早上看到老赵写的这个性能计数器,感觉很实用,不过老赵用了很多.C# 3.0 的新语法,还用了 VISTA 和 Server 2008 下特有的Win32 API,对于还在用C#2.0 或者还工作在 XP 或者 Server 2003 下的兄弟们,只能望代码心叹了。应老赵的要求,我修改了他的代码,增加了对低版本C# 和 低版本windows 操作系统的支持。
老赵的原文: 一个简单的性能计数器:CodeTimer
修改说明
1. 采用 接口 取代了原代码中的 Lambda 表达式
2. 采用 GetThreadTimes 这个API 函数替代了原代码中的 QueryThreadCycleTime
这里需要说明的是 GetThreadTimes 给出了线程在内核态和用户态占用的时间,单位是 100 ns。两个时间的总和就是线程占用的CPU时间。这个API的时间精度我看了一些资料似乎没有达到 100ns. 所以GetThreadTimes 这个API函数的进度没有 QueryThreadCycleTime 高。
下面是我修改后的代码
注释1: 2009-03-11 增加委托的调用,修改 GC.Collect 参数,兼容.Net 2.0. 增加每次调用时间统计
增加了委托调用后,我发现同样是测试空函数,采用接口比采用委托效率要略高一些,这和我的预计基本吻合,因为委托不是单纯的函数调用,具体原理超出本文范围,我就不多说了。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.Threading;
using System.Runtime.InteropServices;
namespace ConsoleApplication3
{
class Program
{
static void Main(string[] args)
{
CodeTimer.Time("Thread Sleep",1,new TestSleep3000());
CodeTimer.Time("Empty Method",1000000,new TestEmptyMethod());
CodeTimer.Time("String Concat",100000,new TestStringConcat());
CodeTimer.Time("StringBuilder Concat",100000,new TestStringBuilderConcat());
//采用委托测试
//CodeTimer.Time("Thread Sleep",1,delegate(){Thread.Sleep(3000);});
//CodeTimer.Time("Empty Method",1000000,delegate(){});
//string a="";
//CodeTimer.Time("String Concat",100000,delegate(){a+="a";});
//StringBuilder s=new StringBuilder();
//CodeTimer.Time("StringBuilder Concat",100000,delegate(){s.Append("a");});
}
}
public static class CodeTimer
{
public static void Initialize()
{
Process.GetCurrentProcess().PriorityClass=ProcessPriorityClass.High;
Thread.CurrentThread.Priority=ThreadPriority.Highest;
Time("",1,()=>{ });
}
public static void Time(string name,int iteration,ActionDelegate action)
{
if(string.IsNullOrEmpty(name))
return;
if(action==null)
return;
//1. Print name
ConsoleColor currentForeColor = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine(name);
// 2. Record the latest GC counts
//GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
GC.Collect(GC.MaxGeneration);
int[] gcCounts = new int[GC.MaxGeneration + 1];
for (int i = 0; i <= GC.MaxGeneration; i++)
{
gcCounts[i] = GC.CollectionCount(i);
}
// 3. Run action
Stopwatch watch = new Stopwatch();
watch.Start();
long ticksFst = GetCurrentThreadTimes(); //100 nanosecond one tick
for (int i = 0; i < iteration; i++) action();
long ticks = GetCurrentThreadTimes() - ticksFst;
watch.Stop();
// 4. Print CPU
Console.ForegroundColor = currentForeColor;
Console.WriteLine("\tTime Elapsed:\t\t" +
watch.ElapsedMilliseconds.ToString("N0") + "ms");
Console.WriteLine("\tTime Elapsed (one time):" +
(watch.ElapsedMilliseconds / iteration).ToString("N0") + "ms");
Console.WriteLine("\tCPU time:\t\t" + (ticks * 100).ToString("N0")
+ "ns");
Console.WriteLine("\tCPU time (one time):\t" + (ticks * 100 /
iteration).ToString("N0") + "ns");
// 5. Print GC
for (int i = 0; i <= GC.MaxGeneration; i++)
{
int count = GC.CollectionCount(i) - gcCounts[i];
Console.WriteLine("\tGen " + i + ": \t\t\t" + count);
}
Console.WriteLine();
}
public static void Time(string name,int iteration,IAction action)
{
if(string.IsNullOrEmpty(name))
return;
if(action==null)
return;
//1. Print name
ConsoleColor currentForeColor = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine(name);
// 2. Record the latest GC counts
//GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
GC.Collect(GC.MaxGeneration);
int[] gcCounts = new int[GC.MaxGeneration + 1];
for (int i = 0; i <= GC.MaxGeneration; i++)
{
gcCounts[i] = GC.CollectionCount(i);
}
// 3. Run action
Stopwatch watch = new Stopwatch();
watch.Start();
long ticksFst = GetCurrentThreadTimes(); //100 nanosecond one tick
for (int i = 0; i < iteration; i++) action.Action();
long ticks = GetCurrentThreadTimes() - ticksFst;
watch.Stop();
// 4. Print CPU
Console.ForegroundColor = currentForeColor;
Console.WriteLine("\tTime Elapsed:\t\t" +
watch.ElapsedMilliseconds.ToString("N0") + "ms");
Console.WriteLine("\tTime Elapsed (one time):" +
(watch.ElapsedMilliseconds / iteration).ToString("N0") + "ms");
Console.WriteLine("\tCPU time:\t\t" + (ticks * 100).ToString("N0")
+ "ns");
Console.WriteLine("\tCPU time (one time):\t" + (ticks * 100 /
iteration).ToString("N0") + "ns");
// 5. Print GC
for (int i = 0; i <= GC.MaxGeneration; i++)
{
int count = GC.CollectionCount(i) - gcCounts[i];
Console.WriteLine("\tGen " + i + ": \t\t\t" + count);
}
Console.WriteLine();
}
[DllImport("kernel32.dll",SetLastError=true)]
[return:MarshalAs(UnmanagedType.Bool)]
static extern bool GetThreadTimes(IntPtr threadHandle,out long lpCreationTime,out long lpExitTime,out long lpKernelTime,out long lpUserTime);
[DllImport("kernel32.dll")]
static extern IntPtr GetCurrentThread();
public delegate void ActionDelegate();
private static long GetCurrentThreadTimes()
{
long l;
long kernelTime,userTime;
GetThreadTimes(GetCurrentThread(),out l,out l,out kernelTime,out userTime);
return kernelTime+userTime;
}
static CodeTimer()
{
Process.GetCurrentProcess().PriorityClass=ProcessPriorityClass.High;
Thread.CurrentThread.Priority=ThreadPriority.Highest;
}
}
public interface IAction
{
void Action();
}
public class TestSleep3000:IAction
{
public void Action()
{
Thread.Sleep(3000);
}
}
public class TestEmptyMethod : IAction
{
public void Action()
{
}
}
public class TestStringConcat : IAction
{
string s="";
public void Action()
{
s+="a";
}
}
public class TestStringBuilderConcat : IAction
{
StringBuilder s=new StringBuilder();
public void Action()
{
s.Append("a");
}
}
}
运行结果如图: