策略模式-在不同时间应用不同的业务规则(封装算法)



//抽象算法类
    abstract class Strategy
    {
        public abstract void AlgorithmInterface();
    }


    //具体算法A
    class ConcreteStrategyA : Strategy
    {
        //算法A实现方法
        public override void AlgorithmInterface()
        {
            Console.WriteLine("算法A实现");
        }
    }

    //具体算法B
    class ConcreteStrategyB : Strategy
    {
        //算法C实现方法
        public override void AlgorithmInterface()
        {
            Console.WriteLine("算法B实现");
        }
    }

    //具体算法C
    class ConcreteStrategyC : Strategy
    {
        //算法C实现方法
        public override void AlgorithmInterface()
        {
            Console.WriteLine("算法C实现");
        }
    }

    //上下文 用一个ConcreteStrategy来配置,维护一个对Strategy对象的引用
    class Context
    {
        Strategy strategy;

        public Context(Strategy strategy) {
            this.strategy = strategy;
        }
        //上下文接口
        public void ContextInterface() {
            strategy.AlgorithmInterface();
        }
    }

        public static void Main(string[] args)
        {
            Context context;
            context = new Context(new ConcreteStrategyA());
            context.ContextInterface();

            context = new Context(new ConcreteStrategyB());
            context.ContextInterface();

            context = new Context(new ConcreteStrategyC());
            context.ContextInterface();

            Console.Read();
        }

例:超市打折促销

    abstract class CashSuper
    {
        public abstract double acceptCash(double money);
    }
  //正常收费
     public  class CashNormal : CashSuper
    {
         public override double acceptCash(double money) {
             return money;
         }
    }
    //打折收费子类
    public class CashRebate : CashSuper
    {
        private double moneyRebate = 1d;
        public CashRebate(string moneyRebate)
        {
            this.moneyRebate = double.Parse(moneyRebate);
        }
        public override double acceptCash(double money)
        {
            return money * moneyRebate;
        }
    }
    //满减收费子类
    public class CashReturn : CashSuper
    {
        private double moneyConditon = 0.0d;
        private double moneyReturn = 0.0d;
        public CashReturn(string moneyCondition, string moneyReturn) {


            this.moneyConditon = double.Parse(moneyCondition);
            this.moneyReturn = double.Parse(moneyReturn);
        }
        public override double acceptCash(double money)
        {
            double result = money;
            if (money >= moneyConditon)
                result = money - Math.Floor(money / moneyConditon) * moneyReturn;
            return result;
        }
    }

    class CashContext
    {
        private CashSuper cs;

        public CashContext(CashSuper csuper) {
            this.cs = csuper;
        }
        public double GetResult(double money) {
            return cs.acceptCash(money);
        }
    }
客户端调用:
        public static void Main(string[] args)
        {
            CashContext cc = null;
            switch("收费标准"):
            {
                case "正常收费":
                    cc= new CashContext(new CashNormal());
                    break;
                case "满300减100":
                    cc= new CashContext(new CashReturn("300", "100"));
                    break;
                case "打八折":
                    cc= new CashContext(new CashRebate("0.8"));
                    break;
            
            }
        }







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