1、导入glext动态链接库中的函数
#include <gl\glext.h>
PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL;
char* ext = (char*) glGetString(GL_EXTENSIONS);
if(strstr(ext, "GL_ARB_point_parameters") == NULL)
{
MessageBox(NULL, "GL_ARB_point_parameters EXTENSION CAN'T BE FOUND", ERROR, MB_OK|MB_ICONEXCLAMATION);
exit(0);
}
else
{
glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)wglGetProcAddress("glPointParameterfARB");
glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)wglGetProcAddress("glPointParameterfvARB");
if(!glPointParameterfARB || !glPointParameterfvARB)
{
MessageBox(NULL,"一个或多个 GL_ARB_point_parameters 函数没有找到","ERROR",MB_OK|MB_ICONEXCLAMATION);
exit(0);
}
}
2、设置属性
glEnable(GL_TEXTURE_2D);
float quadratic[] = {1.0, 0, 0, 1.0};
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);//在使用电参数时,我们需要的是圆点而不是方块点,因此需要启用抗锯齿功能,这就是完成这个任务
glDisable(GL_DEPTH_TEST);
glEnable(GL_POINT_SPRITE);
glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, quadratic);
glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 10.0f);
glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);
glPointParameterfARB(GL_POINT_SIZE_MIN_ARB, m_ParticleSize);
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT);
3、画点使用
glBegin(GL_POINTS);
DrawParticles(pParticles, len);
glEnd();