[深入浅出Cocoa]iOS网络编程之CFNetwork
罗朝辉 (http://blog.csdn.net/kesalin/)
一,CFNetwork 简介
- Cocoa层:NSURL,Bonjour,Game Kit,WebKit
- Core Foundation层:基于 C 的 CFNetwork 和 CFNetServices
- OS层:基于 C 的 BSD socket
二,CFNetwork API 简介
void CFStreamCreatePairWithSocketToHost(CFAllocatorRef alloc, CFStringRef host, UInt32 port, CFReadStreamRef *readStream, CFWriteStreamRef *writeStream);
该函数使用 host 以及 port,CFNetwork 会将该 host 转换为 IP 地址,并转换为网络字节顺序。如果我们只需要一个 socket stream,我们可以将另外一个设置为 NULL。还有另外两个“重载”的创建 socket sream的接口:CFStreamCreatePairWithSocket 和 CFStreamCreatePairWithPeerSocketSignature,在这里就不一一介绍了。
注意:在使用这些 socket stream 之前,必须显式地调用其 open 函数:
Boolean CFReadStreamOpen(CFReadStreamRef stream);Boolean CFWriteStreamOpen(CFWriteStreamRef stream);
但与 socket 不同的是,这两个接口是异步的,当成功 open 之后,如果调用方设置了获取 kCFStreamEventOpenCompleted 事件的标志的话就会其调用回调函数。
而该回调函数及其参数设置是通过如下接口进行的:
Boolean CFReadStreamSetClient (CFReadStreamRef stream, CFOptionFlags streamEvents, CFReadStreamClientCallBack clientCB, CFStreamClientContext * clientContext);Boolean CFWriteStreamSetClient(CFWriteStreamRef stream, CFOptionFlags streamEvents, CFWriteStreamClientCallBack clientCB, CFStreamClientContext *clientContext);
该函数用于设置回调函数及相关参数。通过 streamEvents 标志来设置我们对哪些事件感兴趣;clientCB 是一个回调函数,当事件标志对应的事件发生时,该回调函数就会被调用;clientContext 是用于传递参数到回调函数中去。
当设置好回调函数之后,我们可以将 socket stream 当做事件源调度到 run-loop 中去,这样 run-loop 就能分发该 socket stream 的网络事件了。
void CFReadStreamScheduleWithRunLoop(CFReadStreamRef stream, CFRunLoopRef runLoop, CFStringRef runLoopMode);void CFWriteStreamScheduleWithRunLoop (CFWriteStreamRef stream, CFRunLoopRef runLoop, CFStringRef runLoopMode);
注意,在我们不再关心该 socket stream 的网络事件时,记得要调用如下接口将 socket stream 从 run-loop 的事件源中移除。
void CFReadStreamUnscheduleFromRunLoop(CFReadStreamRef stream, CFRunLoopRef runLoop, CFStringRef runLoopMode);void CFWriteStreamUnscheduleFromRunLoop (CFWriteStreamRef stream, CFRunLoopRef runLoop, CFStringRef runLoopMode);
当我们将 socket stream 的网络事件调度到 run-loop 之后,我们就能在回调函数中相应各种事件,比如 kCFStreamEventHasBytesAvailable 读取数据:
Boolean CFReadStreamHasBytesAvailable (CFReadStreamRef stream);CFIndex CFReadStreamRead(CFReadStreamRef stream, UInt8 *buffer, CFIndex bufferLength);
或 kCFStreamEventCanAcceptBytes 写入数据:
Boolean CFWriteStreamCanAcceptBytes (CFWriteStreamRef stream);CFIndex CFWriteStreamWrite(CFWriteStreamRef stream, const UInt8 *buffer, CFIndex bufferLength);
最后,我们调用 close 方法关闭 socket stream:
void CFReadStreamClose(CFReadStreamRef stream);void CFWriteStreamClose(CFWriteStreamRef stream);
三,客户端示例代码
与 socket 演示类似,在这里我只演示客户端示例。同样,我们也在一个后台线程中启动网络操作:
NSURL * url = [NSURL URLWithString:[NSString stringWithFormat:@"%@:%@", serverHost, serverPort]];
NSThread * backgroundThread = [[NSThread alloc] initWithTarget:self
selector:@selector(loadDataFromServerWithURL:)
object:url];
[backgroundThread start];
然后在 loadDataFromServerWithURL 中创建 socket 流,并设置其回调函数,将其加入到 run-loop 的事件源中,然后启动之:
- (void)loadDataFromServerWithURL:(NSURL *)url
{
NSString * host = [url host];
NSInteger port = [[url port] integerValue];
// Keep a reference to self to use for controller callbacks
//
CFStreamClientContext ctx = {0, (__bridge void *)(self), NULL, NULL, NULL};
