Linux输入子系统:输入设备编程指南 -- input-programming.txt .

Programming input drivers
~~~~~~~~~~~~~~~~~~~~~~~~~

1. Creating an input device driver
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.0 The simplest example
~~~~~~~~~~~~~~~~~~~~~~~~

Here comes a very simple example of an input device driver. The device has  just one button and the button is accessible at i/o port BUTTON_PORT. When pressed or released a BUTTON_IRQ happens. The driver could look like:

#include <linux/input.h>
#include <linux/module.h>
#include <linux/init.h> 

#include <asm/irq.h>
#include <asm/io.h>

static struct input_dev *button_dev;

static irqreturn_t button_interrupt(int irq, void *dummy)
{
	input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1);
	input_sync(button_dev);
	return IRQ_HANDLED;
}

static int __init button_init(void)
{
	int error;

	// 为BUTTON申请中断
	if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
                printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
                return -EBUSY;
        }
	// 分配一个input_dev结构体
	button_dev = input_allocate_device();
	if (!button_dev) {
		printk(KERN_ERR "button.c: Not enough memory\n");
		error = -ENOMEM;
		goto err_free_irq;
	}
	// 设置事件类型
	// set_bit(EV_KEY, button_dev.evbit);
	// set_bit(BTN_0, button_dev.keybit);
	button_dev->evbit[0] = BIT_MASK(EV_KEY);
	button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0);

	// 注册设备
	error = input_register_device(button_dev);
	if (error) {
		printk(KERN_ERR "button.c: Failed to register device\n");
		goto err_free_dev;
	}

	return 0;

 err_free_dev:
	input_free_device(button_dev);
 err_free_irq:
	free_irq(BUTTON_IRQ, button_interrupt);
	return error;
}

static void __exit button_exit(void)
{
    input_unregister_device(button_dev);
	free_irq(BUTTON_IRQ, button_interrupt);
}

module_init(button_init);
module_exit(button_exit);

1.1 What the example does
~~~~~~~~~~~~~~~~~~~~~~~~~

First it has to include the <linux/input.h> file, which interfaces to the input subsystem. This provides all the definitions needed.

In the _init function, which is called either upon module load or when booting the kernel, it grabs the required resources (it should also check for the presence of the device).

Then it allocates a new input device structure with input_allocate_device() and sets up input bitfields. This way the device driver tells the other parts of the input systems what it is - what events can be generated or
accepted by this input device. Our example device can only generate EV_KEY type events, and from those only BTN_0 event code. Thus we only set these two bits. We could have used

<span style="font-size:18px;"> set_bit(EV_KEY, button_dev.evbit);
 set_bit(BTN_0, button_dev.keybit);</span>

as well, but with more than single bits the first approach tends to be shorter.Then the example driver registers the input device structure by calling

<span style="font-size:18px;">input_register_device(&button_dev);
</span>

 This adds the button_dev structure to linked lists of the input driver and calls device handler modules _connect functions to tell them a new input device has appeared. input_register_device() may sleep and therefore must not be called from an interrupt or with a spinlock held.

While in use, the only used function of the driver is

<span style="font-size:18px;">button_interrupt()
</span>

 which upon every interrupt from the button checks its state and reports it via the  input_report_key() call to the input system. There is no need to check whether the interrupt routine isn't reporting two same value events (press, press for example) to
the input system, because the input_report_* functions check that themselves.

(注:中断服务程序不必检查它是否会给input子系统报告value重复的事件(例如:按下,按下)。因为input_report_*函数自己会对此进行检查。)

Then there is the

 <span style="font-size:18px;">input_sync()</span>

call to tell those who receive the events that we've sent a complete report.This doesn't seem important in the one button case, but is quite important for for example mouse movement, where you don't want the X and Y values to be interpreted separately, because that'd result in a different movement.

 

1.2 dev->open() and dev->close()
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In case the driver has to repeatedly poll the device, because it doesn't have an interrupt coming from it and the polling is too expensive to be done all the time, or if the device uses a valuable resource (eg. interrupt), it can use the open and close callback to know when it can stop polling or release the interrupt and when it must resume polling or grab the interrupt again. To do that, we would add this to our example driver:

( 当驱动因为设备没有提供中断能力时,它需要不停地查询设备的状态,但是如果一直进行这个查询显得有点浪费。有时设备需要使用一些有价值的资源(例如中断)。这时,我们可以使用open和close回调函数来实现动态地停止查询和释放中断和决定何时再次恢复查询和获取中断。要实现这一功能,我们的例子驱动需要添加以下代码)

static int button_open(struct input_dev *dev)
{
	if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
                printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
                return -EBUSY;
        }

        return 0;
}

static void button_close(struct input_dev *dev)
{
        free_irq(IRQ_AMIGA_VERTB, button_interrupt);
}

static int __init button_init(void)
{
	...
	button_dev->open = button_open;
	button_dev->close = button_close;
	...
}

Note that input core keeps track of number of users for the device and makes sure that dev->open() is called only when the first user connects to the device and that dev->close() is called when the very last user disconnects. Calls to both callbacks are serialized. (input核心会保持设备的使用计数来保证dev->open()只有当第一个用户连接该设备时才被调用)

The open() callback should return a 0 in case of success or any nonzero value in case of failure. The close() callback (which is void) must always succeed. ( open() 调用成功返回0 )

1.3 Basic event types
~~~~~~~~~~~~~~~~~~~~~

The most simple event type is EV_KEY, which is used for keys and buttons. It's reported to the input system via:

 input_report_key(struct input_dev *dev, int code, int value)

See linux/input.h for the allowable values of code (from 0 to KEY_MAX). Value is interpreted as a truth value, ie any nonzero value means key pressed, zero value means key released. The input code generates events only in case the value is different from before.

