performSelector详解

一、基础用法
performSelector响应了OC语言的动态性,延迟到运行时才绑定方法。意味着可以传递一个变量选择器作为参数,向接收方发送指定的消息并返回消息的结果

[obj performSelector:@selector(play)];
[obj performSelector:@selector(play) withObject:@“xx”];
[obj performSelector:@selector(play) withObject:@“xx” withObject:@“ss”];
在主线程执行,并指定是否(waitUntilDone)阻塞此线程
[obj performSelectorOnMainThread:@selector(play) withObject:@“xx” waitUntilDone:YES/NO];
在新的后台线程上调用接收方的方法,此方法在应用程序中创建一个新线程,如果应用程序尚未处于多线程模式,则将其置于多线程模式。
[obj performSelectorInBackground:@selector(play) withObject:@“xx”];

编译阶段并不会去检查方法是否有效存在,只会给出警告:
Undeclared selector ‘'

如果要执行的方法名是动态不确定的一个参数,编译器只会提示说因为当前方法名未知可能会引起内存泄漏相关问题:
[obj performSelector:selector];
PerformSelector may cause a leak because its selector is unknown

二、延迟执行
[obj performSelector:@selector(play) withObject:@“test” afterDela

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- (void)close { // Empty queues. [self emptyQueues]; [partialReadBuffer release]; partialReadBuffer = nil; [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(disconnect) object:nil]; // Close streams. if (theReadStream != NULL) { CFReadStreamSetClient(theReadStream, kCFStreamEventNone, NULL, NULL); CFReadStreamUnscheduleFromRunLoop (theReadStream, theRunLoop, kCFRunLoopDefaultMode); CFReadStreamClose (theReadStream); CFRelease (theReadStream); theReadStream = NULL; } if (theWriteStream != NULL) { CFWriteStreamSetClient(theWriteStream, kCFStreamEventNone, NULL, NULL); CFWriteStreamUnscheduleFromRunLoop (theWriteStream, theRunLoop, kCFRunLoopDefaultMode); CFWriteStreamClose (theWriteStream); CFRelease (theWriteStream); theWriteStream = NULL; } // Close sockets. if (theSocket != NULL) { CFSocketInvalidate (theSocket); CFRelease (theSocket); theSocket = NULL; } if (theSocket6 != NULL) { CFSocketInvalidate (theSocket6); CFRelease (theSocket6); theSocket6 = NULL; } if (theSource != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource, kCFRunLoopDefaultMode); CFRelease (theSource); theSource = NULL; } if (theSource6 != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource6, kCFRunLoopDefaultMode); CFRelease (theSource6); theSource6 = NULL; } theRunLoop = NULL; // If the client has passed the connect/accept method, then the connection has at least begun. // Notify delegate that it is now ending. if (theFlags & kDidPassConnectMethod) { // Delay notification to give him freedom to release without returning here and core-dumping. if ([theDelegate respondsToSelector: @selector(onSocketDidDisconnect:)]) { //[theDelegate performSelector:@selector(onSocketDidDisconnect:) withObject:self afterDelay:0]; [theDelegate onSocketDidDisconnect:self]; } } // Clear flags. theFlags = 0x00; }
06-13

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