using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using LitJson;
using NTFrame;
using ProtoBuf;
[ProtoContract]
public class CharNamesData
{
[ProtoMember(1)]
public int id;
[ProtoMember(2)]
public string xing;
[ProtoMember(3)]
public string name_nan;
[ProtoMember(4)]
public string name_nv;
}
public class CharNamesDataProvider : NTFrame.Singleton<CharNamesDataProvider>
{
Dictionary<int, CharNamesData> _Datas = new Dictionary<int, CharNamesData>();
List<string> _xings = new List<string> ();// 姓
List<string> _boyname = new List<string> ();// 男名字
List<string> _grilname = new List<string> ();// 女名字
#region 加载静态配置
public void InitDatas(MemoryStream ms)
{
try
{
List<CharNamesData> datas = Serializer.Deserialize<List<CharNamesData>>(ms);
_Datas.Clear();
for (int i = 0; i < datas.Count;
【游戏】随机名字
最新推荐文章于 2024-05-26 09:34:14 发布