简单远程控制(仅传递鼠标和键盘消息)的实现

假设两个同样的应用程序,运行在相同的操作系统上,要实现远程控制,可以使用传递鼠标和键盘的消息给对方,对方收到后解析出鼠标和键盘消息如何执行即可。


下面是几处关键程序:


一是处理收到消息,下面应该放在套接字接收或者串口接收中:(小心下面的右键单击、双击几处没实现!)

//
// 解析从客户端发送过来的消息并发送到本机的消息队列
//
void DispatchWMMessage(char *szString, void *p)
{
	CTestDlg *pDlg = (CTestDlg *)p;

	//鼠标消息
	struct {char *szWMMouseMsg;} 
	WMMouseMsg[] = {"WM_MM","WM_LBD","WM_LBU","WM_LBK",
					"WM_MBD","WM_MBU","WM_MBK",
					"WM_RBD","WM_RBU","WM_RBK"};

	// 键盘消息
	struct {char *szWMKeyBdMsg;}
	WMKeyBdMsg[] = {"WM_KD","WM_KU"};

	// 通用消息:色彩模式,网格数和压缩消息
	struct {char *szMsg;}
	Msg[] = {"WM_COMP","WM_GRID","WM_CMOD"};

	int		nWMMouseMsg;
	int		nWMKeyBdMsg;
	int		nMsg;

	struct	CommandList	CommandStart;
	struct	CommandList	*pCommandNode;
	struct	CommandDS	Command;
	char	*pDest;
	int		iLoc,nChar;
	int		iLoop,iParms;
	char	szString2[2049];

	// 分别得到鼠标,键盘,通用消息的数目
	nWMMouseMsg = (int)(sizeof(WMMouseMsg)/sizeof(WMMouseMsg[0]));
	nWMKeyBdMsg = (int)(sizeof(WMKeyBdMsg)/sizeof(WMKeyBdMsg[0]));
	nMsg = (int)(sizeof(Msg)/sizeof(Msg[0]));

	// 初始化command链表
	CommandStart.pNext = NULL;
	pCommandNode = &CommandStart;

	// 分析command命令,截获命令的参数
	iParms = 0;
	while (pDest = strchr(szString,';'))
	{
		iLoc = pDest - szString;
		nChar = iLoc;
		memset(Command.szElement,'\0',sizeof(Command.szElement));
		strncpy(Command.szElement,szString,nChar);
		// 发送到命令栈中
		pCommandNode = Add_Command(pCommandNode,Command);
		memset(szString2,'\0',sizeof(szString2));
		strcpy(szString2,&szString[iLoc + 1]);
		strcpy(szString,szString2);

		iParms++;
		if (iParms == 5) // 每条命令5个参数
			break;
	}

	// 处理命令
	pCommandNode = CommandStart.pNext;
	if (pCommandNode)
	{
		// 鼠标消息
		UINT	keyFlags;
		int		iMessage;
		int		fWMMouseMsg;
		DWORD	dwX,dwY;

		// 键盘消息
		int		fWMKeyBdMsg;
		UINT	vk;
		int		fDown;
		int		cRepeat;
		UINT	flags;

		// 判断是否有鼠标消息
		fWMMouseMsg = FALSE;
		for (iLoop = 0;iLoop < nWMMouseMsg;iLoop++)
		{
			if (strcmp(pCommandNode->Command.szElement,WMMouseMsg[iLoop].szWMMouseMsg) == 0)
			{
				// 设置鼠标消息的标志
				fWMMouseMsg = TRUE;
				// 具体的鼠标消息
				if (strcmp(WMMouseMsg[iLoop].szWMMouseMsg,"WM_MM\0") == 0)
					iMessage = 1;
				else if (strcmp(WMMouseMsg[iLoop].szWMMouseMsg,"WM_LBD\0") == 0)
					iMessage = 2;
				else if (strcmp(WMMouseMsg[iLoop].szWMMouseMsg,"WM_LBU\0") == 0)
					iMessage = 3;
				else if (strcmp(WMMouseMsg[iLoop].szWMMouseMsg,"WM_LBK\0") == 0)
					iMessage = 4;
				else if (strcmp(WMMouseMsg[iLoop].szWMMouseMsg,"WM_MBD\0") == 0)
					iMessage = 5;
				else if (strcmp(WMMouseMsg[iLoop].szWMMouseMsg,"WM_MBU\0") == 0)
					iMessage = 6;
				else if (strcmp(WMMouseMsg[iLoop].szWMMouseMsg,"WM_MBK\0") == 0)
					iMessage = 7;
				else if (strcmp(WMMouseMsg[iLoop].szWMMouseMsg,"WM_RBD\0") == 0)
					iMessage = 8;
				else if (strcmp(WMMouseMsg[iLoop].szWMMouseMsg,"WM_RBU\0") == 0)
					iMessage = 9;
				else if (strcmp(WMMouseMsg[iLoop].szWMMouseMsg,"WM_RBK\0") == 0)
					iMessage = 10;

