Replica Island 学习笔记 02 - 初步分析

AndroidManifest.xml

先从AndroidManifest.xml看看Replica Island的Activity有哪些:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.replica.replicaisland"
    android:installLocation="preferExternal"
    android:versionCode="14"
    android:versionName="1.4" >

优先装到SD Card上

    <application
        <span style="color:#FF0000;">android:debuggable="false"</span>
        android:icon="@drawable/icon"
        android:label="@string/app_name"
        android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" >

Replica Island简单的使用Android的Theme隐藏掉了Title Bar,并将应用全屏了。新版本的Android SDK已经舍弃了 android:debuggable 的设置,所以那一行应该删掉。

        <activity
            android:name=".MainMenuActivity"
            android:configChanges="keyboardHidden|orientation"
            android:label="@string/app_name"
            android:screenOrientation="landscape" >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>

入口Activity,固定为landscape方向,屏蔽掉键盘隐藏事件和屏幕旋转事件。其他的Activity也都使用了这样的配置。

        <activity
            android:name="AndouKun"
            android:configChanges="keyboardHidden|orientation"
            android:label="@string/app_name"
            android:launchMode="singleTask"
            android:screenOrientation="landscape" />

游戏主Activity:创建OpenGL surface view、启动游戏引擎、管理UI事件、管理游戏进度等。用Google翻译得出 Andou Kun 是“安藤坤”的意思,难道是 Chris Pruett 的本名?

        <activity
            android:name="LevelSelectActivity"
            android:configChanges="keyboardHidden|orientation"
            android:screenOrientation="landscape" />

关卡选择Activity。

        <activity
            android:name="ConversationDialogActivity"
            android:configChanges="keyboardHidden|orientation"
            android:screenOrientation="landscape"
            android:theme="@style/Theme.ConversationDialog" />

NPC对话框Activity。

        <activity
            android:name="DiaryActivity"
            android:configChanges="keyboardHidden|orientation"
            android:screenOrientation="landscape" />

日记Activity?

        <activity
            android:name="SetPreferencesActivity"
            android:configChanges="keyboardHidden|orientation"
            android:screenOrientation="landscape" />

游戏设置(OPTIONS)Activity。

        <activity
            android:name="AnimationPlayerActivity"
            android:configChanges="keyboardHidden|orientation"
            android:screenOrientation="landscape" />

播放过场动画的Activity?

        <activity
            android:name="ExtrasMenuActivity"
            android:configChanges="keyboardHidden|orientation"
            android:screenOrientation="landscape" />

附加菜单Activity。

        <activity
            android:name="DifficultyMenuActivity"
            android:configChanges="keyboardHidden|orientation"
            android:screenOrientation="landscape" />

难度菜单Activity。

        <activity
            android:name="GameOverActivity"
            android:configChanges="keyboardHidden|orientation"
            android:screenOrientation="landscape" />

挂了的Activity。

    </application>

    <uses-permission android:name="android.permission.VIBRATE" />
    <uses-permission
        xmlns:android="http://schemas.android.com/apk/res/android"
        android:name="android.permission.INTERNET" />

    <uses-sdk
        android:minSdkVersion="3"
        android:targetSdkVersion="8" />

    <!--
    Actually, this game works fine on small screens, but the only one out 
    right now has no 3D acceleration, so it's slow and unplayable.
    -->
    <supports-screens
        android:anyDensity="true"
        android:largeScreens="true"
        android:normalScreens="true"
        android:smallScreens="false" />
    <!-- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission> -->

</manifest> 

代码继承关系

Replica Island的代码全都在包com.replica.replicaisland下,以下是这些类的继承关系:

  • AllocationGuard
    ├BaseObject
    ├InputSystem
    ├ObjectManager
    └GameObjectManager
    ├ObjectRegistry
    ├TouchFilter
    └SingleTouchFilter
    └MultiTouchFilter
    └VibrationSystem
    ├DrawableObject
    └DrawableBitmap
    └ScrollableBitmap
    └TiledBackgroundVertexGrid
    └Game
  • ConversationUtils
  • ConversationUtils.Conversation
  • ConversationUtils.ConversationPage
  • DebugLog
  • GLSurfaceView
  • GLSurfaceView.GLWrapper
    └GLErrorLogger
  • GLSurfaceView.Renderer
    └GameRenderer
  • GLSurfaceView.EGLContextFactory
    └GLSurfaceView.DefaultContextFactory
  • GLSurfaceView.EGLWindowSurfaceFactory
    └GLSurfaceView.DefaultWindowSurfaceFactory
  • GLSurfaceView.EGLConfigChooser
    └GLSurfaceView.BaseConfigChooser
    └GLSurfaceView.ComponentSizeChooser
    └GLSurfaceView.SimpleEGLConfigChooser
  • GLSurfaceView.EglHelper
  • GLSurfaceView.GLThread
  • GLSurfaceView.LogWriter
  • GLSurfaceView.GLThreadManager
  • LevelTree
  • LevelTree.LevelGroup
  • LevelTree.Level
  • LevelTree.DialogEntry
  • UIConstants
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