VC 之余RTTI

        有些东西能够农明白所以然,有些不能弄明白(比如:原子弹是什么蛋?);我要做的就是把能弄明白的弄明白。别让明白的也不明白,不明白的更不明白。

#define DECLARE_DYNAMIC(class_name) /
public: /
 static const AFX_DATA CRuntimeClass class##class_name; /
 virtual CRuntimeClass* GetRuntimeClass() const; /

#define AFX_DATA AFX_CORE_DATA

#ifndef AFX_CORE_DATA
 #define AFX_CORE_DATA       AFX_DATA_IMPORT
 #define AFX_CORE_DATADEF
#endif

#ifndef AFX_DATA_IMPORT
 #define AFX_DATA_IMPORT __declspec(dllimport)
#endif

#if defined(_AFXEXT) && !defined(_AFXDLL)
 #define _AFXDLL
#endif

 


// 原来只是多了个函数

   define IMPLEMENT_DYNAMIC(class_name, base_class_name) /
 IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, 0xFFFF, NULL)

#ifdef _AFXDLL
#define IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, wSchema, pfnNew) /
 CRuntimeClass* PASCAL class_name::_GetBaseClass() /
  { return RUNTIME_CLASS(base_class_name); } /
 AFX_COMDAT const AFX_DATADEF CRuntimeClass class_name::class##class_name = { /
  #class_name, sizeof(class class_name), wSchema, pfnNew, /
   &class_name::_GetBaseClass, NULL }; /
 CRuntimeClass* class_name::GetRuntimeClass() const /
  { return RUNTIME_CLASS(class_name); } /

#define _IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, wSchema, pfnNew) /
 CRuntimeClass* PASCAL class_name::_GetBaseClass() /
  { return RUNTIME_CLASS(base_class_name); } /
 AFX_COMDAT AFX_DATADEF CRuntimeClass class_name::class##class_name = { /
  #class_name, sizeof(class class_name), wSchema, pfnNew, /
   &class_name::_GetBaseClass, NULL }; /
 CRuntimeClass* class_name::GetRuntimeClass() const /
  { return RUNTIME_CLASS(class_name); } /

#else
#define IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, wSchema, pfnNew) /
 AFX_COMDAT const AFX_DATADEF CRuntimeClass class_name::class##class_name = { /
  #class_name, sizeof(class class_name), wSchema, pfnNew, /
   RUNTIME_CLASS(base_class_name), NULL }; /
 CRuntimeClass* class_name::GetRuntimeClass() const /
  { return RUNTIME_CLASS(class_name); } /

#define _IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, wSchema, pfnNew) /
 AFX_DATADEF CRuntimeClass class_name::class##class_name = { /
  #class_name, sizeof(class class_name), wSchema, pfnNew, /
   RUNTIME_CLASS(base_class_name), NULL }; /
 CRuntimeClass* class_name::GetRuntimeClass() const /
  { return RUNTIME_CLASS(class_name); } /

#endif


 
 

       #define AFX_COMDAT
       #define AFX_DATADEF
       #define AFX_DATA AFX_CORE_DATA

/
// Basic object model

struct CRuntimeClass
{
// Attributes
 LPCSTR m_lpszClassName;
 int m_nObjectSize;
 UINT m_wSchema; // schema number of the loaded class
 CObject* (PASCAL* m_pfnCreateObject)(); // NULL => abstract class
#ifdef _AFXDLL
 CRuntimeClass* (PASCAL* m_pfnGetBaseClass)();
#else
 CRuntimeClass* m_pBaseClass;
#endif

// Operations
 CObject* CreateObject();
 BOOL IsDerivedFrom(const CRuntimeClass* pBaseClass) const;

// Implementation
 void Store(CArchive& ar) const;
 static CRuntimeClass* PASCAL Load(CArchive& ar, UINT* pwSchemaNum);

 // CRuntimeClass objects linked together in simple list
 CRuntimeClass* m_pNextClass;       // linked list of registered classes
};


#define RUNTIME_CLASS(class_name) ((CRuntimeClass*)(&class_name::class##class_name))

 

在候捷的 深入浅出MFC 中还有:

struct AFX_CLASSINIT
{ AFX_CLASSINIT(CRuntimeClass* pNewClass); };

这个暂时没有弄明白,在VC 中翻原代码没有翻到,我会继续查的

 

总之我的感觉,这是在给加了这个宏的代码中加入了一个静态成员函数,而CRuntimeClass 这个结构的建立就是一个有表头指针的单链表,方便的实现了RTTI

------------------------------------我是分隔线------------------------------------------------------------------

         活着时要尽量开心,因为你会死很久(盗用他人签名)                                                                        

                                                                                                                                                       石头

                                                                                                                                                       2006/8/6


 

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