自定义博客皮肤VIP专享

*博客头图:

格式为PNG、JPG,宽度*高度大于1920*100像素,不超过2MB,主视觉建议放在右侧,请参照线上博客头图

请上传大于1920*100像素的图片!

博客底图:

图片格式为PNG、JPG,不超过1MB,可上下左右平铺至整个背景

栏目图:

图片格式为PNG、JPG,图片宽度*高度为300*38像素,不超过0.5MB

主标题颜色:

RGB颜色,例如:#AFAFAF

Hover:

RGB颜色,例如:#AFAFAF

副标题颜色:

RGB颜色,例如:#AFAFAF

自定义博客皮肤

-+
  • 博客(18)
  • 资源 (18)
  • 问答 (1)
  • 收藏
  • 关注

转载 Unity3D 2D动画插件EasyMotion2D (之十三)BitmapFontRenderer

BitmapFontRendererWhat is BitmapFontRendererBitmapFontRenderer is a component inherited from SpriteRenderer. It can attach character sprites and commit sprites to EasyMotion2D's sprite ren

2013-04-23 17:03:32 891

转载 Unity3D 2D动画插件EasyMotion2D (之十二)BitmapFont

Bitmap FontBitmap Font is a class inherited from UnityEngine.ScriptableObject and store in Sprite Asset file.Bitmap Font asset store all data from a fnt file you imported.EasyMot

2013-04-23 17:02:39 1224

转载 Unity3D 2D动画插件EasyMotion2D (之十一)SpriteAnimationClip Editor

What is SpriteAnimationClip EditorSpriteAnimationClip Editor is a very powerful animation editor in EasyMotion2D.SpriteAnimationClip Editor is easy to learn and use.SpriteAnimati

2013-04-23 17:01:29 1223

转载 Unity3D 2D动画插件EasyMotion2D (之十)SpriteAnimation

What is SpriteAnimationSpriteAnimation is a component inherited from MonoBehaviour. It can play SpriteAnimationClip in scene.How to useSelect the menu item EasyMotion2D > GameObjec

2013-04-23 17:00:37 1920 1

转载 Unity3D 2D动画插件EasyMotion2D (之九)SpriteAnimationClip

SpriteAnimationClip is a class inherited from UnityEngine.ScriptableObject and store all datas of a 2D Skeletal animation。SpriteAnimationClip create and edit by SpriteAnimationClip Editor。

2013-04-23 16:59:48 1234

转载 Unity3D 2D动画插件EasyMotion2D (之八)TileMap Editor

http://em2d.soft-hm.com/wiki/doku.php?id=tilemap_editor

2013-04-23 16:58:03 2388

转载 Unity3D 2D动画插件EasyMotion2D (之七)Atlas Editor

What is Atlas EditorAtlas Editor is a tool use for pack sprites to a big atlas texture in EasyMotion2D.Why use atlasDrawcall batchIn Unity3D if objects have the same materi

2013-04-23 16:56:43 1591

转载 Unity3D 2D动画插件EasyMotion2D (之六)SpriteRenderer

What is SpriteRendererSpriteRenderer is a component inherited from MonoBehaviour. It can attach sprites and commit sprites to EasyMotion2D's sprite rendering pipeline.How to useSelec

2013-04-23 16:55:24 2511

转载 Unity3D 2D动画插件EasyMotion2D (之五)Sprite Splitter

What is Sprite SplitterSprite Splitter is a tool use for split sub sprites from a sprite in EasyMotion2D. In some case, we have a image have lots of sub image. If you want to create sprite from th

2013-04-23 16:54:23 1233

转载 Unity3D 2D动画插件EasyMotion2D (之四)Sprite Editor

What is Sprite EditorSprite Editor is a tool use to edit sprite setting in EasyMotion2D.How to useUse popup menu item “Edit” or double-click on a sprite can open the Sprite Editor.

