在mac下好不容写完了游戏,本以为轻轻松松就能编译为android项目,想不到弄了将近1整天才将问题解决
首先不带jsoncpp的编译方式请参考:http://www.bold-it.com/ios/cocos2d-x-box2d-iosandroid-hybrid-tutorial/
带jsoncpp第三方库的参考了http://blog.csdn.net/sniffer12345/article/details/7336732,对作者表示感谢。
我使用的是正常的jsoncpp版本,在jsoncpp文件夹内新建个Android.mk,内容为
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := jsoncpp_static
LOCAL_MODULE_FILENAME := libjsoncpp
LOCAL_CPPFLAGS := -fexceptions
LOCAL_SRC_FILES := src/lib_json/json_internalarray.inl \
src/lib_json/json_internalmap.inl \
src/lib_json/json_valueiterator.inl \
src/lib_json/json_reader.cpp \
src/lib_json/json_value.cpp \
src/lib_json/json_writer.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_C_INCLUDES := $(LOCAL_PATH)/..\
$(LOCAL_PATH)/include \
$(LOCAL_PATH)/src/lib_json
include $(BUILD_STATIC_LIBRARY)
然后需要在proj.android/jni/Android.mk中修改配置,具体配置如下
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := game_shared
LOCAL_MODULE_FILENAME := libgame
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/BaseSprite.cpp\
../../Classes/GameLayer.cpp \
../../Classes/GameMenu.cpp \
../../Classes/GameScene.cpp \
../../Classes/JsonUtils.cpp \
../../Classes/LevelLayer.cpp \
../../Classes/LevelManager.cpp \
../../Classes/OptionScene.cpp \
../../Classes/SpriteFactory.cpp \
../../Classes/WelcomeLayer.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../libs/Box2d\
$(LOCAL_PATH)/../../libs/jsoncpp/include/json/
LOCAL_WHOLE_STATIC_LIBRARIES := jsoncpp_static cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,jsoncpp) \
$(call import-module,CocosDenshion/android) \
$(call import-module,cocos2dx) \
$(call import-module,extensions) \
$(call import-module,Box2D)
如果还是发生错误请参考第一个链接中的配置方式(非常重要)