VTK生成指定圆心以及指定半径的三维球,并将其导出为obj三维模型格式
#include <vtkSphereSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkOBJExporter.h>
int main(int, char *[])
{
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(0.0, 0.0, 0.0);//设置圆的中心
sphereSource->SetRadius(5.0);//设置圆的半径
//设置侧边精度,有多少个侧边
sphereSource->SetThetaResolution(30);
sphereSource->SetPhiResolution(30);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(.3, .6, .3); // Background color green
renderWindow->Render();
renderWindowInteractor->Start();
vtkSmartPointer<vtkOBJExporter> porter=vtkSmartPointer<vtkOBJExporter>::New();
porter->SetFilePrefix("E:\\qiu.obj");
porter->SetInput(renderWindow);
porter->Write();
return EXIT_SUCCESS;
}
Meshlab中载入qiu.obj
可在meshlab中将其转换为其他的三维数据格式或者提取球体表面的三维点云。
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