YUV422格式为YV16,YV16的存储方式是3 planer,即先存储所有的y,然后是所有的u,最后是所有的v。
public static int[] YV16ToRGB(byte[] src, int width, int height){
int numOfPixel = width * height;
int positionOfU = numOfPixel;
int positionOfV = numOfPixel/2 + numOfPixel;
int[] rgb = new int[numOfPixel*3];
for(int i=0; i<height; i++){
int startY = i*width;
int step = i*width/2;
int startU = positionOfU + step;
int startV = positionOfV + step;
for(int j = 0; j < width; j++){
int Y = startY + j;
int U = startU + j/2;
int V = startV + j/2;
int index = Y*3;
rgb[index+R] = (int)((src[Y]&0xff) + 1.4075 * ((src[V]&0xff)-128));
rgb[index+G] = (int)((src[Y]&0xff) - 0.3455 * ((src[U]&0xff)-128) - 0.7169*((src[V]&0xff)-128));
rgb[index+B] = (int)((src[Y]&0xff) + 1.779 * ((src[U]&0xff)-128));
}
}
return rgb;
}