《游戏编程入门》这书不错~~~
但是 人无完人 有错误很正常。
DKink|棼紫
原来的 代码是
void GameEngine::CleanupSprites()
{
// Delete and remove the sprites in the sprite vector
vector<Sprite*>::iterator siSprite;
for (siSprite = m_vSprites.begin(); siSprite != m_vSprites.end(); siSprite++)
{
delete (*siSprite);
m_vSprites.erase(siSprite);
siSprite--;
}
}
这个是清除Sprite 的 代码,注意,这个 本身 没什么错误,但是m_vSprites.erase(siSprite);
执行过后iterator就无效了,VC6,VS2003,DEV C++都能正常编译,但是vs2008下就不行了
修改后的代码为
void GameEngine::CleanupSprites()
{
// Delete and remove the sprites in the sprite vector
vector<Sprite*>::iterator siSprite;
for (siSprite = m_vSprites.begin(); siSprite != m_vSprites.end(); siSprite++)
{
delete (*siSprite);
}
m_vSprites.clear();
}
//=================================================
//或
void GameEngine::CleanupSprites()
{
// Delete and remove the sprites in the sprite vector
vector<Sprite*>::iterator siSprite;
for (siSprite = m_vSprites.begin(); siSprite != m_vSprites.end();)
{
delete (*siSprite);
siSprite = m_vSprites.erase(siSprite);
}
}
//=====================================================
似乎 VS2008 的要求 更加 严格了~