目标:想要精灵进行随机的移动。
过程:需要一个白色的背景,所以先来修改 HelloWorld 的继承,改成继承 CCLayerColor,然后修改一下 init 方法。如下:
CCLayerColor::initWithColor(ccc4(255, 255, 255, 255))
添加完图片资源之后就可以开始敲代码了,需要注释的地方都写在代码里了,,就直接贴代码:
HelloWorld.h 声明的方法:
void addTarget();
void spriteMoveFinished(CCNode *sender);
void gameLogic(cocos2d::CCTime dt);
HelloWorld.m文件重写 init( ) 方法:
#include "HelloWorldScene.h"
#include "SimpleAudioEngine.h"
using namespace cocos2d;
using namespace CocosDenshion;
CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::create();
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//
// 1. super init first
if ( CCLayerColor::initWithColor(ccc4(255, 255, 255, 255)) )
{
CCSize winSize = CCDirector::sharedDirector()->getWinSize();//获取屏幕大小
float sprite_scale = 2.0;
CCSprite *Player = CCSprite::create("Player.png");
Player->setScale(sprite_scale);
Player->setPosition(ccp(Player->getContentSize().width*sprite_scale/2.0, winSize.height/2.0));
this->addChild(Player);
this->schedule(schedule_selector(HelloWorld::gameLogic), 1.0);
return true;
}
else{
return false;
}
}
void HelloWorld::gameLogic(cocos2d::CCTime dt){
this->addTarget();
}
void HelloWorld::addTarget(){
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCSprite *target = CCSprite::create("Target.png");
//随机位置
int minY = target->getContentSize().height/2.0;
int maxY = winSize.height - target->getContentSize().height/2.0;
int rangeY = maxY - minY;
int actualY = rand()%rangeY + minY;
target->setPosition(ccp(winSize.width - target->getContentSize().width/2.0, actualY));
this->addChild(target);
//随机速度
float minDuration = 2.0;
float maxDuration = 4.0;
int rangeDuration = maxDuration - minDuration;
float actualDuration = rand()%rangeDuration + minDuration;
CCFiniteTimeAction *actionMove = CCMoveTo::create(actualDuration, ccp(0 - target->getContentSize().width/2.0, actualY));//0代表屏幕外,这句表示在3秒内从初始位置移动到屏幕外
//增加一个回调函数,回收移动到屏幕外的精灵
CCFiniteTimeAction *actionMoveDone = CCCallFuncN::create(this, callfuncN_selector(HelloWorld::spriteMoveFinished));
target->runAction(CCSequence::create(actionMove,actionMoveDone,NULL));
}
void HelloWorld::spriteMoveFinished(cocos2d::CCNode *sender){
CCSprite *sprite = (CCSprite *)sender;
this->removeChild(sprite, true);
}
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
CCDirector::sharedDirector()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
运行结果如下: