using UnityEngine;
using System.Collections;
using System.Threading;
public class BtnControl : MonoBehaviour
{
public WebCamTexture webTex;
public string deviceName;
void Start()
{
}
void Update()
{
}
//绘制按钮
void OnGUI()
{
//开始按钮
if(GUI.Button(new Rect(0,10,100,30),"click"))
{
//调用启动那个协程,开启摄像头
StartCoroutine(CallCamera());
}
//重启开始
if (GUI.Button(new Rect(0,80,100,30), "restart"))
{
webTex.Play();
}
//绘制摄像头的显示区域以及大小
if(webTex!=null)
GUI.DrawTexture(new Rect(110,0,200,200), webTex);
}
///
///调用摄像头
///
IEnumerator CallCamera()
{
yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
if(Application.HasUserAuthorization(UserAuthorization.WebCam))
{
WebCamDevice[] devices = WebCamTexture.devices;
deviceName = devices[0].name;
/