已经可以通过改变摄像机来旋转场景了,现在我想尝试下鼠标经过的高亮显示
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title></title>
<!--引入Three.js-->
<script src="../build/three.min.js"></script>
<script type="text/javascript">
//开启Three.js渲染器
var renderer; //声明全局变量(对象)
var projector, mouse = { x: 0, y: 0 }, INTERSECTED;
function initThree() {
width = document.getElementById('canvas3d').clientWidth; //获取画布「canvas3d」的宽
height = document.getElementById('canvas3d').clientHeight; //获取画布「canvas3d」的高
renderer = new THREE.WebGLRenderer({ antialias: true }); //生成渲染器对象(属性:抗锯齿效果为设置有效)
renderer.setSize(width, height); //指定渲染器的高宽(和画布框大小一致)