(linux/input.h定义了该类型可用的values和code (从0 到 KEY_MAX)。Value被解释为真假值,也就是任何非0值意味着键被按下,0则意味着键被松开。input子系统的代码只有当value的值和之前的值不同时才会生成一次事件。)

In addition to EV_KEY, there are two more basic event types: EV_REL and EV_ABS. They are used for relative and absolute values supplied by the device. A relative value may be for example a mouse movement in the X axis.
The mouse reports it as a relative difference from the last position, because it doesn't have any absolute coordinate system to work in. Absolute events are namely for joysticks and digitizers - devices that do work in an absolute coordinate systems.

Having the device report EV_REL buttons is as simple as with EV_KEY, simply set the corresponding bits and call the

 input_report_rel(struct input_dev *dev, int code, int value)

function. Events are generated only for nonzero value.

However EV_ABS requires a little special care. Before calling input_register_device, you have to fill additional fields in the input_dev struct for each absolute axis your device has. If our button device had also the ABS_X axis:

 button_dev.absmin[ABS_X] = 0;
 button_dev.absmax[ABS_X] = 255;
 button_dev.absfuzz[ABS_X] = 4;
 button_dev.absflat[ABS_X] = 8;

Or, you can just say:

 input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8);

This setting would be appropriate for a joystick X axis, with the minimum of 0, maximum of 255 (which the joystick *must* be able to reach, no problem if it sometimes reports more, but it must be able to always reach the min and max values), with noise in the data up to +- 4, and with a center flat position of size 8.

If you don't need absfuzz and absflat, you can set them to zero, which mean that the thing is precise and always returns to exactly the center position (if it has any).

(上述设置适合于一个游系操纵杆设备,它有一个X轴,最小值是0,最大值是255(这表明它必须能提供的范围,偶尔上报超出该范围也不会有问题,但它必须要能达到最大和最小值,它的噪声范围是+-4,并且有一个大小是8的中心点。如果你不需要absfuzz和absflat,你可以把它们设置为0,这意味着它是绝对准确的并总是返回正中心位置(如果他有的话))

1.4 BITS_TO_LONGS(), BIT_WORD(), BIT_MASK()
~~~~~~~~~~~~~~~~~~~~~~~~~~

These three macros from bitops.h help some bitfield computations:

<span style="font-size:24px;">BITS_TO_LONGS(x) // 返回x位的位域数组需要多少个long类型来组成。
BIT_WORD(x)      // 返回位域数组中第x位所对应的按long为单位的索引。
BIT_MASK(x)      // 返回位x对应的long型的mask值</span>

1.5 The id* and name fields
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The dev->name should be set before registering the input device by the input device driver. It's a string like 'Generic button device' containing a user friendly name of the device.

The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID of the device. The bus IDs are defined in input.h. The vendor and device ids are defined in pci_ids.h, usb_ids.h and similar include files. These fields should be set by the input device driver before registering it.

The idtype field can be used for specific information for the input device driver.

The id and name fields can be passed to userland via the evdev interface.

1.6 The keycode, keycodemax, keycodesize fields
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

These three fields should be used by input devices that have dense keymaps.The keycode is an array used to map from scancodes to input system keycodes. The keycode max should contain the size of the array and keycodesize the size of each entry in it (in bytes).

Userspace can query and alter current scancode to keycode mappings using EVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface. When a device has all 3 aforementioned fields filled in, the driver may rely on kernel's default implementation of setting and querying keycode mappings.

1.7 dev->getkeycode() and dev->setkeycode()
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
getkeycode() and setkeycode() callbacks allow drivers to override default keycode/keycodesize/keycodemax mapping mechanism provided by input core and implement sparse keycode maps.

1.8 Key autorepeat (按键repeat)
~~~~~~~~~~~~~~~~~~

... is simple. It is handled by the input.c module. Hardware autorepeat is not used, because it's not present in many devices and even where it is present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable autorepeat for your device, just set EV_REP in dev->evbit. All will be handled by the input system.

(很简单,它由input.c模块处理。硬件autorepeat没有被使用,因为很多设备不存在该功能,而且就算存在该功能,有时候也不正常(例如,Toshiba笔记本中的键盘)。要使能你的设备的autorepeat功能,只要设置dev->evbit中的EV_REP位即可,其它的事情都有输入子系统处理。)

1.9 Other event types, handling output events
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The other event types up to now are:

EV_LED - used for the keyboard LEDs.
EV_SND - used for keyboard beeps.

They are very similar to for example key events, but they go in the other direction - from the system to the input device driver. If your input device driver can handle these events, it has to set the respective bits in evbit,
*and* also the callback routine:

<span style="font-size:18px;">button_dev->event = button_event;

int button_event(struct input_dev *dev, unsigned int type, unsigned int code, int value);
{
 if (type == EV_SND && code == SND_BELL) {
  outb(value, BUTTON_BELL);
  return 0;
 }
 return -1;
}

</span>

This callback routine can be called from an interrupt or a BH (although that isn't a rule), and thus must not sleep, and must not take too long to finish.

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