Volley的简单介绍http://blog.csdn.net/chengshuyuan_uestc/article/details/51755189
Volley源码解析(一)Volley中乱码问题及解决方案http://blog.csdn.net/chengshuyuan_uestc/article/details/51755191
Volley源码分析(二)-Volley中的Request类http://blog.csdn.net/chengshuyuan_uestc/article/details/51755197
Volley源码解析(三)网络请求流程http://blog.csdn.net/chengshuyuan_uestc/article/details/51755201
volley封装的很好,使用起来很方便,在一篇博客中,我们学些了volley进行网络请求的三个步骤,以及请求不同格式定义不同的Request,但是对Volley的源码我们还不是很清楚,就让我们一起来阅读以下Volley的源码,将Volley的工作流程和工作原理梳理以下。
首先我们看一下Volley官方文档给我们的Volley工作流程图
OK,我们就根据这张图,从我们使用Volley进行网络请求的步骤来阅读源代码。
在使用Volley进行网络请求时,我们首先要得到一个RequestQueue
RequestQueue requestQueue = Volley.newRequestQueue(this);
看下一newRequestQueue()函数的实现,
//Volley类中
public static RequestQueue newRequestQueue(Context context) {
return newRequestQueue(context, null);
}
这个方法调用了同在Volley类中的重载函数,继续看
//Volley类中
public static RequestQueue newRequestQueue(Context context, HttpStack stack)
{
return newRequestQueue(context, stack, -1);
}
同样是调用了重载函数
//Volley类中
public static RequestQueue newRequestQueue(Context context, HttpStack stack, int maxDiskCacheBytes) {
File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);
String userAgent = "volley/0";
try {
String packageName = context.getPackageName();
PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
userAgent = packageName + "/" + info.versionCode;
} catch (NameNotFoundException e) {
}
if (stack == null) {
if (Build.VERSION.SDK_INT >= 9) {
stack = new HurlStack();
} else {
// Prior to Gingerbread, HttpUrlConnection was unreliable.
// See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
}
}
Network network = new BasicNetwork(stack);
RequestQueue queue;
if (maxDiskCacheBytes <= -1)
{
// No maximum size specified
queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
}
else
{
// Disk cache size specified
queue = new RequestQueue(new DiskBasedCache(cacheDir, maxDiskCacheBytes), network);
}
queue.start();
return queue;
}
OK,在这个方法中,我们终于看到了函数的实现部分,首先得到userAgent,我们知道在http请求报文中,请求行的四个部分(HOST、Connection、user-agent、agent-language)就包括user-agent。
接下来,如果HttpStack的对象为空,则判断系统版本号,在9之前使用HttpClientStack实例,在后边的版本则创建爱你一个HurlStack实例。其实HttpClientStack中使用的是Apache提供的HttpClient来进行网络的请求,而HurlStack使用的是HttpUrlConnection来进行网络请求。这时因为在2.3之前,HttpUrlConnection存在一个bug,而在2.3之后,在修复bug之后,HttpUrlConnction因为支持压缩等原因,更被推荐使用。HttpStack接口只有一个方法,performRequest()。HurlStack类和HttpClientStack类都实现了这个接口。HttpUrlConnection进行网络请求比较简单一点,我们看一下HurlStack类中的performRequest()实现。
//HurlStack类中
public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
throws IOException, AuthFailureError {
String url = request.getUrl();
HashMap<String, String> map = new HashMap<String, String>();
map.putAll(request.getHeaders());
map.putAll(additionalHeaders);
if (mUrlRewriter != null) {
String rewritten = mUrlRewriter.rewriteUrl(url);
if (rewritten == null) {
throw new IOException("URL blocked by rewriter: " + url);
}
url = rewritten;
}
URL parsedUrl = new URL(url);
HttpURLConnection connection = openConnection(parsedUrl, request); //根据url打开一个连接
for (String headerName : map.keySet()) {
connection.addRequestProperty(headerName, map.get(headerName)); //添加请求参数
}
setConnectionParametersForRequest(connection, request);
// Initialize HttpResponse with data from the HttpURLConnection.
ProtocolVersion protocolVersion = new ProtocolVersion("HTTP", 1, 1); //设置http版本号 为http/1.1
int responseCode = connection.getResponseCode(); // 得到返回状态码
if (responseCode == -1) {
// -1 is returned by getResponseCode() if the response code could not be retrieved.
