android 游戏 让人物动起来

效果图

public class MySurfaceView extends SurfaceView implements Callback, Runnable {
    private SurfaceHolder sfh;
    private Paint paint;
    private Thread th;
    private boolean flag;
    private Canvas canvas;
    private int screenW, screenH;
    //机器人位图
    private Bitmap bmpRobot;
    //机器人的方向常量
    private final int DIR_LEFT = 0;
    private final int DIR_RIGHT = 1;
    //机器人当前的方向(默认朝右方向)
    private int dir = DIR_RIGHT;
    //动作帧下标
    private int currentFrame;
    //机器人的X,Y位置
    private int robot_x, robot_y;
    //处理按键卡现象
    private boolean isUp, isDown, isLeft, isRight;

    /**
     * SurfaceView初始化函数
     */
    public MySurfaceView(Context context) {
        super(context);
        sfh = this.getHolder();
        sfh.addCallback(this);
        paint = new Paint();
        paint.setColor(Color.WHITE);
        paint.setAntiAlias(true);
        setFocusable(true);
        bmpRobot = BitmapFactory.decodeResource(this.getResources(), R.drawable.robot);
    }

    /**
     * SurfaceView视图创建,响应此函数
     */
    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        screenW = this.getWidth();
        screenH = this.getHeight();
        flag = true;
        //实例线程
        th = new Thread(this);
        //启动线程
        th.start();
    }

    /**
     * 
     * @param currentFrame 绘制帧
     * @param frameW  
     *          每帧的高
     * @param frameH 
     *          每帧的高
     * @param canvas  
     *          画布实例
     * @param paint      
     *           画笔实例
     */
    public void drawFrame(int currentFrame, Canvas canvas, Paint paint) {
        int frameW = bmpRobot.getWidth() / 6;
        int frameH = bmpRobot.getHeight() / 2;
        //得到位图的列数
        int col = bmpRobot.getWidth() / frameW;
        //得到当前帧相对于位图的X坐标
        int x = currentFrame % col * frameW;
        //得到当前帧相对于位图的Y坐标
        int y = currentFrame / col * frameH;
        canvas.save();
        //设置一个宽高与机器人每帧相同大小的可视区域
        canvas.clipRect(robot_x, robot_y, robot_x + bmpRobot.getWidth() / 6, robot_y + bmpRobot.getHeight() / 2);
        if (dir == DIR_LEFT) {//如果是向左侧移动
            //镜像操作
            canvas.scale(-1, 1, robot_x - x + bmpRobot.getWidth() / 2, robot_y - y + bmpRobot.getHeight() / 2);
        }
        //robot_x 按下后的位置 减去原来的机器人x 的位置   y 同理
        canvas.drawBitmap(bmpRobot, robot_x - x, robot_y - y, paint);
        canvas.restore();
    }

    /**
     * 游戏绘图
     */
    public void myDraw() {
        try {
            canvas = sfh.lockCanvas();
            if (canvas != null) {
                canvas.drawColor(Color.BLACK);
                drawFrame(currentFrame, canvas, paint);
            }
        } catch (Exception e) {
            // TODO: handle exception
        } finally {
            if (canvas != null)
                sfh.unlockCanvasAndPost(canvas);
        }
    }

    @Override
    public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event) {
        Log.e("", "aaaaaaa");
        return super.onKeyMultiple(keyCode, repeatCount, event);
    }

    /**
     * 触屏事件监听
     */
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        return true;
    }

    /**
     * 按键事件监听
     */
    @Override
    public boolean onKeyDown(int keyCode, KeyEvent event) {
        if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
            isUp = true;
        }
        if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) {
            isDown = true;
        }
        if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) {
            isLeft = true;
            dir = DIR_LEFT;
        }
        if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) {
            isRight = true;
            dir = DIR_RIGHT;
        }
        return super.onKeyDown(keyCode, event);
    }

    @Override
    public boolean onKeyUp(int keyCode, KeyEvent event) {
        if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
            isUp = false;
        }
        if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) {
            isDown = false;
        }
        if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) {
            isLeft = false;
        }
        if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) {
            isRight = false;
        }
        return super.onKeyUp(keyCode, event);
    }

    /**
     * 游戏逻辑
     */
    private void logic() {
        if (isUp) {
            robot_y -= 5;
        }
        if (isDown) {
            robot_y += 5;
        }
        if (isLeft) {
            robot_x -= 5;
        }
        if (isRight) {
            robot_x += 5;
        }
        currentFrame++;
        if (currentFrame >= 12) {
            currentFrame = 0;
        }
    }

    @Override
    public void run() {
        while (flag) {
            long start = System.currentTimeMillis();
            myDraw();
            logic();
            long end = System.currentTimeMillis();
            try {
                if (end - start < 50) {
                    Thread.sleep(50 - (end - start));
                }
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }

    /**
     * SurfaceView视图状态发生改变,响应此函数
     */
    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
    }

    /**
     * SurfaceView视图消亡时,响应此函数
     */
    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        flag = false;
    }
}
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