在.NET环境下绘制模糊数学中隶属函数分布图

using  System;
using  System.Collections.Generic;
using  System.ComponentModel;
using  System.Data;
using  System.Drawing;
using  System.Text;
using  System.Collections;
using  System.Windows.Forms;
using  System.Drawing.Imaging;
using  System.Drawing.Drawing2D;

namespace  ImageFuzzy
{
    
public partial class Form1 : Form
    
{
        
private int type1;
        
private int type2;
        
private string item1;
        
private string item2;
        
private float a;
        
private float b;
        
private float c;
        
private float d1;
        
private float k;
        
private float l;
        
private float tempx;
        
private float tempy;

        
public void InitArray()
        
{
           
            type1 
= 0;
            type2 
= 0;
            k 
= 2;
            item1 
= this.comboBox1.Text.ToString();
            item2 
= this.comboBox2.Text.ToString();
            
this.groupBox1.Text = item1 + item2 + "图形";
            a 
= float.Parse(this.tbA.Text.Trim().ToString());
            b 
= float.Parse(this.tbB.Text.Trim().ToString());
            c 
= float.Parse(this.tbC.Text.Trim().ToString());
            d1 
= float.Parse(this.tbD.Text.Trim().ToString());
            k 
= float.Parse(this.tbK.Text.Trim().ToString());
            l 
= float.Parse(this.tbL.Text.Trim().ToString());
            type1 
= this.comboBox1.SelectedIndex+1;
            type2 
= this.comboBox2.SelectedIndex+1;
        }


        
private void delete()
        
{
            a 
= 0;
            b 
= 0;
            c 
= 0;
            d1 
= 0;
            k 
= 0;
            l 
= 0;
        }

        
private void set1()
        
{
            
this.tbA.Text = "1";
            
this.tbB.Text = "2";
            
this.tbC.Text = "3";
            
this.tbD.Text = "4";
            
this.tbK.Text = "1";
            
this.tbL.Text = "2";
        }

        
private void set2()
        
{
            
this.tbA.Text = "1";
            
this.tbB.Text = "1.5";
            
this.tbC.Text = "2";
            
this.tbD.Text = "2.5";
            
this.tbK.Text = "1";
            
this.tbL.Text = "2";
        }

        
private void set3()
        
{
            
this.tbA.Text = "0.5";
            
this.tbB.Text = "1.5";
            
this.tbC.Text = "2";
            
this.tbD.Text = "3";
            
this.tbK.Text = "3";
            
this.tbL.Text = "2";
        }

        
private void set4()
        
{
            
this.tbA.Text = "1.5";
            
this.tbB.Text = "1.5";
            
this.tbC.Text = "2";
            
this.tbD.Text = "2.5";
            
this.tbK.Text = "0.5";
            
this.tbL.Text = "2";
        }

        
private void set5()
        
{
            
this.tbA.Text = "2";
            
this.tbB.Text = "2.5";
            
this.tbC.Text = "3";
            
this.tbD.Text = "3.5";
            
this.tbK.Text = "4";
            
this.tbL.Text = "6";
        }

        
private void set6()
        
{
            
this.tbA.Text = "0.5";
            
this.tbB.Text = "1.5";
            
this.tbC.Text = "2";
            
this.tbD.Text = "2.5";
            
this.tbK.Text = "2";
            
this.tbL.Text = "4";
        }

        
public Form1()
        
{
            InitializeComponent();
            
        }


        
private void Form1_Load(object sender, EventArgs e)
        
{
            
//set1();
        }


        
private void Form1_Paint(object sender, PaintEventArgs e)
        
{

        }


        
private void pictureBox1_Paint(object sender, PaintEventArgs e)
        
{
            
float d;
            
float x1;
            
float x2;
            
float y1;
            
float y2;
            PointF p1;
            PointF p2;

            
int unit = 40;//放大倍数
            Font font = new Font("MS UI Gothic"12);
            SolidBrush brush 
= new SolidBrush(Color.Black);
            
float interval = 0.001F;   //步进刻度,值越小越精确(必须大小0),但速度也越慢   
            PointF o = new PointF(this.pictureBox1.Width / 2this.pictureBox1.Height / 2);
            e.Graphics.DrawLine(Pens.Red, 
0this.pictureBox1.Height / 2this.pictureBox1.Width, this.pictureBox1.Height / 2);
            e.Graphics.DrawLine(Pens.Red, 
this.pictureBox1.Width / 20this.pictureBox1.Width / 2this.pictureBox1.Height);
            e.Graphics.DrawString(
"O", font, brush, o);
            
if (type1 == 0)
            
