一直想做游戏,一直想用3D Engine来做。但对于我个人来说,3D Game的工作量实在太大了,所以一直在徘徊。最近忽然意识到,只要把想做的feature完美的表达出来,倒也不一定要用3D Engine的。借着前段时间的idea——想参考Super Mario做一个横版游戏——找到了《Replica Island》,于是想仔细研读一下,看看能不能将其代码中起到引擎作用的部分独立出来, 以便扩展。
Replica Island
Replica Island是由Chris Pruett开发的一款运行于Android上的开源卷轴游戏(Side Scroller Game)。该游戏类似于Super Mario,不同的是玩家控制的是Android机器人。Replica Island使用Android API进行开发,2010年3月8日发布,2011年1月停止更新。
有很多游戏借用Replica Island的代码进行开发:
- Prototype: a breakout-style game
- Kitten Vs. Zombie: a high-score side-scroller
- Open Sea!: a puzzle game
- Super Treasure Rocket: a side-scroller similar to Replica Island
- Greedy Pirates: a cannon shooter game
- Project G.E.R.T.: another side-scroller platformer
- Ski Classic: a 2d downhill skier
- Auto Traffic: a classic Sim City style game
- Pocket Racing: a top down 2d racer
- TwoD_mentia: another side-scrolling adventure
- Mobile Suit: a robot side-scroller
- Space Miner Rescue: a space side-scroller with weather effects
- Beat the Clown: a carnival "whack-em" game
- Viking Voyage: a dodge-and-maneuver style game
- Poultry Assault: a space shooter asteroid style
- Leap Sheep!: an action jumping game
- Bounce Beta: a mystery game
- Alpha Company: a side-scrolling shooter