指向函数的指针(二)

上一篇介绍了函数指针的基本用法,本篇看一下函数指针的应用。很多时候遇到的都是C函数的callback,下面示例展示C++中使用callback。


模板类,该类拥有2个成员,一个是对象指针,一个是成员函数,成员函数必须无参,无返回值。

struct CallbackAction {
  virtual void Execute() = 0;
  virtual ~CallbackAction() {}
};

template <class OBJECT, class METHOD>
struct CallbackMethodAction : public CallbackAction {
  OBJECT  *object;
  METHOD   method;

  void Execute() { (object->*method)(); }

  CallbackMethodAction(OBJECT *object, METHOD method) : object(object), method(method) {}
};

为使用起来方便,进一步封装。

class Callback{
public:
  explicit Callback(CallbackAction  *newaction) { action = newaction; }
  Callback() { action = NULL; }
  ~Callback();
  Callback(const Callback& c);
  Callback& operator=(const Callback& c);  
  void Execute() const    { if(action) action->Execute(); }
  void operator()() const { Execute(); }

private:
  CallbackAction *action;
};

Callback::Callback(const Callback& c)
{
  action = c.action;
}

Callback::~Callback()
{
}

Callback& Callback::operator=(const Callback& c)
{
  action = c.action;
  return *this;
}

为调用方便,再增加一个接口函数,注意,这里进行了new操作,没有delete,会造成内存泄露,本例没有处理内存问题,解决这个问题,可以再Callback类里添加计数器,管理指针。

template <class OBJECT, class METHOD>
Callback callback(OBJECT *object, void (METHOD::*method)()) {
  return Callback(new CallbackMethodAction<OBJECT, void (METHOD::*)()>(object, method));
}

看一下如何应用

class Girl
{
public:
  void Shopping()
  {
    cout << "I want to shopping" << endl;
    WhenShopping();
  }

  Callback WhenShopping;
};

class Boy
{
public:
  void Bind(Girl* girl)
  {
    girl->WhenShopping = callback(this, &Boy::OnShopping);
  }

private:
  void OnShopping()   {cout << "I know she is shopping" << endl;}
};

客户端调用

void main()
{
  Girl girl;
  Boy boy;
  boy.Bind(&girl);

  girl.Shopping();
}

输出结果:

I want to shopping

I know she is shopping

上面的的代码只是个callback使用的雏形,没有处理内存问题和由const修饰的参数问题,直接使用会有内存泄露。另外,如果需要带参数的函数指针类型,需要再扩展。 

下面是带1个参数和带2个参数的函数指针类型的应用,更多参数的函数指针这里就不再展示了。

template <class P1>
struct Callback1Action {
  virtual void Execute(P1 p1) = 0;
  virtual ~Callback1Action() {}
};

template <class OBJECT, class METHOD, class P1>
struct Callback1MethodAction : public Callback1Action<P1> {
  OBJECT  *object;
  METHOD   method;

  void Execute(P1 p1) { (object->*method)(p1); }

  Callback1MethodAction(OBJECT *object, METHOD method) : object(object), method(method) {}
};

template <class P1>
class Callback1{
public:
  explicit Callback1(Callback1Action <P1> *newaction) { action = newaction; }
  Callback1() { action = NULL; }
  ~Callback1();

  Callback1& operator=(const Callback1& c);
  Callback1(const Callback1& c);

  void Execute(P1 p1) const      { if(action) action->Execute(p1); }
  void operator()(P1 p1) const   { Execute(p1); }

private:
  Callback1Action<P1> *action;
};

template <class P1>
Callback1<P1>& Callback1<P1>::operator=(const Callback1& c)
{
  action = c.action;
  return *this;
}

template <class P1>
Callback1<P1>::Callback1(const Callback1& c)
{
  action = c.action;
}

template <class P1>
Callback1<P1>::~Callback1()
{
}

// 接口函数
template <class OBJECT, class METHOD, class P1>
Callback1<P1> callback(OBJECT *object, void (METHOD::*method)(P1 p1)) {
  return Callback1<P1>(new Callback1MethodAction<OBJECT, void (METHOD::*)(P1 p1), P1>(object, method));
}

template <class P1, class P2>
struct Callback2Action {
  virtual void Execute(P1 p1, P2 p2) = 0;
  virtual ~Callback2Action() {}
};

template <class OBJECT, class METHOD, class P1, class P2>
struct Callback2MethodAction : public Callback2Action<P1, P2> {
  OBJECT  *object;
  METHOD   method;

  void Execute(P1 p1, P2 p2) { (object->*method)(p1, p2); }

  Callback2MethodAction(OBJECT *object, METHOD method) : object(object), method(method) {}
};

template <class P1, class P2>
class Callback2{
public:
  explicit Callback2(Callback2Action <P1, P2> *newaction) { action = newaction; }
  Callback2() { action = NULL; }
  ~Callback2();

  Callback2& operator=(const Callback2& c);
  Callback2(const Callback2& c);

  void Execute(P1 p1, P2 p2) const     { if(action) action->Execute(p1, p2); }
  void operator()(P1 p1, P2 p2) const  { Execute(p1, p2); }

private:
  Callback2Action<P1, P2> *action;
};

template <class P1, class P2>
Callback2<P1, P2>& Callback2<P1, P2>::operator=(const Callback2& c)
{
  action = c.action;
  return *this;
}

template <class P1, class P2>
Callback2<P1, P2>::Callback2(const Callback2& c)
{
  action = c.action;
}

template <class P1, class P2>
Callback2<P1, P2>::~Callback2()
{
}

template <class OBJECT, class METHOD, class P1, class P2>
Callback2<P1, P2> callback(OBJECT *object, void (METHOD::*method)(P1 p1, P2 p2)) {
  return Callback2<P1, P2>(new Callback2MethodAction<OBJECT, void (METHOD::*)(P1 p1, P2 p2), P1, P2>(object, method));
}

应用代码

class Girl
{
public:
  void Shopping()
  {
    cout << "I want to shopping" << endl;
    WhenShopping();

    WhenBuy("fruits");

    WhenBuy("chocolate");

    WhenPay(20, 16);
  }

  void Swimming()
  {
    cout << "I want to swimming" << endl;
    WhenSwimming();
  }

  Callback WhenShopping;
  Callback WhenSwimming;
  Callback1<string> WhenBuy;
  Callback2<int, int> WhenPay;
};

class Boy
{
public:
  void Bind(Girl* girl)
  {
    girl->WhenShopping = callback(this, &Boy::OnShopping);
    girl->WhenSwimming = callback(this, &Boy::OnSwimming);
    girl->WhenBuy = callback(this, &Boy::OnBuy);
    girl->WhenPay = callback(this, &Boy::OnPay);
  }

private:
  void OnShopping()   {cout << "I know she is shopping" << endl;}
  void OnSwimming()   {cout << "I know she is swimming" << endl;}
  void OnBuy(string thing) {cout << "She buy " << thing << endl;}
  void OnPay(int a, int b) {cout << "She pay " << a << " " << b << endl;}
};

(完)


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