FFMPEG教程3_播放声音(使用2014年新SDK重新整理编译通过)

ffmpeg 教程3,播放声音,SDL2.0,FFmpeg 2.4
龚希鹏 2014.10.1 章原创,转载请注明出处


#include "stdafx.h"
#include "stdafx.h"
#include <Windows.h>

#pragma warning( disable : 4312 ) 
#pragma warning( disable : 4244 ) 
#pragma warning( disable : 4311 ) 


#ifdef  __cplusplus  
extern "C" {  
#endif  
#include <libavcodec/avcodec.h>  
#include <libavformat/avformat.h>  
#include <libavutil/avutil.h>  
#include <libswscale/swscale.h>  
#include <SDL/SDL.h>  
#include <SDL/SDL_video.h>      // SDL
#include <SDL/SDL_thread.h>      // SDL

#ifdef __cplusplus  
}  
#endif  

#pragma comment( lib, "libgcc.a")  
#pragma comment( lib, "libmingwex.a")  
#pragma comment( lib, "libcoldname.a")  
#pragma comment( lib, "libavcodec.a")  
#pragma comment( lib, "libavformat.a")  
#pragma comment( lib, "libavutil.a")  
#pragma comment( lib, "libswscale.a")  
#pragma comment( lib, "libz.a")  
#pragma comment( lib, "libfaac.a")  
#pragma comment( lib, "libgsm.a")  
#pragma comment( lib, "libmp3lame.a")  
#pragma comment( lib, "libogg.a")  
#pragma comment( lib, "libspeex.a")  
#pragma comment( lib, "libtheora.a")  
#pragma comment( lib, "libvorbis.a")  
#pragma comment( lib, "libvorbisenc.a")  
#pragma comment( lib, "libx264.a")  
#pragma comment( lib, "xvidcore.a") 
#pragma comment( lib, "wsock32.lib")  
#pragma comment( lib, "vfw32.lib")   


#pragma comment( lib, "sdl2main.lib")  
#pragma comment( lib, "sdl2.lib")   
#pragma   comment(lib, "winmm.lib ")
#pragma	  comment(lib,"Version.lib") 
#pragma	  comment(lib,"imm32.lib") 

#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif

#define SDL_AUDIO_BUFFER_SIZE 1024

typedef struct PacketQueue {
  AVPacketList *first_pkt, *last_pkt;
  int nb_packets;
  int size;
  SDL_mutex *mutex;
  SDL_cond *cond;
} PacketQueue;

PacketQueue audioq;

int quit = 0;

void packet_queue_init(PacketQueue *q) {
  memset(q, 0, sizeof(PacketQueue));
  q->mutex = SDL_CreateMutex();
  q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {

  AVPacketList *pkt1;
  if(av_dup_packet(pkt) < 0) {
    return -1;
  }
  pkt1 = (AVPacketList *)av_malloc(sizeof(AVPacketList));
  if (!pkt1)
    return -1;
  pkt1->pkt = *pkt;
  pkt1->next = NULL;
  
  
  SDL_LockMutex(q->mutex);
  
  if (!q->last_pkt)
    q->first_pkt = pkt1;
  else
    q->last_pkt->next = pkt1;
  q->last_pkt = pkt1;
  q->nb_packets++;
  q->size += pkt1->pkt.size;
  SDL_CondSignal(q->cond);
  
  SDL_UnlockMutex(q->mutex);
  return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
{
  AVPacketList *pkt1;
  int ret;
  
  SDL_LockMutex(q->mutex);
  
  for(;;) {
    
    if(quit) {
      ret = -1;
      break;
    }

    pkt1 = q->first_pkt;
    if (pkt1) {
      q->first_pkt = pkt1->next;
      if (!q->first_pkt)
	q->last_pkt = NULL;
      q->nb_packets--;
      q->size -= pkt1->pkt.size;
      *pkt = pkt1->pkt;
      av_free(pkt1);
      ret = 1;
      break;
    } else if (!block) {
      ret = 0;
      break;
    } else {
      SDL_CondWait(q->cond, q->mutex);
    }
  }
  SDL_UnlockMutex(q->mutex);
  return ret;
}

int audio_decode_frame(AVCodecContext *aCodecCtx, uint8_t *audio_buf, int buf_size) {

  static AVPacket pkt;
  static uint8_t *audio_pkt_data = NULL;
  static int audio_pkt_size = 0;

  int len1, data_size;