// Signal to the caller that something was wrong with the connection.
throw new IOException("Could not retrieve response code from HttpUrlConnection.");
}
StatusLine responseStatus = new BasicStatusLine(protocolVersion,
connection.getResponseCode(), connection.getResponseMessage());
BasicHttpResponse response = new BasicHttpResponse(responseStatus); // 得到Response
if (hasResponseBody(request.getMethod(), responseStatus.getStatusCode())) {
response.setEntity(entityFromConnection(connection));
}
for (Entry<String, List<String>> header : connection.getHeaderFields().entrySet()) {
if (header.getKey() != null) {
Header h = new BasicHeader(header.getKey(), header.getValue().get(0));
response.addHeader(h);
}
}
return response;
}
就是我们熟悉的使用HttpUrlConnection进行网络请求。我添加了部分注释。
接着返回Volley类的newRequestQueue()函数,接着得到一个Network实例,Network接口中,只有一个方法performRequest(), BasicNetwork实现了这个接口,看源码后我们发现BasicNetWork中的performRequest()方法调用了HttpStack类中的performRequest()方法。
接着我们得到ReuqestQueue实例,并执行了其start()方法,我们看一下RequestQueue类中start()方法执行了什么动作。
RequestQueue中维护了两个基于优先级的Request队列, 缓存队列和网络请求队列。放在缓存队列中的Request,将通过缓存获取数据,放在网络请求队列中的Request,将通过网络获取数据。
private final PriorityBlockingQueue<Request<?>> mCacheQueue = new PriorityBlockingQueue<Request<?>>();
private final PriorityBlockingQueue<Request<?>> mNetworkQueue = new PriorityBlockingQueue<Request<?>>();
RquestQueue中还和维护了一个正在进行,尚未完成的请求集合。
private final Set<Request<?>> mCurrentRequests = new HashSet<Request<?>>();
维护了一个等待请求的集合,如果一个请求正在被处理并且可以被缓存,后续相同的url请求将进入此队列。
private final Map<String, Queue<Request<?>>> mWaitingRequests = new HashMap<String, Queue<Request<?>>>();
那么在创建RequestQueue之后调用的start()方法呢
//RequestQueue类中
public void start() {
stop(); // Make sure any currently running dispatchers are stopped.
// Create the cache dispatcher and start it.
mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
mCacheDispatcher.start();
// Create network dispatchers (and corresponding threads) up to the pool size.
for (int i = 0; i < mDispatchers.length; i++) {
NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
mCache, mDelivery);
mDispatchers[i] = networkDispatcher;
networkDispatcher.start();
}
}
这里先是创建了一个CacheDispatcher的实例,然后调用了它的start()方法,接着在一个for循环里去创建NetworkDispatcher的实例,并分别调用它们的start()方法。这里的CacheDispatcher和NetworkDispatcher都是继承自Thread的,而默认情况下for循环会执行四次,也就是说当调用了Volley.newRequestQueue(context)之后,就会有五个线程一直在后台运行,不断等待网络请求的到来,其中CacheDispatcher是缓存线程,NetworkDispatcher是网络请求线程。
我们分别看一下CacheDispatcher类和NetworkDispatcher类的run()方法
//CacheDispatcher类
@Override
public void run() {
if (DEBUG) VolleyLog.v("start new dispatcher");
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
// Make a blocking call to initialize the cache.
mCache.initialize();
Request<?> request;
while (true) {
// release previous request object to avoid leaking request object when mQueue is drained.
request = null;
try {
// Take a request from the queue.
request = mCacheQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
try {
request.addMarker("cache-queue-take");
// If the request has been canceled, don't bother dispatching it.
if (request.isCanceled()) {
request.finish("cache-discard-canceled");
continue;
}
// Attempt to retrieve this item from cache.
Cache.Entry entry = mCache.get(request.getCacheKey());
if (entry == null) {
request.addMarker("cache-miss");
// Cache miss; send off to the network dispatcher.
mNetworkQueue.put(request);
continue;
}
// If it is completely expired, just send it to the network.
if (entry.isExpired()) {
request.addMarker("cache-hit-expired");
request.setCacheEntry(entry);
mNetworkQueue.put(request);
continue;
}
// We have a cache hit; parse its data for delivery back to the request.
request.addMarker("cache-hit");
Response<?> response = request.parseNetworkResponse(
new NetworkResponse(entry.data, entry.responseHeaders));
request.addMarker("cache-hit-parsed");
if (!entry.refreshNeeded()) {
// Completely unexpired cache hit. Just deliver the response.
mDelivery.postResponse(request, response);
} else {
// Soft-expired cache hit. We can deliver the cached response,
// but we need to also send the request to the network for
// refreshing.
request.addMarker("cache-hit-refresh-needed");
request.setCacheEntry(entry);
// Mark the response as intermediate.
response.intermediate = true;
// Post the intermediate response back to the user and have
// the delivery then forward the request along to the network.
final Request<?> finalRequest = request;
mDelivery.postResponse(request, response, new Runnable() {
@Override
public void run() {
try {
mNetworkQueue.put(finalRequest);
} catch (InterruptedException e) {
// Not much we can do about this.
}
}
});
}
} catch (Exception e) {
VolleyLog.e(e, "Unhandled exception %s", e.toString());
}
}
}
当没有cache或者cache过期时,需要将请求放到网络请求队列NetworkQueue中,如果存在cache且有效,则调用Request的parseNetworkResponse()方法,进行Response的解析工作。
run()方法执行的流程图如图所示:
NetworkDispatche类的run()方法代码如下:
//NetworkDispatche类
@Override
public void run() {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
Request<?> request;
while (true) {
long startTimeMs = SystemClock.elapsedRealtime();
// release previous request object to avoid leaking request object when mQueue is drained.
request = null;
try {
// Take a request from the queue.
request = mQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
try {
request.addMarker("network-queue-take");
// If the request was cancelled already, do not perform the
// network request.
if (request.isCanceled()) {
request.finish("network-discard-cancelled");
continue;
}
addTrafficStatsTag(request);
// Perform the network request.
