public abstract class Event{
private long eventTime;
protected final long delayTime;
public Event(long delayTime){
this.delayTime = delayTime;
start();
}
public void start(){
eventTime = System.currentTimeMillis() + delayTime;
}
public boolean ready(){
return System.currentTimeMillis() >= eventTime;
}
public abstract void action();
}
start()是个独立的方法,而没有包含在构造器内,因为这样就可以在时间运行以后重新启动计数器,也就是能够重复使用Event对象。例如,如果想重复一个事件,只需要简单地在action()中调用start()方法。
public class Controller {
private List<Object> eventList = new ArrayList<Object>();
public void addEvent(Eventevent){
eventList.add(event);
}
public void run(){
while(eventList.size() > 0){
for(int i = 0; i < eventList.size(); i++){
Event event = (Event)eventList.get(i);
if(event.ready()){
System.out.println(event);
event.action();
eventList.remove(i);
}
}
}
}
}
Controller包含了一个用来管理并触发事件的实际控制框架。
设计的关键在于:使变化的事物与不变的事物互相分离。“变化的事物”指的是不同的Event对象所具有的不同的行为,这可以通过不同的Event子类来变现。
这正是内部类所要做的事情,内部类允许:
1).用单一的类完整地实现控制框架,从而将实现的细节封装起来。内部类用来表示解决问题所不许的各种不同的action()。
2).内部类能够很容易地访问外围类的任意成员,具有很大的灵活性。
public class GreenhouseControls extends Controller{
private boolean light = false;//默认灯是关着的。
private boolean water = false;//默认水源是关着的。
private String thermostat = "Day";//默认在白天
//开灯事件
public class LightOn extends Event{
public LightOn(long delayTime) {
super(delayTime);
}
public void action() {
light = true;
}
public String toString(){
return "Light is on";
}
}
//关灯事件
public class LightOff extends Event{
public LightOff(long delayTime) {
super(delayTime);
}
public void action() {
light = false;
}
public String toString(){
return "Light is off";
}
}
//开水事件
public class WaterOn extends Event{
public WaterOn(long delayTime) {
super(delayTime);
}
public void action() {
water = true;
}
public String toString(){
return "Water is on";
}
}
//关水事件
public class WaterOff extends Event{
public WaterOff(long delayTime) {
super(delayTime);
}
public void action() {
water = false;
}
public String toString(){
return "Water is off";
}
}
//温度调节于晚上的事件
public class ThermostatNight extends Event{
public ThermostatNight(long delayTime) {
super(delayTime);
}
public void action() {
thermostat = "Night";
}
public String toString(){
return "Therostat on night setting";
}
}
//温度调节于白天的事件
public class ThermostatDay extends Event{
public ThermostatDay(long delayTime) {
super(delayTime);
}
public void action() {
thermostat = "Day";
}
public String toString(){
return "Therostat on day setting";
}
}
//响铃事件
public class Bell extends Event{
public Bell(long delayTime) {
super(delayTime);
}
//响完铃之后又把一个new Bell(delayTime)加入都eventList
public void action() {
addEvent(new Bell(delayTime));
}
public String toString(){
return "Bing!";
}
}
//重启事件
public class Restart extends Event{
private Event[] eventList;
public Restart(long delayTime, Event[] eventList) {
super(delayTime);
this.eventList = eventList;
for(int i = 0; i < eventList.length; i++){
addEvent(eventList[i]);
}
}
public void action() {
for(int i = 0; i < eventList.length; i++){
eventList[i].start();//重新启动每个事件。
addEvent(eventList[i]);
}
start();//启动当前Restart事件
addEvent(this);//把当前的Restart事件加入到eventList中,循环启动。
}
public String toString(){
return "Restarting system!";
}
}
//终止事件
public class Terminate extends Event{
public Terminate(long delayTime) {
super(delayTime);
}
public void action() {
System.exit(0);
}
public String toString(){
return "Terminating!";
}
}
}
创建GreenhouseControls对象(“命令”设计模式的一个例子):
public class GreenhouseController {
public static void main(String[] args) {
GreenhouseControls gc = new GreenhouseControls();
gc.addEvent(gc.new Bell(900));
Event[] eventList = {
gc.new ThermostatNight(0),
gc.new LightOn(200),
gc.new LightOff(400),
gc.new WaterOn(600),
gc.new WaterOff(800),
gc.new ThermostatDay(1400)
};
gc.addEvent(gc.new Restart(2000, eventList));
if(args.length == 0){
gc.addEvent(gc.new Terminate(5000));
}
gc.run();
}
}
运行结果:
以上内容整理自《Java编程思想》,若有遗漏,请您不吝指出!