ffmpeg 教程3,播放声音,SDL2.0,FFmpeg 2.4
龚希鹏 2014.10.1 章原创,转载请注明出处
#include "stdafx.h"
#include "stdafx.h"
#include <Windows.h>
#pragma warning( disable : 4312 )
#pragma warning( disable : 4244 )
#pragma warning( disable : 4311 )
#ifdef __cplusplus
extern "C" {
#endif
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/avutil.h>
#include <libswscale/swscale.h>
#include <SDL/SDL.h>
#include <SDL/SDL_video.h> // SDL
#include <SDL/SDL_thread.h> // SDL
#ifdef __cplusplus
}
#endif
#pragma comment( lib, "libgcc.a")
#pragma comment( lib, "libmingwex.a")
#pragma comment( lib, "libcoldname.a")
#pragma comment( lib, "libavcodec.a")
#pragma comment( lib, "libavformat.a")
#pragma comment( lib, "libavutil.a")
#pragma comment( lib, "libswscale.a")
#pragma comment( lib, "libz.a")
#pragma comment( lib, "libfaac.a")
#pragma comment( lib, "libgsm.a")
#pragma comment( lib, "libmp3lame.a")
#pragma comment( lib, "libogg.a")
#pragma comment( lib, "libspeex.a")
#pragma comment( lib, "libtheora.a")
#pragma comment( lib, "libvorbis.a")
#pragma comment( lib, "libvorbisenc.a")
#pragma comment( lib, "libx264.a")
#pragma comment( lib, "xvidcore.a")
#pragma comment( lib, "wsock32.lib")
#pragma comment( lib, "vfw32.lib")
#pragma comment( lib, "sdl2main.lib")
#pragma comment( lib, "sdl2.lib")
#pragma comment(lib, "winmm.lib ")
#pragma comment(lib,"Version.lib")
#pragma comment(lib,"imm32.lib")
#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif
#define SDL_AUDIO_BUFFER_SIZE 1024
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
PacketQueue audioq;
int quit = 0;
void packet_queue_init(PacketQueue *q) {
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
AVPacketList *pkt1;
if(av_dup_packet(pkt) < 0) {
return -1;
}
pkt1 = (AVPacketList *)av_malloc(sizeof(AVPacketList));
if (!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
{
AVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for(;;) {
if(quit) {
ret = -1;
break;
}
pkt1 = q->first_pkt;
if (pkt1) {
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
int audio_decode_frame(AVCodecContext *aCodecCtx, uint8_t *audio_buf, int buf_size) {
static AVPacket pkt;
static uint8_t *audio_pkt_data = NULL;
static int audio_pkt_size = 0;
int len1, data_size;
for(;;) {
while(audio_pkt_size > 0) {
data_size = buf_size;
len1 = avcodec_decode_audio3(aCodecCtx, (int16_t *)audio_buf, &data_size, &pkt);
//原来这个函数已经过时,新的ffpeg应当使用avcodec_decode_audio3
//len1 = avcodec_decode_audio2(aCodecCtx, (int16_t *)audio_buf, &data_size, audio_pkt_data, audio_pkt_size);
if(len1 < 0) {
/* if error, skip frame */
audio_pkt_size = 0;
break;
}
audio_pkt_data += len1;
audio_pkt_size -= len1;
if(data_size <= 0) {
/* No data yet, get more frames */
continue;
}
/* We have data, return it and come back for more later */
return data_size;
}
if(pkt.data)
av_free_packet(&pkt);
if(quit) {
return -1;
}
if(packet_queue_get(&audioq, &pkt, 1) < 0) {
return -1;
}
audio_pkt_data = pkt.data;
audio_pkt_size = pkt.size;
}
}
void audio_callback(void *userdata, Uint8 *stream, int len) {
AVCodecContext *aCodecCtx = (AVCodecContext *)userdata;
int len1, audio_size;
static uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
static unsigned int audio_buf_size = 0;
static unsigned int audio_buf_index = 0;
//这个为SDL2.0增加 ,gongxp 2014注释
SDL_memset(stream, 0, len);
while(len > 0) {
if(audio_buf_index >= audio_buf_size) {
/* We have already sent all our data; get more */
audio_size = audio_decode_frame(aCodecCtx, audio_buf, sizeof(audio_buf));
if(audio_size < 0) {
/* If error, output silence */
audio_buf_size = 1024; // arbitrary?
