- (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay;
--1--
知识点:这个方法是单线程的,也就是说只有当前调用此方法的函数执行完毕后,selector方法才会被调用。
- (void)mainMethod { [self performSelector:@selector(delayMethod) withObject:nil afterDelay:1]; NSLog(@"调用方法==开始"); sleep(5); NSLog(@"调用方法==结束"); } - (void)delayMethod { NSLog(@"执行延迟方法"); } 执行结果(注意log打印的顺序): 调用方法==开始 调用方法==结束 执行延迟方法
实战经验:正因为本方法是一个单线程的,所以有些时候,我们会遇到虽然调用了这个方法,但是不执行的问题。这时,我们需要将原代码改造如下:
改造前代码:无法执行延迟方法
-(void)someMethod { [self performSelector:@selector(labelDidDisappeared:) withObject:label afterDelay:2]; //因为某些原因,不被调用,没有执行 } -(void)labelDidDisappeared:(UILabel *)label { [label removeFromSuperview]; [label release]; }
改造后代码: 可以正常执行延迟方法
-(void)someMethod { //关键 [self performSelectorOnMainThread:@selector(labelWillDisappeared:) withObject:label waitUntilDone:NO]; } -(void)labelWillDisappeared:(UILabel *)label { [self performSelector:@selector(labelDidDisappeared:) withObject:label afterDelay:2]; } -(void)labelDidDisappeared:(UILabel *)label { [label removeFromSuperview]; [label release]; }
知识扩展:以下两个方法均是多线程方法
- (void)performSelectorInBackground:(SEL)aSelector withObject:(id)arg
和
- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait;
参考:http://blog.csdn.net/baxiaxx/article/details/7878338 感谢原作者的无私和奉献!
--2--
知识点:该方法只能接受一个参数。如果需要传递多个参数怎么办呢? 让selector调用的方法接受的参数类型修改为Dictionary类型。
注意:
(1)如果调用的selector不接受参数则,withObject:nil
(2) 通过performSelector:withObjcet:afterDelay调用的方法不能有返回值
知识扩展:performSelector 带多个参数
//第一个试验:带一个参数
- (void) fooOneIput:(NSString*) first {
NSLog(@"Logs %@", first);
}
//然后调用它
[self performSelector:@selector(fooOneInput:) withObject:@"first"];
//第二个试验:带多个参数
- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second {
NSLog(@"Logs %@ then %@", first, second);
}
//然后调用它
[self performSelector:@selector(fooFirstInput:secondInput:) withObject:@"first" withObject:@"second"];
[NSObjectcancelPreviousPerformRequestsWithTarget:selfselector:@selector(xxxx)object:nil];
其他延迟类方法
2.使用类别,用BOLCK执行
[代码]c#/cpp/oc代码:
@implementation NSObject (PerformBlockAfterDelay)
- (void)performBlock:(void (^)(void))block
afterDelay:(NSTimeInterval)delay
{
block = [[block copy] autorelease];
[self performSelector:@selector(fireBlockAfterDelay:)
withObject:block
afterDelay:delay];
}
- (void)fireBlockAfterDelay:(void (^)(void))block {
block();
}
@end
3.使用GCD
[代码]c#/cpp/oc代码:
void RunBlockAfterDelay(NSTimeInterval delay, void (^block)(void))
{
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC*delay),
dispatch_get_current_queue(), block);
}
4.可能是不太好的方法,用animation的completion参数
[代码]c#/cpp/oc代码:
[UIView animateWithDuration:0.0 delay:5.0 options:UIViewAnimationOptionAllowUserInteraction animations:^{
} completion:^(BOOL finished) {
//do stuff here
}];
5.使用NSOperationQueue,在应用程序的下一个主循环执行:
[代码]c#/cpp/oc代码:
[[NSOperationQueue mainQueue] addOperationWithBlock:aBlock];
这个和调用performSelector: with afterDelay of 0.0f等价