android开发之多点触摸交互处理

接下来,我将用代码一步一步来解剖多点触控,嘎嘎!!

触摸事件的侦听

布局文件:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/container"
    android:layout_width="match_parent"
    android:layout_height="match_parent"/>
MainActivity:
package com.zanelove.touch;

import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.FrameLayout;

public class MainActivity extends Activity {

    private static final String TAG = "MainActivity";
    private FrameLayout root;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        root = (FrameLayout) findViewById(R.id.container);
        //设置触摸事件
        root.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                switch (event.getAction()) {
                    case MotionEvent.ACTION_DOWN:
                        Log.e(TAG,"ACTION_DOWN");
                        break;
                    case MotionEvent.ACTION_MOVE:
                        Log.e(TAG,"ACTION_MOVE");
                        break;
                    case MotionEvent.ACTION_UP:
                        Log.e(TAG,"ACTION_UP");
                        break;
                }
                /**
                 * 事件是分阶段性的:
                 *  第一阶段:Action_DOWN
                 *  第二阶段:Action_MOVE
                 *  第三阶段:Action_UP
                 *  既然分阶段性,那么如果当Action_DOWN事件没有触发成功,也就是返回false的情况下,那么Action_MOVE以及Action_UP就都接收不到事件了。
                 *  因此要想MOVE和UP都想触发成功,必须返回true
                 */
                return true;
            }
        });
    }
}

获取一个触摸点坐标

布局文件:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/container"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <ImageView
            android:id="@+id/iv"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:src="@drawable/ic_launcher"
            />
</FrameLayout>
MainActivity:

package com.zanelove.touch;

import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.FrameLayout;
import android.widget.ImageView;

public class MainActivity extends Activity {

    private static final String TAG = "MainActivity";
    private FrameLayout root;
    private ImageView iv;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        root = (FrameLayout) findViewById(R.id.container);
        iv = (ImageView) findViewById(R.id.iv);

        //设置触摸事件
        root.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                switch (event.getAction()) {
                    case MotionEvent.ACTION_DOWN:
                        Log.e(TAG,"ACTION_DOWN");
                        break;
                    case MotionEvent.ACTION_MOVE:
                        FrameLayout.LayoutParams lp = (FrameLayout.LayoutParams) iv.getLayoutParams();
                        lp.leftMargin = (int) event.getX();
                        lp.topMargin = (int) event.getY();
                        iv.setLayoutParams(lp);
                        Log.e(TAG,"x:"+event.getX()+"y:"+event.getY());
                        break;
                    case MotionEvent.ACTION_UP:
                        Log.e(TAG,"ACTION_UP");
                        break;
                }
                /**
                 * 事件是分阶段性的:
                 *  第一阶段:Action_DOWN
                 *  第二阶段:Action_MOVE
                 *  第三阶段:Action_UP
                 *  既然分阶段性,那么如果当Action_DOWN事件没有触发成功,也就是返回false的情况下,那么Action_MOVE以及Action_UP就都接收不到事件了。
                 *  因此要想MOVE和UP都想触发成功,必须返回true
                 */
                return true;
            }
        });
    }
}

获取多个触摸点坐标

package com.zanelove.touch;

import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.FrameLayout;
import android.widget.ImageView;

public class MainActivity extends Activity {

    private static final String TAG = "MainActivity";
    private FrameLayout root;
    private ImageView iv;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        root = (FrameLayout) findViewById(R.id.container);
        iv = (ImageView) findViewById(R.id.iv);