{
                
for (d = -6.28F; d < 6.28F; d += interval)
                
{
                    x1 
= o.X + d * unit;
                    x2 
= o.X + (d + interval) * unit;
                    y1 
= o.Y - (float)(unit * System.Math.Sin(d));
                    y2 
= o.Y - (float)(unit * System.Math.Sin(d + interval));
                    p1 
= new PointF(x1, y1);
                    p2 
= new PointF(x2, y2);
                    e.Graphics.DrawLine(Pens.Black, p1, p2);
                    
                }

            }

            
else if (type1 == 1)
            
{
                
//set1();
                PointF o1 = new PointF(this.pictureBox1.Width/2this.pictureBox1.Height / 4);
                e.Graphics.DrawString(
"1", font, brush, o1);
                
if (type2 == 1)
                
{
                    
for (d = 0; d < a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(this.pictureBox1.Height / 4);
                        y2 
= o.Y - (float)(this.pictureBox1.Height / 4);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Black, p1, p2);
                        tempx 
= x2;
                        tempy 
= this.pictureBox1.Height/2;
                    }

                    PointF o2 
= new PointF(tempx, tempy);
                    e.Graphics.DrawString(a.ToString(), font, brush, o2);
                }

                
else if (type2 == 2)
                
{
                    
                    
for (d = a; d < 2*a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(this.pictureBox1.Height / 4);
                        y2 
= o.Y - (float)(this.pictureBox1.Height / 4);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    PointF o2 
= new PointF(tempx, tempy);
                    e.Graphics.DrawString(a.ToString(), font, brush, o2);
                }

                
else if (type2 == 3)
                
{

                    
for (d = a; d <b; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(this.pictureBox1.Height / 4);
                        y2 
= o.Y - (float)(this.pictureBox1.Height / 4);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    PointF o2 
= new PointF(tempx, tempy);
                    e.Graphics.DrawString(a.ToString(), font, brush, o2);
                }

              
            }

            
else if (type1 == 2)
            
{
                
//set2();
                PointF o1 = new PointF(this.pictureBox1.Width/2this.pictureBox1.Height / 4);
                e.Graphics.DrawString(
"1", font, brush, o1);
                
if (type2 == 1)
                
{
                    
for (d = 0; d <=a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(1*unit);
                        y2 
= o.Y - (float)(1*unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = a; d < b; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1
=o.Y-(float)(unit*((b-d)/(b-a)));
                        y2
=o.Y-(float)(unit*((b-d-interval)/(b-a)));
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

                
else if(type2==2)
                
{
                    
for (d = a; d < b; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1
=o.Y-(float)(unit*((d-a)/(b-a)));
                        y2
=o.Y-(float)(unit*((d-a-interval)/(b-a)));
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = b; d <= (b+a); d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(1 * unit);
                        y2 
= o.Y - (float)(1 * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

                
else if (type2 == 3)
                
{
                    
for (d = a; d < b; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(unit * ((d - a) / (b - a)));
                        y2 
= o.Y - (float)(unit * ((d - a - interval) / (b - a)));
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = b; d <= c; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(1 * unit);
                        y2 
= o.Y - (float)(1 * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = c; d < d1; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(unit * ((d1 - d) / (d1 - c)));
                        y2 
= o.Y - (float)(unit * ((d1 - d - interval) / (d1 - c)));
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

               
            }

            
else if (type1 == 3)
            
{
                
//set3();
                PointF o1 = new PointF(this.pictureBox1.Width / 2this.pictureBox1.Height / 4);
                e.Graphics.DrawString(
"1", font, brush, o1);
                
if (type2 == 1)
                