memset(audio_buf, 0, audio_buf_size);
} else {
audio_buf_size = audio_size;
}
audio_buf_index = 0;
}
len1 = audio_buf_size - audio_buf_index;
if(len1 > len)
len1 = len;
memcpy(stream, (uint8_t *)audio_buf + audio_buf_index, len1);
len -= len1;
stream += len1;
audio_buf_index += len1;
}
}
int _tmain(int argc, _TCHAR* argv[])
{
AVFormatContext *pFormatCtx = NULL;
int i, videoStream, audioStream,iret;
AVCodecContext *pCodecCtx = NULL;
AVCodec *pCodec = NULL;
AVFrame *pFrame = NULL;
AVFrame *pFrameYUV = NULL;
AVPacket packet;
int frameFinished;
//float aspect_ratio;
int numBytes;
uint8_t *buffer;
struct SwsContext *sws_ctx = NULL;
AVCodecContext *aCodecCtx = NULL;
AVCodec *aCodec = NULL;
SDL_Texture *bmp = NULL;
SDL_Window *screen = NULL;
SDL_Rect rect;
SDL_Event event;
SDL_AudioSpec wanted_spec, spec;
if(argc < 2) {
fprintf(stderr, "Usage: test <file>\n");
exit(1);
}
av_register_all();
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
exit(1);
}
//打开视频
if(avformat_open_input(&pFormatCtx, argv[1], NULL, NULL)!=0)return -1; // 打开视频文件失败
if(av_find_stream_info(pFormatCtx)<0)return -1; // Couldn't find stream information
//打印标准的转储信息
av_dump_format(pFormatCtx, 0, argv[1], 0);
videoStream=-1;
audioStream=-1;
for(i=0; i<(int)pFormatCtx->nb_streams; i++) {
if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO && videoStream < 0) {
videoStream=i;
}
if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO &&audioStream < 0) {
audioStream=i;
}
}
if(videoStream==-1)return -1;
if(audioStream==-1)return -1;
aCodecCtx=pFormatCtx->streams[audioStream]->codec;
// 设置音频设置编码信息
wanted_spec.freq = aCodecCtx->sample_rate;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = aCodecCtx->channels;
wanted_spec.silence = 0;
wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = aCodecCtx;
if(SDL_OpenAudio(&wanted_spec, &spec) < 0) {
fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
return -1;
}
aCodec = avcodec_find_decoder(aCodecCtx->codec_id);
if(!aCodec) {
fprintf(stderr, "Unsupported codec!\n");
return -1;
}
avcodec_open(aCodecCtx, aCodec);
// audio_st = pFormatCtx->streams[index]
packet_queue_init(&audioq);
SDL_PauseAudio(0);
// Get a pointer to the codec context for the video stream
pCodecCtx=pFormatCtx->streams[videoStream]->codec;
// Find the decoder for the video stream
pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
if(pCodec==NULL) {
fprintf(stderr, "Unsupported codec!\n");
return -1; // Codec not found
}
// Open codec
if(avcodec_open(pCodecCtx, pCodec)<0)
return -1; // Could not open codec
// Allocate video frame
pFrame=avcodec_alloc_frame();
pFrameYUV = avcodec_alloc_frame();
if(pFrameYUV==NULL)return -1;
int screen_w = pCodecCtx->width;
int screen_h = pCodecCtx->height;
screen = SDL_CreateWindow("Simplest ffmpeg player's Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_w, screen_h,SDL_WINDOW_OPENGL);
//screen = SDL_CreateWindow("My Game Window",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,pCodecCtx->width, pCodecCtx->height,SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL);
SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, 0);
if(!screen) {
fprintf(stderr, "SDL: could not set video mode - exiting\n");
exit(1);
}
//bmp = SDL_CreateTexture(renderer,SDL_PIXELFORMAT_YV12,SDL_TEXTUREACCESS_STREAMING,pCodecCtx->width,pCodecCtx->height);//如果使用这个SDL_PIXELFORMAT_YV12,显示颜色失真!
bmp = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING,pCodecCtx->width,pCodecCtx->height);
//用于保存显示到SDL
sws_ctx = sws_getContext(pCodecCtx->width,pCodecCtx->height, pCodecCtx->pix_fmt,pCodecCtx->width,pCodecCtx->height,PIX_FMT_YUV420P,SWS_BILINEAR,NULL,NULL,NULL);
确定所需的缓冲区大小和分配缓冲区,用于显示到SDL的
numBytes = avpicture_get_size(PIX_FMT_YUV420P, pCodecCtx->width,pCodecCtx->height);
buffer=(uint8_t *)av_malloc(numBytes*sizeof(uint8_t));
// Assign appropriate parts of buffer to image planes in pFrameRGB
// Note that pFrameRGB is an AVFrame, but AVFrame is a superset of AVPicture
//分配适当的部分缓冲给在pFrameRGB中的图像平面,请注意,pFrameRGB 是一个AVFrame,但AVFrame却是AVPicture的超集,用于显示到SDL
avpicture_fill((AVPicture *)pFrameYUV, buffer, PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height);
i=0;
rect.x = 0;
rect.y = 0;
rect.w = pCodecCtx->width;
rect.h = pCodecCtx->height;
while(av_read_frame(pFormatCtx, &packet)>=0) {
// Is this a packet from the video stream?
if(packet.stream_index==videoStream) {
// Decode video frame
iret = avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished,&packet);
if(iret < 0){
printf("Decode Error.(解码错误)\n");
return -1;
}
// 成功获得了视频帧?
if(frameFinished) {
// 将图像从原生格式转换成为目标格式
sws_scale(sws_ctx,(uint8_t const * const *)pFrame->data,pFrame->linesize, 0,pCodecCtx->height, pFrameYUV->data,pFrameYUV->linesize);
//送到SDL2.0中显示,和SDL1.0明显不同!
SDL_UpdateTexture( bmp, &rect, pFrameYUV->data[0], pFrameYUV->linesize[0] );
SDL_RenderClear( renderer );
SDL_RenderCopy( renderer, bmp, &rect, &rect );
SDL_RenderPresent( renderer );
}
}
else if(packet.stream_index==audioStream) {
packet_queue_put(&audioq, &packet);
} else {
av_free_packet(&packet);
}
// Free the packet that was allocated by av_read_frame
SDL_PollEvent(&event);
switch(event.type) {
case SDL_QUIT:
quit = 1;
SDL_Quit();
exit(0);
break;
default:
break;
}
}
// Free the YUV frame
av_free(pFrame);
// Close the codec
avcodec_close(pCodecCtx);
// Close the video file
av_close_input_file(pFormatCtx);
return 0;
}