调用layer的方法setAccelerometerEnabled(true)启用重力感应
添加重力变化监听事件。
auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(xxx::onAcceleration, this));
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
当重力发生变化的时候,会调用 xxx::onAcceleration(Acceleration* acc, Event* event)
acc 包含x,y,z三个方向的重力值(由手机在这3个方向的偏移决定)
利用重力感应实现晃动效果:
static Acceleration lastAcc = *acc;
double x = acc->x - lastAcc.x;
double y = acc->y - lastAcc.y;
double z = acc->z - lastAcc.z;
double offset = x*x + y*y + z*z;
if( offset > 0.01 )
{
struct timeval now;
gettimeofday(&now, NULL);
static long lLastTime = 0;
if( now.tv_sec - lLastTime > 1 )
{
lLastTime = now.tv_sec;
//晃动一次
}
}
lastAcc = *acc;