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原创 把"Assets/Resources/mats" 和“"Assets/Resources"下的图片文件全部编译成assetBundle

static void ExportAssetBundles() {  string path = "Resources/mats/";string [] fileEntries = Directory.GetFiles(Application.dataPath+"/"+path);foreach(string fileName in fileEntries) {string fi

2014-04-26 10:21:32 667

原创 unity assetBundle使用image材质

BuildPipeline.BuildAssetBundle(AssetDatabase.LoadMainAssetAtPath("Assets/rac_basic_sample_project2.FBX"),null, "rac_basic_sample_project2.unity3d", BuildAssetBundleOptions.CollectDependencies | Bu

2014-04-21 09:51:52 1099

原创 从.fbx 到生成web版执行文件,完全不用unity集成开发环境

1. 工程建立到 "e:/danny/hhh",把文件夹Editor和.fbx文件及Test.cs拷贝到 "e:/danny/hhh/Assets"2. C:\Program Files\Unity\Editor\Unity.exe -quit -batchmode -createProject "e:/danny/hhh"   执行此命令后,.fbx会自动import。3. Unit

2014-04-16 17:12:27 2635

原创 unity--通过部件名称的子字符串找到部件

function ToggleRenderersWithSubName(theName : String, state:boolean){       for(var gameObj : GameObject in GameObject.FindObjectsOfType(GameObject)){if(gameObj.name.Contains("[243274]")

2014-04-16 17:01:40 1542

原创 BuildAssetBundle with .FBX

BuildPipeline.PushAssetDependencies();BuildPipeline.BuildAssetBundle(AssetDatabase.LoadMainAssetAtPath("Assets/hoty.FBX"),null, "hoty.unity3d", BuildAssetBundleOptions.CollectDependencies | Buil

2014-04-16 01:56:39 1268

原创 create Scene using script

EditorApplication.SaveScene("Assets/aaa.unity");

2014-04-14 13:24:55 525

原创 unity load .fbx and image files automatically

using UnityEngine;using UnityEditor;using System.IO;public class MyEditorScript {[@MenuItem("Asset/Build AssetBundles From Directory of Files")]static void MyMethod () {   ExportAssetB

2014-04-14 11:39:29 703

原创 bind "xxx.js" to object using script

var gobj:GameObject;gobj=(GameObject.Find(theName)); gobj.renderer.enabled =state;if(state == false)  gobj.AddComponent("RotateMove");

2014-04-13 21:18:27 476

原创 define Shader by script

curObj.renderer.material.shader = Shader.Find("Transparent/Diffuse");

2014-04-11 16:55:57 533

原创 Unity Toggle image button

Toggle按钮,状态1var content_element_visibility: GUIContent;var style_element_visibility: GUIStyle;style_element_visibility.normal.background = Resources.Load("element-invisible");style_ele

2014-04-11 11:36:30 1251

原创 Unity Sqlite Setup

1. Find two files "Mono.Data.SqliteClient.dll" and "System.Data.dll" in local unity directory and put them in the project Assets folder. (two files can also be downloaded from: http://vdisk.weibo.com/

2014-04-02 07:16:30 680

原创 Auto build as soon as Unity is started

1. create "MyEditorScript.cs" in "../Assets/Editor/"using UnityEditor;class MyEditorScript{     static void MyMethod ()     {         string[] scenes = { "Assets/hot.unity" };         Bu

2014-04-01 12:01:59 842

gstreamer 项目经验总结

项目经验提炼,如果你刚刚开始接收这门技术,这是你不二的选择

2012-04-19

我的项目工程 Wince MFC 基于对话框

我的项目工程 wince mfc 基于对话框

2009-03-23

VT6656_153_01_samsung2440

无线网卡驱动 wince 5.0 三星2410 2440

2009-03-23

工程控制论-中文-钱学森

伟大的钱学森,伟大的著作 伟大的钱学森,伟大的著作 伟大的钱学森,伟大的著作

2009-03-23

我写的一个wince的MFC应用程序

是以项目经历为背景,对初学者很有参考价值

2009-03-17

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