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原创 《游戏引擎架构》学习笔记
《游戏引擎架构》学习笔记——第五章(一)第五章 游戏支持系统每个游戏都需要一些底层支持系统,以管理一些例行却关键的任务。5.1 子系统的启动和终止游戏引擎是复杂软件,由多个相互合作的子系统结合而成。当引擎启动时,必须一次配置及初始化每个子系统。各子系统间的相互依赖关系,隐含地定义了每个子系统所需的启动次序。(各子系统的终止通常会采用与启动时的反向次序)1.C++的静态初始化次序(是不可...
2019-07-27 14:44:11
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源码 Introduction to 3D Game Programming with Directx12
源码 Introduction to 3D Game Programming with Directx12
2018-08-02
2048小游戏
i 2048
====
A C++/Qt clone of the popular 2048 game.
Game logic is written in C++, the GUI in Qt 5.2.1. The entire GUI is written in code, Qt Creator's UI designer was not used.
The core is decoupled from the GUI using the observer pattern, so it is easy to pull the code, extract the core and then build a new GUI around it.
Screenshot
--
![Alt text](http://i.imgur.com/0gJZqvI.png)
Build instructions
--
1. Download and install Qt (https://www.qt.io/download-open-source/)
2. Open Qt Creator, File > Open File or Project... > Locate `ExpGame.pro` and select it
3. Build project
4. Run
Alternatively, if you want to build outside of Qt Creator, this is possible as long as your system has both `qmake` and `make`. In that case, just run `qmake && make` in the checked out repository.
2018-08-02
Introduction to 3D Game programming with DirectX 11英文版
Introduction to 3D Game programming with DirectX 11
2018-08-02
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