class KeyHook
{
public KeyHook()
{
}
//private TextBox textBox1;
internal enum HookType //枚举,钩子的类型
{
//MsgFilter = -1,
//JournalRecord = 0,
//JournalPlayback = 1,
Keyboard = 2,
//GetMessage = 3,
//CallWndProc = 4,
//CBT = 5,
//SysMsgFilter = 6,
//Mouse = 7,
//Hardware = 8,
//Debug = 9,
//Shell = 10,
//ForegroundIdle = 11,
//CallWndProcRet = 12,
//KeyboardLL = 13,
//MouseLL = 14,
};
IntPtr _nextHookPtr; //记录Hook编号
[DllImport("kernel32.dll")]
static extern int GetCurrentThreadId(); //取得当前线程编号的API
[DllImport("User32.dll")]
internal extern static void UnhookWindowsHookEx(IntPtr handle); //取消Hook的API
[DllImport("User32.dll")]
internal extern static IntPtr SetWindowsHookEx(int idHook, [MarshalAs(UnmanagedType.FunctionPtr)] HookProc lpfn, IntPtr hinstance, int threadID); //设置Hook的API
[DllImport("User32.dll")]
internal extern static IntPtr CallNextHookEx(IntPtr handle, int code, IntPtr wparam, IntPtr lparam); //取得下一个Hook的API
internal delegate IntPtr HookProc(int code, IntPtr wparam, IntPtr lparam);
IntPtr MyHookProc(int code, IntPtr wparam, IntPtr lparam)
{
if (code < 0) return CallNextHookEx(_nextHookPtr, code, wparam, lparam); //返回,让后面的程序处理该消息
if (wparam.ToInt32() == 37 || wparam.ToInt32() == 39) //如果用户输入<-- 或者 -->,左右方向键
{
if (wparam.ToInt32() == 37)
{
Car.IsMovingLeft = true;
Car.IsMovingRight = false;
}
else
{
Car.IsMovingLeft = false;
Car.IsMovingRight = true;
}
return (IntPtr)1; //直接返回了,该消息就处理结束了
}
else
{
return IntPtr.Zero; //返回,让后面的程序处理该消息
}
}
public void SetHook()
{
if (_nextHookPtr != IntPtr.Zero) //已经勾过了
return;
HookProc myhookProc = new HookProc(MyHookProc); //声明一个自己的Hook实现函数的委托对象
_nextHookPtr = SetWindowsHookEx((int)HookType.Keyboard, myhookProc, IntPtr.Zero, GetCurrentThreadId()); //加到Hook链中
//GC.SuppressFinalize(myhookProc);
GCHandle.Alloc(myhookProc);///!!!!!阻止回收,否则必定出错
}
public void UnHook()
{
if (_nextHookPtr != IntPtr.Zero)
{
UnhookWindowsHookEx(_nextHookPtr); //从Hook链中取消
_nextHookPtr = IntPtr.Zero;
}
}
}
以上案例目的是这样的,我们如果在winForm中使用键盘事件监视案件,的确可以响应按键行为
但是如果人家拼命按键盘,同时此线程又在做一件不能中断的事情,比如下载,读某个资源,你的应用程序会发生明显的卡,因为在同一线程内他花过多的CPU时间去响应高频率的按键事件
在此过程中,还要当心给回收器回收,GC会错误的以为,不活动,此时只能强行告诉他不要回收
这么做,的确能不给回收,但是这种 非托管资源长时间不给回收 有什么后果,本人能力有限,还不确定。