NetworkResponse networkResponse = mNetwork.performRequest(request);
request.addMarker("network-http-complete");
// If the server returned 304 AND we delivered a response already,
// we're done -- don't deliver a second identical response.
if (networkResponse.notModified && request.hasHadResponseDelivered()) {
request.finish("not-modified");
continue;
}
// Parse the response here on the worker thread.
Response<?> response = request.parseNetworkResponse(networkResponse);
request.addMarker("network-parse-complete");
// Write to cache if applicable.
// TODO: Only update cache metadata instead of entire record for 304s.
if (request.shouldCache() && response.cacheEntry != null) {
mCache.put(request.getCacheKey(), response.cacheEntry);
request.addMarker("network-cache-written");
}
// Post the response back.
request.markDelivered();
mDelivery.postResponse(request, response);
} catch (VolleyError volleyError) {
volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
parseAndDeliverNetworkError(request, volleyError);
} catch (Exception e) {
VolleyLog.e(e, "Unhandled exception %s", e.toString());
VolleyError volleyError = new VolleyError(e);
volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
mDelivery.postError(request, volleyError);
}
}
}
我们看到调用了Network类的performRequest()方法得到Response,而在刚才的分析中,我们知道BasicNetwork类中的perforrequest()方法调用的HttpStack类中的performRequest()方法,即使用HttpUrlConnection或者HttpClient来进行网络请求并得到Response。在得到Response后,如果需要加入缓存,则执行加入缓存的put操作。在得到Response之后,又执行了下面的语句:
//NetworkDispatche类
mDelivery.postResponse(request, response);
我们查看实现ResponseDelivery接口的ExecutorDelivery类的实现方法
//ExecutorDelivery类中
@Override
public void postError(Request<?> request, VolleyError error) {
request.addMarker("post-error");
Response<?> response = Response.error(error);
mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, null));
}
在postResonse()函数中,需要实现ResponseDeliveryRunnable类,这个类的run()方法如下:
//ExecutorDelivery类中
@Override
public void run() {
// If this request has canceled, finish it and don't deliver.
if (mRequest.isCanceled()) {
mRequest.finish("canceled-at-delivery");
return;
}
// Deliver a normal response or error, depending.
if (mResponse.isSuccess()) {
mRequest.deliverResponse(mResponse.result);
} else {
mRequest.deliverError(mResponse.error);
}
// If this is an intermediate response, add a marker, otherwise we're done
// and the request can be finished.
if (mResponse.intermediate) {
mRequest.addMarker("intermediate-response");
} else {
mRequest.finish("done");
}
// If we have been provided a post-delivery runnable, run it.
if (mRunnable != null) {
mRunnable.run();
}
}
}
不用看太多,我们看到调用了我们熟悉的Request类的deliverResponse(mResponse.result)方法。
NetworkDispatche类run()方法的流程图如下图所示:
OK 到现在我们分析完了用Volley进行网络请求的原理、Request请求的发出(缓存或者从网络获取)、Response的处理等等过程。
需要注意的地方
另外分析网络请求时一个重要的点需要我们注意, 网络请求是一个耗时操作,肯定不会在UI主线程中进行网络请求的操作,Volley在请求网络或者Cache时都是在一个新的Thread类中,然而我们可以可以有如下操作。
StringRequest stringRequest = new StringRequest("http://www.baidu.com",
new Response.Listener<String>() {
@Override
public void onResponse(String response) {
tv_string.setText(response.toString());
}
},
new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
tv_string.setText("error");
}
}
);
看到我们直接更新了UI,这是怎么实现的呢?
其实在ExecutorDelivery类的构造函数中,我们传入了一个Handler对象:
//ExecutorDelivery类中
public ExecutorDelivery(final Handler handler) {
// Make an Executor that just wraps the handler.
mResponsePoster = new Executor() {
@Override
public void execute(Runnable command) {
handler.post(command);
}
};
}
在前面分析ExecutorDelivery类的过程中,我们说明了在ResponseDeliveryRunnable中调用了Request类的deliverResponse方法,而上边execute()函数的参数正是ResponseDeliveryRunnable类的对象。我们知道handler.post(Runnable),Runnable就和handler相关的线程是同一个线程。那么该handler是和哪个线程关联呢?
查看调用关系,在RequestQueue类的构造函数时有如下代码:
public RequestQueue(Cache cache, Network network, int threadPoolSize) {
this(cache, network, threadPoolSize,
new ExecutorDelivery(new Handler(Looper.getMainLooper())));
}
一切水落石出,handler是和主线程关联的,所以是可以直接进行UI更新的。