1、思考
、
#include <iostream>
#include <string>
using namespace std;
class Parent
{
public:
int mi;
};
class Child : public Parent
{
public:
int mi;
};
int main()
{
Child c;
c.mi = 100; //
return 0;
}
编译通过,可以定义相同名字的变量
2、父子间的冲突
3、
#include <iostream>
#include <string>
using namespace std;
namespace A
{
int g_i = 0;
}
namespace B
{
int g_i = 1;
}
class Parent
{
public:
int mi;
Parent()
{
cout << "Parent() : " << "&mi = " << &mi << endl;
}
};
class Child : public Parent
{
public:
int mi;
Child()
{
cout << "Child() : " << "&mi = " << &mi << endl;
}
};
int main()
{
Child c;
c.mi = 100;
c.Parent::mi = 1000;
cout << "&c.mi = " << &c.mi << endl;
cout << "c.mi = " << c.mi << endl;
cout << "&c.Parent::mi = " << &c.Parent::mi << endl;
cout << "c.Parent::mi = " << c.Parent::mi << endl;
return 0;
}
Parent() : &mi = 0x7ffc24e9a8e0
Child() : &mi = 0x7ffc24e9a8e4
&c.mi = 0x7ffc24e9a8e4
c.mi = 100
&c.Parent::mi = 0x7ffc24e9a8e0
c.Parent::mi = 1000
4、再论重载(overload)
5、问题
不能,作用域不同,子类定义父类同名函数将会造成覆盖
#include <iostream>
#include <string>
using namespace std;
class Parent
{
public:
int mi;
void add(int v)
{
mi += v;
}
void add(int a, int b)
{
mi += (a + b);
}
};
class Child : public Parent
{
public:
int mi;
void add(int v)
{
mi += v;
}
void add(int a, int b)
{
mi += (a + b);
}
void add(int x, int y, int z)
{
mi += (x + y + z);
}
};
int main()
{
Child c;
c.mi = 100;
c.Parent::mi = 1000;
cout << "c.mi = " << c.mi << endl;
cout << "c.Parent::mi = " << c.Parent::mi << endl;
//c.add(1);若子类中没有定义add(int v)和add(int a, int b)
//那么当子类使用c.add(1)的方法时会给父类当中的变来那个赋值
//c.add(2, 3);
c.add(1);
c.add(2, 3);
c.add(4, 5, 6);
cout << "c.mi = " << c.mi << endl;
cout << "c.Parent::mi = " << c.Parent::mi << endl;
return 0;
}
c.mi = 100
c.Parent::mi = 1000
c.mi = 121
c.Parent::mi = 1000