{
                    
for (d = 0; d <= a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(1 * unit);
                        y2 
= o.Y - (float)(1 * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = a; d < b; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(unit * (System.Math.Pow((b-d)/(b-a),k)));
                        y2 
= o.Y - (float)(unit * (System.Math.Pow((b - d - interval) / (b - a),k)));
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

                
else if (type2 == 2)
                
{
                    
for (d = a; d < b; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(unit * (System.Math.Pow((d - a) / (b - a), k)));
                        y2 
= o.Y - (float)(unit * (System.Math.Pow((d - a - interval) / (b - a), k)));
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = b; d <= (a+b); d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(1 * unit);
                        y2 
= o.Y - (float)(1 * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

                
else if (type2 == 3)
                
{

                    
for (d = a; d < b; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(unit * (System.Math.Pow((d - a) / (b - a), k)));
                        y2 
= o.Y - (float)(unit * (System.Math.Pow((d - a - interval) / (b - a), k)));
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = b; d <= c; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(1 * unit);
                        y2 
= o.Y - (float)(1 * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = c; d < d1; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(unit * (System.Math.Pow((d1 - d) / (d1- c), k)));
                        y2 
= o.Y - (float)(unit * (System.Math.Pow((d1 - d - interval) / (d1 - c), k)));
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

                
            }

            
else if (type1 == 4)
            
{
                
//set4();
                PointF o1 = new PointF(this.pictureBox1.Width / 2this.pictureBox1.Height / 4);
                e.Graphics.DrawString(
"1", font, brush, o1);
                
if (type2 == 3)
                
{
                    
for (d = 0; d <= 2*a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(System.Math.Exp(-((d-a)/k)*((d-a)/k)) * unit);
                        y2 
= o.Y - (float)(System.Math.Exp(-((d-interval - a) / k) * ((d-interval - a) / k)) * unit );
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

                
else if (type2 == 1)
                
{
                    
for (d = 0; d <= a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(1 * unit);
                        y2 
= o.Y - (float)(1 * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = a; d <= 2 * a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(System.Math.Exp(-((d - a) / k) * ((d - a) / k)) * unit);
                        y2 
= o.Y - (float)(System.Math.Exp(-((d - interval - a) / k) * ((d - interval - a) / k)) * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

                
else if (type2 == 2)
                
{
                    
for (d = a; d <= 2 * a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(System.Math.Exp(-((d - a) / k) * ((d - a) / k)) * unit);
                        y2 
= o.Y - (float)(1-System.Math.Exp(-((d - interval - a) / k) * ((d - interval - a) / k)) * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

                
            }

            
else if (type1 == 5)
            
{
                
//set5();
                PointF o1 = new PointF(this.pictureBox1.Width / 2this.pictureBox1.Height / 4);
                e.Graphics.DrawString(
"1", font, brush, o1);
                
if (type2 == 3)
                
{
                    
for (d = 0; d <= 2 * a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)((1.0/(1+k*System.Math.Pow(d-a,l))) * unit);
                        y2 
= o.Y - (float)((1.0 / (1 + k * System.Math.Pow(d-interval - a, l))) * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

                
else if (type2 == 1)
                
{
                    
for (d = 0; d <= a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(1 * unit);
                        y2 
= o.Y - (float)(1 * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = a; d <= 2 * a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)((1.0 / (1 + k * System.Math.Pow(d - a, l))) * unit);
                        y2 
= o.Y - (float)((1.0 / (1 + k * System.Math.Pow(d - interval - a, l))) * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

                
else if (type2 == 2)
                
{

                    
for (d = a; d <= 2 * a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)((1.0 / (1 + k * System.Math.Pow(d - a, -l))) * unit);
                        y2 
= o.Y - (float)((1.0 / (1 + k * System.Math.Pow(d - interval - a, -l))) * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = 2*a; d <= 3*a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(1 * unit);
                        y2 
= o.Y - (float)(1 * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

              
            }

            
else if (type1 == 6)
            
{
                
//set6();
                PointF o1 = new PointF(this.pictureBox1.Width / 2this.pictureBox1.Height / 4);
                e.Graphics.DrawString(
"1", font, brush, o1);
                
if (type2 == 3)
                
