public class WaterView extends View{
private Paint paint;
private int MAX_ALPHA=255;
private List<Wave> list;
private boolean isStart;
protected static final int FLUSH_ALL=-1;
private int[] colors={Color.RED,Color.BLUE,Color.YELLOW,Color.DKGRAY,Color.GREEN,Color.LTGRAY,Color.MAGENTA};
private Handler handler=new Handler(){
public void handleMessage(android.os.Message msg) {
if(msg.what==0){
//刷新状态
flushState();
//重新绘制
invalidate();
//如果集合为空的话就不发送消息
if(list.size()>0){
//每隔50毫秒刷新一次
handler.sendEmptyMessageDelayed(0, 50);
}
}
}
};
//构造函数,一创建这个view,就创建出储存wave的集合,这个集合用来保存所有的圆环,而且每一个对象都会储存当前圆环的信息,
//例如x位置,y位置,radius半径,和画笔paint,画笔中会用到透明度和线宽,也要储存
public WaterView(Context context, AttributeSet attrs) {
super(context, attrs);
list=Collections.synchronizedList(new ArrayList<Wave>());
}
private Paint initPaint(int width,int alpha) {
paint=new Paint();
//抗锯齿,让绘图边缘更柔和
paint.setAntiAlias(true);
//放抖动
paint.setDither(true);
//设置空心线宽
paint.setStrokeWidth(width);
//设置环形方式绘制
paint.setStyle(Paint.Style.STROKE);
//设置透明度
paint.setAlpha(alpha);
//设置画笔颜色,随机颜色,把颜色放到数组里面
paint.setColor(colors[(int)(Math.random()*(colors.length-1))]);
return paint;
}
@Override
protected void onDraw(Canvas canvas) {
//这要重新绘制所有圆圈
for (int i = 0; i < list.size(); i++) {
Wave wave=list.get(i);
canvas.drawCircle(wave.xDown, wave.yDown, wave.radius, wave.paint);
}
}
//刷新状态的方法
private void flushState() {
//要刷新,集合里面所有的对象都要刷新
for (int i = 0; i < list.size(); i++) {
Wave wave=list.get(i);
//如果透明度为0的话从集合里移除这个对象
if(wave.alpha==0){
list.remove(i);
wave.paint=null;
wave=null;
continue;
}
wave.radius+=5;
wave.alpha-=5;
if(wave.alpha<0){
wave.alpha=0;
}
wave.width=wave.radius/4;
wave.paint.setAlpha(wave.alpha);
wave.paint.setStrokeWidth(wave.width);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
//每次点击都会创建一个新的Wave,
Wave wave = new Wave();
//点击的时候设置半径为0
wave.radius=0;
//设置完全不透明
wave.alpha=MAX_ALPHA;
//设置线宽为半径的4/1
wave.width=wave.radius/4;
//设置位置为点击的位置
wave.xDown=(int)event.getX();
wave.yDown=(int)event.getY();
wave.paint=initPaint(wave.width, wave.alpha);
if(list.size()==0){
isStart=true;
}
list.add(wave);
invalidate();
if(isStart){
handler.sendEmptyMessage(0);
//只有第一次,也就是集合为空的时候发送消息,以后就不在这里发送消息,不然不设置的话以后会越来越快,等于是多次发送
isStart=false;
}
case MotionEvent.ACTION_MOVE:
//每次点击都会创建一个新的Wave,
Wave wave1 = new Wave();
//点击的时候设置半径为0
wave1.radius=0;
//设置完全不透明
wave1.alpha=MAX_ALPHA;
//设置线宽为半径的4/1
wave1.width=wave1.radius/4;
//设置位置为点击的位置
wave1.xDown=(int)event.getX();
wave1.yDown=(int)event.getY();
wave1.paint=initPaint(wave1.width, wave1.alpha);
list.add(wave1);
invalidate();
break;
case MotionEvent.ACTION_UP:
break;
}
return true;
}
private class Wave{
private int radius;
private int width;
private int alpha;
private int xDown;
private int yDown;
private Paint paint;
}
}
自定义控件水波纹
最新推荐文章于 2021-05-30 20:15:07 发布