#include <stdlib.h> #include <GL/glut.h> /*字母F*/ GLubyte f_rasters[12] = {0xc0,0xc0,0xc0,0xc0,0xc0,0xfc, 0xfc,0xc0,0xc0,0xc0,0xff,0xff}; /*字母I*/ GLubyte i_rasters[12] = {0xff,0xff,0x18,0x18,0x18,0x18, 0x18,0x18,0x18,0x18,0xff,0xff}; /*字母L*/ GLubyte l_rasters[12] = {0xff,0xff,0xc0,0xc0,0xc0,0xc0, 0xc0,0xc0,0xc0,0xc0,0xc0,0xc0}; /*字母E*/ GLubyte e_rasters[12] = {0xff,0xff,0xc0,0xc0,0xc0,0xff, 0xff,0xc0,0xc0,0xc0,0xff,0xff}; void myInit(void) { glPixelStorei(GL_UNPACK_ALIGNMENT,1);//设置像素存储模式 glClearColor(1.0,1.0,1.0,1.0);//设置背景为白色 } void myDisplay() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0,0.0,0.0);//设置像素颜色为黑色 glRasterPos2i(20,20);//为像素指定位置 /*绘制位图*/ glBitmap(8,12,0.0,0.0,14.0,0.0,f_rasters); glBitmap(8,12,0.0,0.0,14.0,0.0,i_rasters); glBitmap(8,12,0.0,0.0,14.0,0.0,l_rasters); glBitmap(8,12,0.0,0.0,14.0,0.0,e_rasters); glFlush(); } void myReshape(int w,int h) { glViewport(0,0,(GLsizei)w,(GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,w,0,h,-1.0,1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } int main(int argc,char ** argv) { /*初始化*/ glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500,400); glutInitWindowPosition(100,100); /*创建窗口*/ glutCreateWindow(" BitMap"); /*绘制图形*/ myInit(); glutReshapeFunc(myReshape); glutDisplayFunc(myDisplay); glutMainLoop();//进入GLUT事件处理循环 return 0; } |