  for(;;) {
    while(audio_pkt_size > 0) {
      data_size = buf_size;
	  len1 = avcodec_decode_audio3(aCodecCtx, (int16_t *)audio_buf, &data_size, &pkt);
	  //原来这个函数已经过时,新的ffpeg应当使用avcodec_decode_audio3
	  //len1 = avcodec_decode_audio2(aCodecCtx, (int16_t *)audio_buf, &data_size, audio_pkt_data, audio_pkt_size);
      if(len1 < 0) {
	/* if error, skip frame */
	audio_pkt_size = 0;
	break;
      }
      audio_pkt_data += len1;
      audio_pkt_size -= len1;
      if(data_size <= 0) {
	/* No data yet, get more frames */
	continue;
      }
      /* We have data, return it and come back for more later */
      return data_size;
    }
    if(pkt.data)
      av_free_packet(&pkt);

    if(quit) {
      return -1;
    }

    if(packet_queue_get(&audioq, &pkt, 1) < 0) {
      return -1;
    }
    audio_pkt_data = pkt.data;
    audio_pkt_size = pkt.size;
  }
}

void audio_callback(void *userdata, Uint8 *stream, int len) {

  AVCodecContext *aCodecCtx = (AVCodecContext *)userdata;
  int len1, audio_size;

  static uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
  static unsigned int audio_buf_size = 0;
  static unsigned int audio_buf_index = 0;
   
  //这个为SDL2.0增加 ,gongxp 2014注释
  SDL_memset(stream, 0, len);  

  while(len > 0) {
    if(audio_buf_index >= audio_buf_size) {
      /* We have already sent all our data; get more */
      audio_size = audio_decode_frame(aCodecCtx, audio_buf, sizeof(audio_buf));
      if(audio_size < 0) {
	/* If error, output silence */
	audio_buf_size = 1024; // arbitrary?
	memset(audio_buf, 0, audio_buf_size);
      } else {
	audio_buf_size = audio_size;
      }
      audio_buf_index = 0;
    }
    len1 = audio_buf_size - audio_buf_index;
    if(len1 > len)
      len1 = len;
    memcpy(stream, (uint8_t *)audio_buf + audio_buf_index, len1);
    len -= len1;
    stream += len1;
    audio_buf_index += len1;
  }
}

int _tmain(int argc, _TCHAR* argv[])
{
  AVFormatContext *pFormatCtx = NULL;
  int             i, videoStream, audioStream,iret;
  AVCodecContext  *pCodecCtx = NULL;
  AVCodec         *pCodec = NULL;
  AVFrame         *pFrame = NULL; 
  AVFrame		  *pFrameYUV = NULL;
  AVPacket        packet;
  int             frameFinished;
  //float           aspect_ratio;
  int             numBytes;
  uint8_t         *buffer;
  struct SwsContext *sws_ctx = NULL;
  AVCodecContext  *aCodecCtx = NULL;
  AVCodec         *aCodec = NULL;

  SDL_Texture    *bmp = NULL;
  SDL_Window     *screen = NULL;
  SDL_Rect        rect;
  SDL_Event       event;

  SDL_AudioSpec   wanted_spec, spec;



  if(argc < 2) {
    fprintf(stderr, "Usage: test <file>\n");
    exit(1);
  }
  av_register_all();
  
  if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
    fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
    exit(1);
  }
  	//打开视频
  if(avformat_open_input(&pFormatCtx, argv[1], NULL, NULL)!=0)return -1; // 打开视频文件失败
  if(av_find_stream_info(pFormatCtx)<0)return -1; // Couldn't find stream information
  
  //打印标准的转储信息 
  av_dump_format(pFormatCtx, 0, argv[1], 0);
  
  videoStream=-1;
  audioStream=-1;
  for(i=0; i<(int)pFormatCtx->nb_streams; i++) {
    if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO && videoStream < 0) {
      videoStream=i;
    }
    if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO &&audioStream < 0) {
      audioStream=i;
    }
  }
  if(videoStream==-1)return -1; 
  if(audioStream==-1)return -1;
   
  aCodecCtx=pFormatCtx->streams[audioStream]->codec;
  // 设置音频设置编码信息
  wanted_spec.freq = aCodecCtx->sample_rate;
  wanted_spec.format = AUDIO_S16SYS;
  wanted_spec.channels = aCodecCtx->channels;
  wanted_spec.silence = 0;
  wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
  wanted_spec.callback = audio_callback;
  wanted_spec.userdata = aCodecCtx;
  
  if(SDL_OpenAudio(&wanted_spec, &spec) < 0) {
    fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
    return -1;
  }
  aCodec = avcodec_find_decoder(aCodecCtx->codec_id);
  if(!aCodec) {
    fprintf(stderr, "Unsupported codec!\n");
    return -1;
  }
  avcodec_open(aCodecCtx, aCodec);