				// 移动到参数栈的下一个节点,x坐标
				pCommandNode = pCommandNode->pNext;
				dwX = (DWORD)atof(pCommandNode->Command.szElement);

				// 移动到参数栈的下一个节点,y坐标
				pCommandNode = pCommandNode->pNext;
				dwY = (DWORD)atof(pCommandNode->Command.szElement);

				// 移动到参数栈的下一个节点,辅助键
				pCommandNode = pCommandNode->pNext;
				keyFlags = atoi(pCommandNode->Command.szElement);

				// 退出循环
				break;
			}
		}

		// 如果有鼠标消息则对鼠标消息进行处理
		if (fWMMouseMsg)
		{
			// 处理鼠标消息
			if (iMessage == 1) //光标移动
			{
				//mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_MOVE,0,0,0,0);
				SetCursorPos(dwX,dwY);	
			}
			else if (iMessage == 2) //左键按下
			{
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_LEFTDOWN,0,0,0,0);
			}
			else if (iMessage == 3) //左键抬起
			{
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_LEFTUP,0,0,0,0);
			}
			//以下鼠标的消息还未处理!!!
			else if (iMessage == 4) 
			{
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_LEFTDOWN,0,0,0,0);
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_LEFTUP,0,0,0,0);
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_LEFTDOWN,0,0,0,0);
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_LEFTUP,0,0,0,0);
			}
			else if (iMessage == 5) 
			{
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_MIDDLEDOWN,0,0,0,0);
			}
			else if (iMessage == 6) 
			{
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_MIDDLEUP,0,0,0,0);
			}
			else if (iMessage == 7) 
			{
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_MIDDLEDOWN,0,0,0,0);
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_MIDDLEUP,0,0,0,0);
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_MIDDLEDOWN,0,0,0,0);
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_MIDDLEUP,0,0,0,0);
			}
			else if (iMessage == 8) 
			{
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_RIGHTDOWN,0,0,0,0);
			}
			else if (iMessage == 9) 
			{
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_RIGHTUP,0,0,0,0);
			}
			else if (iMessage == 10)
			{
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_RIGHTDOWN,0,0,0,0);
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_RIGHTUP,0,0,0,0);
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_RIGHTDOWN,0,0,0,0);
				mouse_event(MOUSEEVENTF_ABSOLUTE|MOUSEEVENTF_RIGHTUP,0,0,0,0);
			}
		}
		else
		{
			// 没有鼠标消息则判断是否有键盘消息
			fWMKeyBdMsg = FALSE;
			for (iLoop = 0;iLoop < nWMKeyBdMsg;iLoop++)
			{
				if (strcmp(pCommandNode->Command.szElement,WMKeyBdMsg[iLoop].szWMKeyBdMsg) == 0)
				{
					// 设置键盘消息标志
					fWMKeyBdMsg = TRUE;
					if (strcmp(WMKeyBdMsg[iLoop].szWMKeyBdMsg,"WM_KD\0") == 0)
						iMessage = 1;//按下键
					else if (strcmp(WMKeyBdMsg[iLoop].szWMKeyBdMsg,"WM_KU\0") == 0)
						iMessage = 2;//松开键

					// 移动到参数链表的下一个节点,Virtural 键码
					pCommandNode = pCommandNode->pNext;
					vk = atoi(pCommandNode->Command.szElement);

					//移动到参数链表的下一个节点,按下键标志
					pCommandNode = pCommandNode->pNext;
					fDown = atoi(pCommandNode->Command.szElement);

					// 移动到参数链表的下一个节点,按键重复数
					pCommandNode = pCommandNode->pNext;
					cRepeat = atoi(pCommandNode->Command.szElement);

					// 移动到参数链表的下一个节点,标志位
					pCommandNode = pCommandNode->pNext;
					flags = atoi(pCommandNode->Command.szElement);

					break;
				}
			}

			// 如果有键盘消息,则处理键盘消息
			if (fWMKeyBdMsg)
			{
				if (iMessage == 1) //模拟按键消息
				{
					keybd_event((BYTE)vk,(BYTE)vk,0,0);
				}
				else if (iMessage == 2) //模拟松开键的消息
				{
					keybd_event((BYTE)vk,(BYTE)vk,KEYEVENTF_KEYUP,0);
				}
			}
			else // 通用消息
			{
				for (iLoop = 0;iLoop < nMsg;iLoop++)
				{
					if (strcmp(pCommandNode->Command.szElement,Msg[iLoop].szMsg) == 0)
					{
						if (strcmp(Msg[iLoop].szMsg,"WM_COMP\0") == 0)
						{
							// 移动到参数链表的下一个节点,压缩级数
							pCommandNode = pCommandNode->pNext;
							//iCompressionLevel = atoi(pCommandNode->Command.szElement);
						}
						else if (strcmp(Msg[iLoop].szMsg,"WM_GRID\0") == 0)
						{
							// 移动到参数链表的下一个节点,x网格数
							pCommandNode = pCommandNode->pNext;
							//nGridX = atoi(pCommandNode->Command.szElement);

