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原创 把"Assets/Resources/mats" 和“"Assets/Resources"下的图片文件全部编译成assetBundle
static void ExportAssetBundles() { string path = "Resources/mats/";string [] fileEntries = Directory.GetFiles(Application.dataPath+"/"+path);foreach(string fileName in fileEntries) {string fi
2014-04-26 10:21:32 667
原创 unity assetBundle使用image材质
BuildPipeline.BuildAssetBundle(AssetDatabase.LoadMainAssetAtPath("Assets/rac_basic_sample_project2.FBX"),null, "rac_basic_sample_project2.unity3d", BuildAssetBundleOptions.CollectDependencies | Bu
2014-04-21 09:51:52 1099
原创 从.fbx 到生成web版执行文件,完全不用unity集成开发环境
1. 工程建立到 "e:/danny/hhh",把文件夹Editor和.fbx文件及Test.cs拷贝到 "e:/danny/hhh/Assets"2. C:\Program Files\Unity\Editor\Unity.exe -quit -batchmode -createProject "e:/danny/hhh" 执行此命令后,.fbx会自动import。3. Unit
2014-04-16 17:12:27 2635
原创 unity--通过部件名称的子字符串找到部件
function ToggleRenderersWithSubName(theName : String, state:boolean){ for(var gameObj : GameObject in GameObject.FindObjectsOfType(GameObject)){if(gameObj.name.Contains("[243274]")
2014-04-16 17:01:40 1542
原创 BuildAssetBundle with .FBX
BuildPipeline.PushAssetDependencies();BuildPipeline.BuildAssetBundle(AssetDatabase.LoadMainAssetAtPath("Assets/hoty.FBX"),null, "hoty.unity3d", BuildAssetBundleOptions.CollectDependencies | Buil
2014-04-16 01:56:39 1268
原创 create Scene using script
EditorApplication.SaveScene("Assets/aaa.unity");
2014-04-14 13:24:55 525
原创 unity load .fbx and image files automatically
using UnityEngine;using UnityEditor;using System.IO;public class MyEditorScript {[@MenuItem("Asset/Build AssetBundles From Directory of Files")]static void MyMethod () { ExportAssetB
2014-04-14 11:39:29 703
原创 bind "xxx.js" to object using script
var gobj:GameObject;gobj=(GameObject.Find(theName)); gobj.renderer.enabled =state;if(state == false) gobj.AddComponent("RotateMove");
2014-04-13 21:18:27 476
原创 define Shader by script
curObj.renderer.material.shader = Shader.Find("Transparent/Diffuse");
2014-04-11 16:55:57 533
原创 Unity Toggle image button
Toggle按钮,状态1var content_element_visibility: GUIContent;var style_element_visibility: GUIStyle;style_element_visibility.normal.background = Resources.Load("element-invisible");style_ele
2014-04-11 11:36:30 1251
原创 Unity Sqlite Setup
1. Find two files "Mono.Data.SqliteClient.dll" and "System.Data.dll" in local unity directory and put them in the project Assets folder. (two files can also be downloaded from: http://vdisk.weibo.com/
2014-04-02 07:16:30 680
原创 Auto build as soon as Unity is started
1. create "MyEditorScript.cs" in "../Assets/Editor/"using UnityEditor;class MyEditorScript{ static void MyMethod () { string[] scenes = { "Assets/hot.unity" }; Bu
2014-04-01 12:01:59 842
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