        //设置触摸事件
        root.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                switch (event.getAction()) {
                    case MotionEvent.ACTION_DOWN:
                        Log.e(TAG,"ACTION_DOWN");
                        break;
                    case MotionEvent.ACTION_MOVE:
                        //获取多个触摸点
//                        Log.e(TAG,"pointer count: "+event.getPointerCount());
                        //获取多个触摸点坐标
                        Log.e(TAG,"x1: "+event.getX(0)+", y1: "+event.getY(0)+", x2: "+event.getX(1)+", y2: "+event.getY(1));
                        /*FrameLayout.LayoutParams lp = (FrameLayout.LayoutParams) iv.getLayoutParams();
                        lp.leftMargin = (int) event.getX();
                        lp.topMargin = (int) event.getY();
                        iv.setLayoutParams(lp);
                        Log.e(TAG,"x:"+event.getX()+"y:"+event.getY());*/
                        break;
                    case MotionEvent.ACTION_UP:
                        Log.e(TAG,"ACTION_UP");
                        break;
                }
                /**
                 * 事件是分阶段性的:
                 *  第一阶段:Action_DOWN
                 *  第二阶段:Action_MOVE
                 *  第三阶段:Action_UP
                 *  既然分阶段性,那么如果当Action_DOWN事件没有触发成功,也就是返回false的情况下,那么Action_MOVE以及Action_UP就都接收不到事件了。
                 *  因此要想MOVE和UP都想触发成功,必须返回true
                 */
                return true;
            }
        });
    }
}

缩放图片示例

原理:

如何判断我的手势操作是放大或是缩小的操作呢?
答:获取两个点的坐标,使用数学上的勾股定理算出两个点之间的距离,判断这两个点的距离是增大的状态我们就当做是放大的手势,相反,就将其当做缩小的手势.

如何具体计算两个点之间的距离?
答:两点的x轴的差平方与y轴差的平方相加再将其和求平方根(三角函数的勾股定理)
float offsetX = event.getX(0)-event.getX(1);
float offsetY = event.getY(0)-event.getY(1);
float currentDistance = (float) Math.sqrt(offsetX*offsetX+offsetY*offsetY);

import android.app.Activity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.widget.FrameLayout;
import android.widget.FrameLayout.LayoutParams;
import android.widget.ImageView;

public class MainActivity extends Activity {
    private ImageView iv;
    private FrameLayout root;

    private float currentDistance;
    private float lastDistance = -1;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        root = (FrameLayout) findViewById(R.id.container);
        iv = (ImageView) findViewById(R.id.iv);

        root.setOnTouchListener(new View.OnTouchListener() {

            @Override
            public boolean onTouch(View v, MotionEvent event) {

                switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    break;
                case MotionEvent.ACTION_MOVE:
                    if (event.getPointerCount()>=2) {

                        float offsetX = event.getX(0)-event.getX(1);
                        float offsetY = event.getY(0)-event.getY(1);

                        currentDistance = (float) Math.sqrt(offsetX*offsetX+offsetY*offsetY);

                        if (lastDistance<0) {
                            lastDistance = currentDistance;
                        }else{
                            if (currentDistance-lastDistance>5) {
                                System.out.println("放大");

                                FrameLayout.LayoutParams lp = (LayoutParams) iv.getLayoutParams();
                                lp.width= (int) (1.1f*iv.getWidth());
                                lp.height = (int) (1.1f * iv.getHeight());

                                iv.setLayoutParams(lp);

                                lastDistance = currentDistance;
                            }else if (lastDistance-currentDistance>5) {
                                System.out.println("缩小");

                                FrameLayout.LayoutParams lp = (LayoutParams) iv.getLayoutParams();
                                lp.width=(int) (0.9f*iv.getWidth());
                                lp.height=(int) (0.9f*iv.getHeight());

                                iv.setLayoutParams(lp);

                                lastDistance = currentDistance;
                            }
                        }
                    }else if(event.getPointerCount() == 1){
                        FrameLayout.LayoutParams lp = (LayoutParams) iv.getLayoutParams();
                        lp.leftMargin = (int) event.getX();
                        lp.topMargin = (int) event.getY();
                        iv.setLayoutParams(lp);
                    }
                    break;
                case MotionEvent.ACTION_UP:
                    break;
                }
                return true;
            }
        });
    }
}

示例代码戳Here

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