  // audio_st = pFormatCtx->streams[index]
  packet_queue_init(&audioq);
  SDL_PauseAudio(0);

  // Get a pointer to the codec context for the video stream
  pCodecCtx=pFormatCtx->streams[videoStream]->codec;
  
  // Find the decoder for the video stream
  pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
  if(pCodec==NULL) {
    fprintf(stderr, "Unsupported codec!\n");
    return -1; // Codec not found
  }
  // Open codec
  if(avcodec_open(pCodecCtx, pCodec)<0)
    return -1; // Could not open codec
  
  // Allocate video frame
  pFrame=avcodec_alloc_frame();

  pFrameYUV = avcodec_alloc_frame();
  if(pFrameYUV==NULL)return -1;

  int screen_w = pCodecCtx->width;  
  int screen_h = pCodecCtx->height;  
  screen = SDL_CreateWindow("Simplest ffmpeg player's Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_w, screen_h,SDL_WINDOW_OPENGL);  
  //screen = SDL_CreateWindow("My Game Window",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,pCodecCtx->width,  pCodecCtx->height,SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL);
  SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, 0);
  if(!screen) {
	  fprintf(stderr, "SDL: could not set video mode - exiting\n");
	  exit(1);
  }
  //bmp = SDL_CreateTexture(renderer,SDL_PIXELFORMAT_YV12,SDL_TEXTUREACCESS_STREAMING,pCodecCtx->width,pCodecCtx->height);//如果使用这个SDL_PIXELFORMAT_YV12,显示颜色失真!
  bmp = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING,pCodecCtx->width,pCodecCtx->height);    
  //用于保存显示到SDL
  sws_ctx = sws_getContext(pCodecCtx->width,pCodecCtx->height, pCodecCtx->pix_fmt,pCodecCtx->width,pCodecCtx->height,PIX_FMT_YUV420P,SWS_BILINEAR,NULL,NULL,NULL);

  确定所需的缓冲区大小和分配缓冲区,用于显示到SDL的
  numBytes = avpicture_get_size(PIX_FMT_YUV420P, pCodecCtx->width,pCodecCtx->height);
  buffer=(uint8_t *)av_malloc(numBytes*sizeof(uint8_t));

  // Assign appropriate parts of buffer to image planes in pFrameRGB 
  // Note that pFrameRGB is an AVFrame, but AVFrame is a superset of AVPicture
  //分配适当的部分缓冲给在pFrameRGB中的图像平面,请注意,pFrameRGB 是一个AVFrame,但AVFrame却是AVPicture的超集,用于显示到SDL
  avpicture_fill((AVPicture *)pFrameYUV, buffer, PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height);

  i=0;
  rect.x = 0;
  rect.y = 0;
  rect.w = pCodecCtx->width;
  rect.h = pCodecCtx->height;

  while(av_read_frame(pFormatCtx, &packet)>=0) {
	  // Is this a packet from the video stream?
	  if(packet.stream_index==videoStream) {
		  // Decode video frame
		  iret = avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished,&packet);
		  if(iret < 0){
			  printf("Decode Error.(解码错误)\n");
			  return -1;
		  }
		  // 成功获得了视频帧?
		  if(frameFinished) {
			  // 将图像从原生格式转换成为目标格式
			  sws_scale(sws_ctx,(uint8_t const * const *)pFrame->data,pFrame->linesize, 0,pCodecCtx->height, pFrameYUV->data,pFrameYUV->linesize);
			  //送到SDL2.0中显示,和SDL1.0明显不同!
			  SDL_UpdateTexture( bmp, &rect, pFrameYUV->data[0], pFrameYUV->linesize[0] );
			  SDL_RenderClear( renderer );
			  SDL_RenderCopy( renderer, bmp, &rect, &rect );
			  SDL_RenderPresent( renderer );
		  }
	  }
	  else if(packet.stream_index==audioStream) {
		  packet_queue_put(&audioq, &packet);
	  } else {
		  av_free_packet(&packet);
	  }
	  // Free the packet that was allocated by av_read_frame
	  SDL_PollEvent(&event);
	  switch(event.type) {
	  case SDL_QUIT:
		  quit = 1;
		  SDL_Quit();
		  exit(0);
		  break;
	  default:
		  break;
	  }
  }

  // Free the YUV frame
  av_free(pFrame);
  
  // Close the codec
  avcodec_close(pCodecCtx);
  
  // Close the video file
  av_close_input_file(pFormatCtx);
  
  return 0;
}





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