game.h头文件内容
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define ROWS 3
#define COLS 3
void init_board(char board[ROWS][COLS], int row, int col);
void display_board(char board[ROWS][COLS], int row, int col);
void player_move(char board[ROWS][COLS], int row, int col);
void computer_move(char board[ROWS][COLS], int row, int col);
char check_win(char board[ROWS][COLS], int row, int col);
#endif //__GAME_H__
game.c源文件内容
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char board[ROWS][COLS], int row, int col)
{
memset(board, ' ', col*row*sizeof(char));
}
void display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 0; i<row; i++)
{
printf(" %c | %c | %c \n",
board[i][0], board[i][1], board[i][2]);
if (i != 2)
printf("---|---|---\n");
}
}
void player_move(char board[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
x--;
y--;
if (((x >= 0) && (x <= 2)) && ((y >= 0) && (y <= 2)))
{
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
else
{
printf("下标有误, 重新输入!");
}
}
else
{
printf("下标有误, 重新输入!");
}
}
}
void computer_move(char board[ROWS][COLS], int row, int col)
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
static int is_full(char board[ROWS][COLS], int row, int col) //棋盘已满 平局
{
int i = 0;
int j = 0;
for (i = 0; i<row; i++)
{
for (j = 0; j<col; j++)
{
if (board[i][j] == ' ')
{
return 0; //如果有‘ ’,返回0,棋盘未满
}
}
}
return 1; //棋盘满了,返回1
}
char check_win(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 0; i<row; i++)
{
if ((board[i][0] == board[i][1]) //横排胜利
&& (board[i][1] == board[i][2])
&& (board[i][1] != ' '))
{
return board[i][1];
}
}
for (i = 0; i<col; i++)
{
if ((board[0][i] == board[1][i]) //竖排胜利
&& (board[1][i] == board[2][i])
&& (board[1][i] != ' '))
{
return board[1][i];
}
}
if ((board[0][0] == board[1][1]) //正对角胜利
&& (board[1][1] == board[2][2])
&& (board[1][1] != ' '))
{
return board[1][1];
}
if ((board[0][2] == board[1][1]) //反对角胜利
&& (board[1][1] == board[2][0])
&& (board[1][1] != ' '))
{
return board[1][1];
}
if (is_full(board, row, col)) //棋盘已满
{
return 'q';
}
return ' '; //没有结果
}
zyd.c主函数内容
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "game.h"
void game() //游戏程序
{
char board[ROWS][COLS];
char ret = 0;
init_board(board, ROWS, COLS); //给数组board赋值
display_board(board, ROWS, COLS); //打印棋盘
srand((unsigned int)time(NULL)); //获取随机值
while (1) //循环下棋
{
player_move(board, ROWS, COLS);
if ((ret = check_win(board, ROWS, COLS)) != ' ') //如果有结果就跳出
{
break;
}
display_board(board, ROWS, COLS);
computer_move(board, ROWS, COLS);
if ((ret = check_win(board, ROWS, COLS)) != ' ')
{
break;
}
display_board(board, ROWS, COLS);
}
if (ret == 'X')
{
printf("玩家赢\n");
}
else if (ret == '0')
{
printf("电脑赢\n");
}
else if (ret == 'q')
{
printf("平局\n");
}
display_board(board, ROWS, COLS);
}
void menu()
{
printf("*****************************************\n");
printf("***************** 1.play ****************\n");
printf("***************** 0.exit ****************\n");
printf("*****************************************\n");
}
int main()
{
int input = 0;
do //先打印菜单 进行第一次游戏
{
menu();
printf("请选择>:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("选择错误\n");
break;
}
} while (input); //input为1时无限循环
return 0;
}
运行结果: