一、保证pos的位置在min,max内
#define FIX_POS(_pos, _min, _max) \
if (_pos < _min) \
_pos = _min; \
else if (_pos > _max) \
_pos = _max; \
用法,保证一个CCSprite在屏幕内。
FIX_POS(ptNext.x, (VisibleRect::left().x+ballSize.width / 2.0), (VisibleRect::right().x - ballSize.width / 2.0));
FIX_POS(ptNext.y, (VisibleRect::bottom().y+ballSize.height / 2.0), (VisibleRect::top().y - ballSize.height / 2.0));
二、设置CCLayer层的onEnter里面设置重力感应。设置了重力感应。如果是PC,没有重力感应,就是用方向键控制。
void xxxLayer::onEnter()
{
CCLayer::onEnter();
setAccelerometerEnabled(true);
}
当重力感应方向变化时候,会调用
void AccelerometerTest::didAccelerate(CCAcceleration* pAccelerationValue)
{
CCPoint ptNow = m_pBall->getPosition();
CCPoint ptTemp = pDir->convertToUI(ptNow);
ptTemp.x += pAccelerationValue->x * 9.81f;
ptTemp.y -= pAccelerationValue->y * 9.81f;
CCPoint ptNext = pDir->convertToGL(ptTemp);
}
pAccelerationValue包含x,y,z三个方向的重力值。
三、removeChild删除子控件不奔溃的处理办法。
void CrashTest::onEnter()
{
ActionManagerTest::onEnter();
CCSprite* child = CCSprite::create(s_pPathGrossini);
child->setPosition( VisibleRect::center() );
addChild(child, 1);
//Sum of all action's duration is 1.5 second.
child->runAction(CCRotateBy::create(1.5f, 90));
child->runAction(CCSequence::create(
CCDelayTime::create(1.4f),
CCFadeOut::create(1.1f),
NULL)
);
//After 1.5 second, self will be removed.
runAction( CCSequence::create(
CCDelayTime::create(1.4f),
CCCallFunc::create(this, callfunc_selector(CrashTest::removeThis)),
NULL)
);
}
void CrashTest::removeThis()
{
m_pParent->removeChild(this, true);
}
四、addAction最后一个参数设为ture暂停动作,然后resumeTarget恢复动作,3秒后执行移动动作。
void PauseTest::onEnter()
{
//
// This test MUST be done in 'onEnter' and not on 'init'
// otherwise the paused action will be resumed at 'onEnter' time
//
ActionManagerTest::onEnter();
CCLabelTTF* l = CCLabelTTF::create("After 5 seconds grossini should move", "Thonburi", 16);
addChild(l);
l->setPosition( ccp(VisibleRect::center().x, VisibleRect::top().y-75) );
//
// Also, this test MUST be done, after [super onEnter]
//
CCSprite* grossini = CCSprite::create(s_pPathGrossini);
addChild(grossini, 0, kTagGrossini);
grossini->setPosition(VisibleRect::center() );
CCAction* action = CCMoveBy::create(1, ccp(150,0));
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getActionManager()->addAction(action, grossini, true);
schedule( schedule_selector(PauseTest::unpause), 3);
}
void PauseTest::unpause(float dt)
{
unschedule( schedule_selector(PauseTest::unpause) );
CCNode* node = getChildByTag( kTagGrossini );
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getActionManager()->resumeTarget(node);
}
五、停止动作stopActionByTag。特别注意的是动作和CCSprite加了标志,比如setTag(kTagSequence)方便以后查找。下面代码是先用getChildByTab(kTagGrossini)获取节点。然后stopActionByTay(kTagSequence);
void RemoveTest::onEnter()
{
ActionManagerTest::onEnter();
CCMoveBy* pMove = CCMoveBy::create(2, ccp(200, 0));
CCCallFunc* pCallback = CCCallFunc::create(this, callfunc_selector(RemoveTest::stopAction));
CCActionInterval* pSequence = CCSequence::create(pMove, pCallback, NULL);
pSequence->setTag(kTagSequence);
CCSprite* pChild = CCSprite::create(s_pPathGrossini);
pChild->setPosition( VisibleRect::center() );
addChild(pChild, 1, kTagGrossini);
pChild->runAction(pSequence);
}
void RemoveTest::stopAction()
{
CCNode* pSprite = getChildByTag(kTagGrossini);
pSprite->stopActionByTag(kTagSequence);
}
六、先暂停动作,然后pauseTager,然后runAction一个动作,这样resumeTager的话,就可以同时执行2个动作了。
void ResumeTest::onEnter()
{
ActionManagerTest::onEnter();
CCSprite* pGrossini = CCSprite::create(s_pPathGrossini);
addChild(pGrossini, 0, kTagGrossini);
pGrossini->setPosition(VisibleRect::center());
pGrossini->runAction(CCScaleBy::create(2, 2));
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getActionManager()->pauseTarget(pGrossini);
pGrossini->runAction(CCRotateBy::create(2, 360));
this->schedule(schedule_selector(ResumeTest::resumeGrossini), 3.0f);
}
void ResumeTest::resumeGrossini(float time)
{
this->unschedule(schedule_selector(ResumeTest::resumeGrossini));
CCNode* pGrossini = getChildByTag(kTagGrossini);
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getActionManager()->resumeTarget(pGrossini);
}
参考资料:cocos2d-x基础知识(四) 简单菜单及坐标系