{
                    
for (d =-b; d < -a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)((0.5 + 0.5 * System.Math.Sin((d-(a+b)/2)*(System.Math.PI/(b-a)))) * unit);
                        y2 
= o.Y - (float)((0.5 + 0.5 * System.Math.Sin((d-interval - (a + b) / 2* (System.Math.PI / (b - a)))) * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = -a; d < a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(1* unit);
                        y2 
= o.Y - (float)(1 * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = a; d < b; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)((0.5 - 0.5 * System.Math.Sin((d - (a + b) / 2* (System.Math.PI / (b - a)))) * unit);
                        y2 
= o.Y - (float)((0.5 - 0.5 * System.Math.Sin((d - interval - (a + b) / 2* (System.Math.PI / (b - a)))) * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

                
else if (type2 == 1)
                
{
                    
for (d = 0; d < a; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(1 * unit);
                        y2 
= o.Y - (float)(1 * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = a; d < b; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)((0.5 - 0.5 * System.Math.Sin((d - (a + b) / 2* (System.Math.PI / (b - a)))) * unit);
                        y2 
= o.Y - (float)((0.5 - 0.5 * System.Math.Sin((d - interval - (a + b) / 2* (System.Math.PI / (b - a)))) * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

                
else if (type2 == 2)
                
{
                    
for (d = a; d < b; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)((0.5 + 0.5 * System.Math.Sin((d - (a + b) / 2* (System.Math.PI / (b - a)))) * unit);
                        y2 
= o.Y - (float)((0.5 + 0.5 * System.Math.Sin((d - interval - (a + b) / 2* (System.Math.PI / (b - a)))) * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                    
for (d = b; d < c; d += interval)
                    
{
                        x1 
= o.X + d * unit;
                        x2 
= o.X + (d + interval) * unit;
                        y1 
= o.Y - (float)(1 * unit);
                        y2 
= o.Y - (float)(1 * unit);
                        p1 
= new PointF(x1, y1);
                        p2 
= new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

                }

                
            }

        }


        
private void button1_Click(object sender, EventArgs e)
        
{
            InitArray();
            Graphics g 
= Graphics.FromHwnd(this.pictureBox1.Handle);
            PaintEventArgs e1 
= new PaintEventArgs(g, this.pictureBox1.ClientRectangle);
            
this.pictureBox1_Paint(this.pictureBox1, e1);
            g.Dispose();   
        }

    }

}

 整个源代码如上。

首先:重载 pictureBox1_Paint 函数

进行画图时思想很简单,确定起始位置,结束位置,本程序中我用System.Drawing.PointF对象存储点坐标。

使用 e.Graphics.DrawLine(Pens.Black, 坐标1, 坐标2)进行线条的绘制。

下面我将拿绘制正态分布图形介绍下:

程序段如下:

for (d = a; d <= 2 * a; d += interval)
                    {
                        x1 = o.X + d * unit;
                        x2 = o.X + (d + interval) * unit;
                        y1 = o.Y - (float)(System.Math.Exp(-((d - a) / k) * ((d - a) / k)) * unit);
                        y2 = o.Y - (float)(1-System.Math.Exp(-((d - interval - a) / k) * ((d - interval - a) / k)) * unit);
                        p1 = new PointF(x1, y1);
                        p2 = new PointF(x2, y2);
                        e.Graphics.DrawLine(Pens.Blue, p1, p2);
                    }

其中:unit代表图形放大倍数,数值越大图形放大倍数越大。

interval 代表步进刻度,值越小越精确(必须大小0),但速度也越慢 

先确定起始坐标(x1,y1),再结合正态分布在增加一个步进刻度的情况下确定(x2,y2),接下来调用e.Graphics.DrawLine进行画图。

最后还有一点,由于每次重新画图的时候都要调用private void pictureBox1_Paint(object sender, PaintEventArgs e),其不是用户定义方法,所以用户句柄重新获取PictureBox_Paint方法,重新绘制图形,代码段如下:

            Graphics g = Graphics.FromHwnd(this.pictureBox1.Handle);
            PaintEventArgs e1 = new PaintEventArgs(g, this.pictureBox1.ClientRectangle);
            this.pictureBox1_Paint(this.pictureBox1, e1);
            g.Dispose();

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