// Get callbacks for stream data, stream end, and any errors
//
CFOptionFlags registeredEvents = (kCFStreamEventHasBytesAvailable | kCFStreamEventEndEncountered | kCFStreamEventErrorOccurred);
// Create a read-only socket
//
CFReadStreamRef readStream;
CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, (__bridge CFStringRef)host, port, &readStream, NULL);
// Schedule the stream on the run loop to enable callbacks
//
if (CFReadStreamSetClient(readStream, registeredEvents, socketCallback, &ctx)) {
CFReadStreamScheduleWithRunLoop(readStream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes);
}
else {
[self networkFailedWithErrorMessage:@"Failed to assign callback method"];
return;
}
// Open the stream for reading
//
if (CFReadStreamOpen(readStream) == NO) {
[self networkFailedWithErrorMessage:@"Failed to open read stream"];
return;
}
CFErrorRef error = CFReadStreamCopyError(readStream);
if (error != NULL) {
if (CFErrorGetCode(error) != 0) {
NSString * errorInfo = [NSString stringWithFormat:@"Failed to connect stream; error '%@' (code %ld)", (__bridge NSString*)CFErrorGetDomain(error), CFErrorGetCode(error)];
[self networkFailedWithErrorMessage:errorInfo];
}
CFRelease(error);
return;
}
NSLog(@"Successfully connected to %@", url);
// Start processing
//
CFRunLoopRun();
}
参考前面的接口说明,相信你不难理解上面的代码。前面唯一没有提到的接口就是 CFReadStreamCopyError,该接口用于获取当前的错误信息,如果没有错误则返回 NULL。
CFErrorRef CFReadStreamCopyError(CFReadStreamRef stream);CFErrorRef CFWriteStreamCopyError(CFWriteStreamRef stream);
此外,我们还可以调用如下接口获取 socket stream 的当前状态:
CFStreamStatus CFReadStreamGetStatus(CFReadStreamRef stream);CFStreamStatus CFWriteStreamGetStatus(CFWriteStreamRef stream);
在上面的代码中,我们设置了当有数据可以读取,流到达结尾处时以及错误发生时调用回调函数 socketCallback:
void socketCallback(CFReadStreamRef stream, CFStreamEventType event, void * myPtr)
{
KSCFNetworkViewController * controller = (__bridge KSCFNetworkViewController *)myPtr;
switch(event) {
case kCFStreamEventHasBytesAvailable: {
// Read bytes until there are no more
//
while (CFReadStreamHasBytesAvailable(stream)) {
UInt8 buffer[kBufferSize];
int numBytesRead = CFReadStreamRead(stream, buffer, kBufferSize);
[controller didReceiveData:[NSData dataWithBytes:buffer length:numBytesRead]];
}
break;
}
case kCFStreamEventErrorOccurred: {
CFErrorRef error = CFReadStreamCopyError(stream);
if (error != NULL) {
if (CFErrorGetCode(error) != 0) {
NSString * errorInfo = [NSString stringWithFormat:@"Failed while reading stream; error '%@' (code %ld)", (__bridge NSString*)CFErrorGetDomain(error), CFErrorGetCode(error)];
[controller networkFailedWithErrorMessage:errorInfo];
}
CFRelease(error);
}
break;
}
case kCFStreamEventEndEncountered:
// Finnish receiveing data
//
[controller didFinishReceivingData];
// Clean up
//
CFReadStreamClose(stream);
CFReadStreamUnscheduleFromRunLoop(stream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes);
CFRunLoopStop(CFRunLoopGetCurrent());
break;
default:
break;
}
}
上面的代码也很好理解,当有数据可以读取时,读取之,然后更新 UI;当流到达结尾处时,关闭流,执行清理工作;当错误发送时,报告错误信息。
四,扩展
虽然上面的代码只演示了如何使用 CFNetwork 的 CFReadStream 来读取数据,写入数据使用 CFWriteStream,其工作流程也是一样的。在这里就不再介绍了。更多《深入浅出Cocoa》系列文章,敬请访问CSDN专栏:http://blog.csdn.net/column/details/cocoa.html