							// 移动到参数链表的下一个节点,y网格数
							pCommandNode = pCommandNode->pNext;
							//nGridY = atoi(pCommandNode->Command.szElement);

							// 清除当前的显示设置
							//ClearDisplay(hServerWnd);
							// 初始化新的显示设置
							//InitDisplay(hServerWnd);
						}
						else if (strcmp(Msg[iLoop].szMsg,"WM_CMOD\0") == 0)
						{
							// 移动到参数链表的下一个节点,每个屏幕点的字节数
							pCommandNode = pCommandNode->pNext;
							//bmBitsPixel = atoi(pCommandNode->Command.szElement);

							//ClearDisplay(hServerWnd);
							//InitDisplay(hServerWnd);
						}
					}
				}
			}
		}
	}
	// 清除命令队列
	Clear_Command(&CommandStart);
}



// 添加一个元素到命令栈中
struct CommandList *Add_Command(struct CommandList *pNode,struct CommandDS Command)
{
	if (pNode->pNext = (struct CommandList *)malloc(sizeof(struct CommandList)))
	{
		pNode = pNode->pNext;
		strcpy(pNode->Command.szElement,Command.szElement);
		pNode->pNext = NULL;
		return pNode;
	}
	return NULL;
}

//完全清除命令栈元素
void Clear_Command(struct CommandList *pStart)
{
	struct	CommandList	*pPrev;
	struct	CommandList	*pNode;
	while (pNode = pStart->pNext)
	{
		pPrev = pStart;
		pPrev->pNext = pNode->pNext;
		free(pNode);
	}
}


二是发送处代码,可以放在主对话框(窗口)的PreTranslateMessage,也可以放在App的PreTranslateMessage中:

BOOL CTestDlg::PreTranslateMessage(MSG* pMsg) 
{
	if (pMsg->message == WM_LBUTTONDOWN)//左键按下
	{
		if(m_bSend)
		{
			CPoint pt;
			GetCursorPos(&pt);

			memset(szMsg,'\0',sizeof(szMsg));
			sprintf(szMsg,"WM_LBD;%d;%d;%d;0;\0",pt.x, pt.y, keyFlags);
			LanSend(szMsg, strlen(szMsg));
		}
	}
	else if (pMsg->message == WM_LBUTTONUP)//左键抬起
	{
		if(m_bSend)
		{
			CPoint pt;
			GetCursorPos(&pt);
			
			memset(szMsg,'\0',sizeof(szMsg));
			sprintf(szMsg,"WM_LBU;%d;%d;%d;0;\0",pt.x, pt.y, keyFlags);
			
			LanSend(szMsg, strlen(szMsg));
		}
	}
	else if (pMsg->message == WM_MOUSEMOVE)	//光标移动
	{
		if(m_bSend)
		{
			POINT pt;
			::GetCursorPos(&pt);
			memset(szMsg,'\0',sizeof(szMsg));
			//sprintf(szMsg,"WM_MM;%d;%d;%d;0;\0", GET_X_LPARAM(pMsg->lParam), GET_Y_LPARAM(pMsg->lParam), 0);
			sprintf(szMsg,"WM_MM;%d;%d;%d;0;\0", pt.x, pt.y, 0);
			LanSend(szMsg, strlen(szMsg));
			return FALSE;
		}
	}
	else if (pMsg->message == WM_KEYDOWN)	//键盘按下
	{
		if(m_bSend)
		{
			memset(szMsg,'\0',sizeof(szMsg));
			sprintf(szMsg,"WM_KD;%d;%d;%d;%d;\0",pMsg->wParam, 0, 0, 0);
			LanSend(szMsg, strlen(szMsg));
		}
	}
	else if (pMsg->message == WM_KEYUP)		//键盘抬起
	{
		if(m_bSend)
		{
			memset(szMsg,'\0',sizeof(szMsg));
			sprintf(szMsg,"WM_KU;%d;%d;%d;%d;\0",pMsg->wParam, 0, 0, 0);
			LanSend(szMsg, strlen(szMsg));
		}
	}

	return CDialog::PreTranslateMessage(pMsg);
}

上述的LanSend是套接字发送(或者是串口发送)函数。




评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值