2013-04-23 16:53:23 1420

转载 Unity3D 2D动画插件EasyMotion2D (之三)Sprite

Sprite is a rendering primitive in EasyMotion2D.Sprite is a class inherited from UnityEngine.ScriptableObject and store in Sprite Asset file.Here is a image list all public data members in inspe

2013-04-23 16:51:37 1402

转载 Unity3D 2D动画插件EasyMotion2D (之二)Sprite Asset Viewer

What is Sprite ViewerSprite Asset Viewer is a sprite manage tool in EasyMotion2D.How to useSelect the menu item EasyMotion2D > Sprite Asset Viewer > Open Window to open the Sprite As

2013-04-23 16:48:03 1624

转载 Unity3D 2D动画插件EasyMotion2D (之一)Getting Start With EasyMotion2D

InstallImport a custom packages from disk or Asset Store.When finish importing the package, a “EasyMotion2D” folder will be in your Project Window.A “EasyMotion2D” option will be

2013-04-23 16:46:29 3339

转载 Unity3D 虚拟摇杆(之二)C#

根据官方虚拟摇杆代码示例JavaScript翻译而成,非插件在移动设备上实现虚拟摇杆功能,使用GUITexture.using UnityEngine;/** * File: MPJoystick.cs * Author: Chris Danielson of (monkeyprism.com) * // USED TO BE: Joystick.js taken fr

2013-04-22 13:56:37 6573 1

原创 Unity3D 虚拟摇杆(之一)

想使用Unity3D在手机上实现虚拟摇杆的功能,通过拖动左侧虚拟摇杆控制人物移动,在手机上运行效果如下: 初始时考虑使用官方Joystick,但是使用GUITexture时与游戏中其他功能冲突.使用官方Joystick的JavaScript版本参考雨松MOMO博客,链接:http://blog.csdn.net/xys289187120/article/details/694106

2013-04-22 13:17:32 11074

转载 Choosing GUI framework for your Unity3D project: EZGUI vs NGUI

The following post might be helpful for those standing on the crossroad which GUI framework to go with in Unity project. Among lots of more or less advanced 3rd party options there are just two whic

2013-04-19 15:23:14 1770 1

转载 things i learned from failing that you can avoid

Like any juicy breakup from our adolescence, entrepreneurs also crawl their way through similar stages of grief when faced with startup failure. It’s been four months since we discontinued work on Bid

2013-04-19 15:20:26 884

原创 Unity3D 2D Toolkit (之一)

正式开始前先说一些废话.1.终于受不了Easymotion的各种突发情况和bug,一次次暗自下决心再也不用它了.说实话他的骨骼动画系统确实节省了不少资源,但是同样伴随各种问题,首先就是版本好久不更新了(Untiy4.**以上的版本会出现问题),自己的插件各版本间都不兼容.还有就是他的depth和挂在相机上的渲染,一不小心就出错,切图会有bug,动画帧元件在真实场景中丢失.更有甚者使用此插件更新

2013-04-19 13:50:34 6524 1

Hidebug_unity调试功能扩展

Hidebug_unity调试功能扩展,一键开关日志,屏幕显示日志,本地文件写入日志.

2016-06-06

界面设计规范

unity界面设计规范,参考多方资料而成

2016-05-31

unity编码规范

unity编码规范,参考多方资料+整理而成

2016-05-31

图片打包算法

零碎图片打包成一张大图来降低资源消耗,文档包含各种图片打包算法,阶乘,耗时..

2015-10-27

Unity3D多人网络

Unity3D多人网络 英文原版教学步骤

2013-06-17

Unity3D 大场景优化

Unity3D 大场景优化 技巧 中文 pdf

2013-06-11

C#编程语言规范(官方原版)

C# 编程语言 规范,官方原版,编程参考.

2013-06-10

C# Socket异步通信(之一)源文件

C# Socket异步通信(之一)源文件

2013-05-15

EasyMotion2D 编码手册

Unity3D 2D动画插件 EasyMotion2D 编码手册

2013-04-24

EasyJoystick 官方编码目录

EasyJoystick 虚拟摇杆 官方编码目录

2013-04-22

EasyJoystick 英文官方教程

EasyJoystick 虚拟摇杆 英文官方教程

2013-04-22

移动互联网2012年度数据报告

移动互联网2012年度数据报告,数据分析.

2013-04-12

2D Toolkit 官方教程翻译

2D Toolkit 官方教程翻译

2013-04-10

TA创建的收藏夹 TA关注的收藏夹

TA关注的人

提示
确定要删除当前文章?
取消 删除