword">this</span>.mTryTimes = retryTimes;
    }

    <span class="hljs-keyword">public</span> <span class="hljs-keyword">boolean</span> <span class="hljs-title">isSetPassword</span>() {
        <span class="hljs-keyword">return</span> isSetPassword;
    }

</code>

定义密码存储的Preference

就是简单的存和读

<code class="language-java hljs  has-numbering"><span class="hljs-keyword">public</span> <span class="hljs-title">GesturePreference</span>(Context context, <span class="hljs-keyword">int</span> nameTableId) {
        <span class="hljs-keyword">this</span>.context = context;
        <span class="hljs-keyword">if</span> (nameTableId != -<span class="hljs-number">1</span>)
            <span class="hljs-keyword">this</span>.nameTable = nameTable + nameTableId;
    }

    <span class="hljs-keyword">public</span> <span class="hljs-keyword">void</span> <span class="hljs-title">WriteStringPreference</span>(String data) {
        SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE);
        SharedPreferences.Editor editor = preferences.edit();
        editor.putString(nameTable, data);
        editor.commit();
    }

    <span class="hljs-keyword">public</span> String <span class="hljs-title">ReadStringPreference</span>() {
        SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE);
        <span class="hljs-keyword">return</span> preferences.getString(nameTable, <span class="hljs-string">"null"</span>);
    }

</code>

总结

ok,至此,整个手势密码的实现就完成了。

本文首发地址:http://www.codeceo.com/article/android-gusture-lock.html


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