xak的专栏

Sometimes when I look at the world, I can see a line behind it.

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Crunch compression of ETC textures

Introduction to Crunch: Compressing DXT textures. Crunch is an open source texture compression library © Richard Geldreich, Jr. and Binomial LLC, ...

2018-01-05 11:33:28

阅读数:208

评论数:0

C#字符串连接消耗

1、Concatenation is the process of appending one string to the end of another string. When you concatenate string literals or string constants by us...

2017-10-13 21:04:33

阅读数:119

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渲染状态改变消耗详情

参考: https://computergraphics.stackexchange.com/questions/37/what-is-the-cost-of-changing-state http://media.steampowered.com/apps/steamdevdays/sl...

2017-08-29 10:53:44

阅读数:218

评论数:0

CommandBuffer.Blit BuiltinRenderTextureType.CameraTarget为空的问题

当使用CommandBuffer来实现后处理的时候,发现cb.Blit(BuiltinRenderTextureType.CameraTarget,...)无效,在FrameDebug中看到传入的_MainTex为Whilte, 原因: 在Forward模式下,默认相机是渲染到BackBuffer...

2017-08-02 11:34:45

阅读数:573

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Animation Compression: Unity 5

Unity 5 is a very popular video game engine on mobile devices and other platforms. Being a state of the art game engine, it supports everything you ...

2017-07-03 21:07:30

阅读数:531

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Lighting Models and BRDF Maps

A Bi-directional Reflectance Distribution Function (BRDF) is a mathematical function that describes how light is reflected when it hits a surface. Th...

2017-03-19 22:46:14

阅读数:325

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Null check not work for GameObject sometimes

Example Code:       void Test(object obj)             {                 if (obj == null) {                     //Something to do                 }   ...

2017-02-10 15:07:18

阅读数:676

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GPU截帧工具备忘

因为系统重装,需要用到GPU截帧工具来分析游戏的时候,瞎折腾了好久。一直以为自己原来用的是Nvidia的工具(因为电脑是Nviadia显卡),下载了多个版本的PerfHUD,不是本身报错,就是游戏启动报错。然后尝试SNight,也是进入到游戏之后,刚显示出HUD的时候,就报错了(尝试其他游戏是正常...

2016-10-23 14:50:09

阅读数:862

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Weird Shader Problem On OpenGLES 3.0

Shader在OpenGLES2.0上显示正常,在OpenGLES3.0上显示异常(Pink) 原因: struct v2f中SV_POSITION的定义放在了另外两个定义之后,似乎当SV_POSITION的定义前面有其他超过(或者等于)两个定义时候,就会出现这样的问题。 解决: 将SV_...

2016-07-20 11:03:13

阅读数:555

评论数:0

Shader Depth Offset [Polygon Offset]

Offset Factor, Units factor Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. units...

2016-07-11 15:19:58

阅读数:2135

评论数:1

Half精度解析

故事开始于Unity Doc中关于Half的进度的解释 Medium precision: half Medium precision floating point value; generally 16 bits (range of –60000 to +60000, with ab...

2016-06-30 21:43:31

阅读数:2935

评论数:1

StaticBatchingUtility.Combine Not Working

There is a requirement for imported meshes to be usable on Combine(): "Read/Write Enabled" flag must be set on mesh import settings.

2016-05-20 15:55:52

阅读数:1234

评论数:0

Serialization Best Practices

Unity Serialization So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures...

2016-03-30 15:57:53

阅读数:529

评论数:0

Change Queue Not Work In Unity Shader

Problem: It seems like there is some sort of bug with shaders / materials regarding render queues. I have shader that is set to be in Geometry+10...

2016-03-19 10:22:02

阅读数:978

评论数:0

Default Access Modifiers (C#)

Short answer: minimum possible access  Long answer: Non-nested types, enumeration and delegate accessibilities (may only have internal or public a...

2016-02-16 09:48:13

阅读数:630

评论数:0

GTA V - Graphics Study

Part 1: Dissecting a Frame http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/ Part 2: LOD and Reflections http://www.adriancour...

2016-01-05 12:25:28

阅读数:601

评论数:0

Edge Padding

http://wiki.polycount.com/wiki/Edge_padding

2015-11-02 16:52:13

阅读数:1080

评论数:0

Mesh Simplification Algorithm

http://research.microsoft.com/en-us/um/people/hoppe/newqem.pdf http://www.melax.com/gdmag.pdf?attredirects=0

2015-10-21 14:18:51

阅读数:769

评论数:0

Unity Terrain Optimze

1、Important Fact Resolution Property: Function: Terrain Width Size of the terrain object in its X axis (in world uni...

2015-10-16 11:06:21

阅读数:1444

评论数:0

Hide Warn Global In Unity

Sometime, The warn info are turn into error msg in unity's console, Although we can find the error msg in the bottom of msg's detail,But when we have...

2015-09-17 21:04:19

阅读数:1167

评论数:0

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