using UnityEngine;
using System.Collections;
public class EnemyAttack :MonoBehaviour {
public float attackTimer;
public float attackTime;
void Start ()
{
attackTimer = 0;
attackTime = 2.0f;
}
void Update ()
{
if (attackTimer>0)
attackTimer-= Time.deltaTime;
if (attackTimer<0)
attackTimer=0;
if(attackTimer == 0)
{
Attack();
attackTimer =attackTime;
}
}
public void Attack()
{
// 你要执行的代码 每隔2S执行一次
}
}
【源码】计时器,每隔2秒执行一次
最新推荐文章于 2024-06-06 10:41:05 发布