模拟分发扑克牌(python实现)

52张扑克牌发个4个玩家,每人13张。
要求:
自动生成一幅扑克牌组;洗牌;发牌到玩家手中;将玩家手中扑克牌按花色大小整理好。
思路一

import random
import operator
def auto():
    pokers=[]
    poker=[]
    for i in ['♥','♠','♦','♣']:
        for j in ['A','2','3','4','5','6','7','8','9','10','J','Q','K']:
            poker.append(i)
            poker.append(j)
            pokers.append(poker)
            poker=[]
    return pokers
poker=auto()
random.shuffle(poker)
li={}
for k in ['player1','player2','player3','player4']:
    b=random.sample(poker,13)    
    for s in b:
        poker.remove(s)
    li.setdefault(k,b)        
print('player1:',sorted(li['player1'],key=operator.itemgetter(0,1)))
print('player2:',sorted(li['player2'],key=operator.itemgetter(0,1)))   
print('player3:',sorted(li['player3'],key=operator.itemgetter(0,1)))
print('player4:',sorted(li['player4'],key=operator.itemgetter(0,1)))

思路二

import random
import time
A=['♥','♠','♦','♣']
B=['A','2','3','4','5','6','7','8','9','10','J','Q','K']
poker=[]
pokers=[]
n=1
for i in A:
    for j in B:
         pokers.append((n,(i+j)))
         n=n+1
print("开始洗牌....")
random.shuffle(pokers)
def xipai(x):
    for i in x:
        pokers.remove(i)
    return pokers
def fapai(y):
    for i in y:
        print(i[1],',',end=" ")
def paixu(z):
    for i in z:
        print(i[1],',',end=" ")
time.sleep(3)
a=random.sample(pokers,13) 
pokers=xipai(a)   
print("开始给player1发牌:\n")
print(fapai(a))
b=random.sample(pokers,13) 
pokers=xipai(b)   
print("开始给player2发牌:\n")
print(fapai(b))
c=random.sample(pokers,13) 
pokers=xipai(c)   
print("开始给player3发牌:\n")
print(fapai(c))
d=random.sample(pokers,13) 
pokers=xipai(d)   
print("开始给player4发牌:\n")
print(fapai(d))

a.sort()
b.sort()
c.sort()
d.sort()

time.sleep(3)
print("player1的牌:\n")
print(paixu(a))
print("player2的牌:\n")
print(paixu(b))
print("player3的牌:\n")
print(paixu(c))
print("player4的牌:\n")
print(paixu(d))           
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好的,您的问题是如何用Python实现一个交互式界面的扑克牌发牌程序。下面是一个简单的实现示例,您可以参考一下: ```python import random import tkinter as tk # 创建扑克牌的列表 suits = ['♠', '♥', '♦', '♣'] ranks = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'] deck = [rank + suit for suit in suits for rank in ranks] # 创建交互式界面 root = tk.Tk() root.title('扑克牌发牌程序') canvas = tk.Canvas(root, width=800, height=600) canvas.pack() # 创建玩家和底牌的标签 player_label = tk.Label(root, text='玩家:') player_label.place(x=50, y=50) deck_label = tk.Label(root, text='底牌:') deck_label.place(x=50, y=100) # 创建发牌按钮,点击后随机发一张牌给玩家或底牌 def deal_card(): card = random.choice(deck) deck.remove(card) if len(player_cards) < 5: player_cards.append(card) player_card_label.config(text=' '.join(player_cards)) else: deck_cards.append(card) deck_card_label.config(text=' '.join(deck_cards)) deal_button = tk.Button(root, text='发一张牌', command=deal_card) deal_button.place(x=50, y=150) # 创建玩家和底牌的显示标签 player_card_label = tk.Label(root, text='', font=('Arial', 20)) player_card_label.place(x=150, y=50) deck_card_label = tk.Label(root, text='', font=('Arial', 20)) deck_card_label.place(x=150, y=100) # 初始化玩家和底牌的牌组 player_cards = [] deck_cards = [] root.mainloop() ``` 这个程序使用了Tkinter库创建了一个交互式界面,包括一个发牌按钮和两个标签用于显示玩家和底牌的牌组。点击发牌按钮后,程序会随机从扑克牌列表中选取一张牌,并将其从列表中删除。如果玩家的牌组还没有满5张,则将这张牌加入玩家的牌组中,并更新玩家牌组的显示标签;否则,将这张牌加入底牌的牌组中,并更新底牌牌组的显示标签。 您可以根据自己的需求进行修改和扩展,比如增加计分功能、添加更多的按钮和标签等等。
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