Netty4.0学习笔记系列之一:Server与Client的通讯

本文是学习Netty的第一篇文章,主要对Netty的Server和Client间的通讯机制进行验证。

Server与Client建立连接后,会执行以下的步骤:

1、Client向Server发送消息:Are you ok?

2、Server接收客户端发送的消息,并打印出来。

3、Server端向客户端发送消息:I am ok!

4、Client接收Server端发送的消息,并打印出来,通讯结束。


涉及到的类有4个:

1、HelloServer :server类,启动Netty server

2、HelloServerInHandler:server的handler,接收客户端消息,并向客户端发送消息

3、HelloClient:client类,建立于Netty server的连接

4、HelloClientIntHandler:client的handler,接收server端的消息,并向服务端发送消息


1、HelloServer代码如下:


package com.guowl.testserver;

import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;

public class HelloServer {
	public void start(int port) throws Exception {
		EventLoopGroup bossGroup = new NioEventLoopGroup();
		EventLoopGroup workerGroup = new NioEventLoopGroup();
		try {
			ServerBootstrap b = new ServerBootstrap();
			b.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class)
					.childHandler(new ChannelInitializer<SocketChannel>() {
						@Override
						public void initChannel(SocketChannel ch)
								throws Exception {
							// 注册handler
							ch.pipeline().addLast(new HelloServerInHandler());
						}
					}).option(ChannelOption.SO_BACKLOG, 128)
					.childOption(ChannelOption.SO_KEEPALIVE, true);

			ChannelFuture f = b.bind(port).sync();

			f.channel().closeFuture().sync();
		} finally {
			workerGroup.shutdownGracefully();
			bossGroup.shutdownGracefully();
		}
	}

	public static void main(String[] args) throws Exception {
		HelloServer server = new HelloServer();
		server.start(8000);
	}
}

2、HelloServerInHandler代码如下:

package com.guowl.testserver;

import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

// 该handler是InboundHandler类型
public class HelloServerInHandler extends ChannelInboundHandlerAdapter {
	private static Logger logger = LoggerFactory
			.getLogger(HelloServerInHandler.class);

	@Override
	public void channelRead(ChannelHandlerContext ctx, Object msg)
			throws Exception {
		logger.info("HelloServerInHandler.channelRead");
		ByteBuf result = (ByteBuf) msg;
		byte[] result1 = new byte[result.readableBytes()];
		// msg中存储的是ByteBuf类型的数据,把数据读取到byte[]中
		result.readBytes(result1);
		String resultStr = new String(result1);
		// 接收并打印客户端的信息
		System.out.println("Client said:" + resultStr);
		// 释放资源,这行很关键
		result.release();

		// 向客户端发送消息
		String response = "I am ok!";
		// 在当前场景下,发送的数据必须转换成ByteBuf数组
		ByteBuf encoded = ctx.alloc().buffer(4 * response.length());
		encoded.writeBytes(response.getBytes());
		ctx.write(encoded);
		ctx.flush();
	}

	@Override
	public void channelReadComplete(ChannelHandlerContext ctx) throws Exception {
		ctx.flush();
	}
}

3、HelloClient代码如下:


package com.guowl.testserver;

import io.netty.bootstrap.Bootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;

public class HelloClient {
	public void connect(String host, int port) throws Exception {
		EventLoopGroup workerGroup = new NioEventLoopGroup();

		try {
			Bootstrap b = new Bootstrap();
			b.group(workerGroup);
			b.channel(NioSocketChannel.class);
			b.option(ChannelOption.SO_KEEPALIVE, true);
			b.handler(new ChannelInitializer<SocketChannel>() {
				@Override
				public void initChannel(SocketChannel ch) throws Exception {
					ch.pipeline().addLast(new HelloClientIntHandler());
				}
			});

			// Start the client.
			ChannelFuture f = b.connect(host, port).sync();

			// Wait until the connection is closed.
			f.channel().closeFuture().sync();
		} finally {
			workerGroup.shutdownGracefully();
		}

	}

	public static void main(String[] args) throws Exception {
		HelloClient client = new HelloClient();
		client.connect("127.0.0.1", 8000);
	}
}

4、HelloClientIntHandler代码如下:

package com.guowl.testserver;

import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

public class HelloClientIntHandler extends ChannelInboundHandlerAdapter {
	private static Logger logger = LoggerFactory.getLogger(HelloClientIntHandler.class);

	// 接收server端的消息,并打印出来
	@Override
	public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
		logger.info("HelloClientIntHandler.channelRead");
		ByteBuf result = (ByteBuf) msg;
		byte[] result1 = new byte[result.readableBytes()];
		result.readBytes(result1);
		System.out.println("Server said:" + new String(result1));
		result.release();
	}

	// 连接成功后,向server发送消息
	@Override
	public void channelActive(ChannelHandlerContext ctx) throws Exception {
		logger.info("HelloClientIntHandler.channelActive");
		String msg = "Are you ok?";
		ByteBuf encoded = ctx.alloc().buffer(4 * msg.length());
		encoded.writeBytes(msg.getBytes());
		ctx.write(encoded);
		ctx.flush();
	}
}

通过上面简单的实例可以发现:

1、在没有任何encoder、decoder的情况下,Netty发送接收数据都是按照ByteBuf的形式,其它形式都是不合法的。

2、接收发送数据操作都是通过handler实现的,handler在netty中占据了非常重要的位置。

3、netty的handler是基于事件触发的,例如当client连接server成功后,client中的HelloClientIntHandler的channelActive方法会自动调用。


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