Unity Odin (实现如图所示效果)(二)

Unity Odin (实现如图所示效果)(二)

在这里插入图片描述

代码一

using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;

[CreateAssetMenu(fileName = "EnemyData",menuName = "My Game/Enemy Data")]
public class MyEnemyData : ScriptableObject
{
    [BoxGroup("Basic Info")]
    [LabelWidth(100)]
    public string enemyName;
    [BoxGroup("Basic Info")]
    [LabelWidth(100)]
    [TextArea]
    public string enemyInfo;
    [HideLabel]
    [PreviewField(75)]
    [HorizontalGroup("Game Data",75)]
    public GameObject enemyModel;
    [VerticalGroup("Game Data/Ver1")]
    [LabelWidth(100)]
    [Range(0,100)]
    [GUIColor(1f,0,0)]
    public int hp = 20;
    [VerticalGroup("Game Data/Ver1")]
    [LabelWidth(100)]
    [Range(1f,10f)]
    [GUIColor(0,1,0)]
    public float speed = 2;
    [VerticalGroup("Game Data/Ver1")]
    [LabelWidth(100)]
    [Range(1f,20f)]
    [GUIColor(0,0,1)]
    public float detectRange = 10f;
    [VerticalGroup("Game Data/Ver1")]
    [LabelWidth(100)]
    [Range(1,10)]
    [GUIColor(0.5f,0.5f,0.5f)]
    public int damage = 1;
}

代码二

using System;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using Sirenix.Utilities.Editor;
using UnityEditor;
using UnityEngine;

public class MyEnemyDataWindow : OdinMenuEditorWindow
{
    [MenuItem("MyTool/MyEnemyDataWindow")]
    private static void OpenWindow()
    {
        GetWindow<MyEnemyDataWindow>().Show();
    }

    protected override void OnDestroy()
    {
        base.OnDestroy();
        if(_createNewEnemyData!=null)
            DestroyImmediate(_createNewEnemyData.myEnemyData);
    }

    private CreateNewEnemyData _createNewEnemyData;
    protected override OdinMenuTree BuildMenuTree()
    {
        var tree = new OdinMenuTree();
        _createNewEnemyData = new CreateNewEnemyData();
        tree.Add("Enemy Data",_createNewEnemyData);
        tree.AddAllAssetsAtPath("Enemy Data","Assets/Data",typeof(MyEnemyData));
        
        return tree;
    }

    protected override void OnBeginDrawEditors()
    {
        var selection = this.MenuTree.Selection;
        if (selection.SelectedValue is CreateNewEnemyData)
        {
            SirenixEditorGUI.BeginHorizontalToolbar();
            {
                GUILayout.FlexibleSpace();
                if (SirenixEditorGUI.ToolbarButton("Create New Data"))
                {
                    _createNewEnemyData.CreateNewData();
                }
            }
            SirenixEditorGUI.EndHorizontalToolbar();
        }
        
        if (!(selection.SelectedValue is MyEnemyData asset)) return;
        SirenixEditorGUI.BeginHorizontalToolbar();
        {
            GUILayout.FlexibleSpace();

            if (SirenixEditorGUI.ToolbarButton("Delete CurrSelect"))
            {
                if (asset != null)
                {
                    var path = AssetDatabase.GetAssetPath(asset);
                    AssetDatabase.DeleteAsset(path);
                    AssetDatabase.SaveAssets();
                }
            }
        }
        SirenixEditorGUI.EndHorizontalToolbar();
    }

    private class CreateNewEnemyData
    {
        public CreateNewEnemyData()
        {
            myEnemyData = ScriptableObject.CreateInstance<MyEnemyData>();
            myEnemyData.enemyName = "New Enemy Data";
        }
        
        [BoxGroup("Create New Enemy Data",CenterLabel = true)]
        [InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)]
        public MyEnemyData myEnemyData;

        [BoxGroup("Button")]
        [PropertySpace(10)]
        [Button(ButtonSizes.Medium)]
        public void CreateNewData()
        {
            AssetDatabase.CreateAsset(myEnemyData,"Assets/Data/"+myEnemyData.enemyName+".asset");
            AssetDatabase.SaveAssets();
            
            myEnemyData = ScriptableObject.CreateInstance<MyEnemyData>();
            myEnemyData.enemyName = "New Enemy Data";
        }
    }
}

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