Android游戏中人物随手势移动例子

在Android游戏开发中,时常会遇到需要人物跟随手势的移动而移动,那么怎么实现呢?请看下面代码:

package com.lyc;

import android.app.Activity;
import android.os.Bundle;
import java.util.ArrayList;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PointF;
import android.view.MotionEvent;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.widget.ImageView;

public class testAcvivity extends Activity {
   
    @Override
  
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        // 全屏显示窗口   
        requestWindowFeature(Window.FEATURE_NO_TITLE);   
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,   
            WindowManager.LayoutParams.FLAG_FULLSCREEN); 
        CustomView1 myView = new CustomView1(this);
        setContentView(myView);
    }


class CustomView1 extends View {
  
//    private Paint paint;
    private ArrayList<PointF> graphics = new ArrayList<PointF>();
    private Paint  lPaint;
    private Path   mPath;
    private  int of = 0;
    private Boolean over =false;
    private float mX, mY;
    private Bitmap bit,bmp;
    private static final float TOUCH_TOLERANCE = 3;
    public CustomView1(Context context) {
        super(context);
//        paint = new Paint(Paint.ANTI_ALIAS_FLAG); // 抗锯齿
//        paint.setColor(Color.WHITE);
//        paint.setStrokeJoin(Paint.Join.ROUND); // 让画的线圆滑
//        paint.setStrokeCap(Paint.Cap.ROUND);
//        paint.setStrokeWidth(3); // 画笔划线的宽度,设为35可以将一个点画成一个圆,便于观察

        bmp = BitmapFactory.decodeResource(getResources(), R.drawable.yh);
        lPaint = new Paint(Paint.ANTI_ALIAS_FLAG);     //画线条
        lPaint.setColor(Color.BLACK);
        lPaint.setStyle(Paint.Style.STROKE);//空心
        lPaint.setStrokeJoin(Paint.Join.ROUND);
        lPaint.setStrokeCap(Paint.Cap.ROUND);
        lPaint.setStrokeWidth(3);
      
        mPath = new Path();
      
    }
  
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        float x = event.getX();
        float y = event.getY();
        switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN:
            over = false;
            graphics.clear();
            of=0;
            graphics.add(new PointF(x, y));
             touch_start(x, y);
             invalidate();
            break;
        case MotionEvent.ACTION_MOVE:
            graphics.add(new PointF(x, y));
            touch_move(x, y);
            invalidate();    //使整个窗口客户区无效
            break;
        case MotionEvent.ACTION_UP:
            over = true;
            touch_up();
            invalidate();
            break;
    }
        return true;
    }
  
    private void touch_start(float x, float y) {
        mPath.reset();
        mPath.moveTo(x, y);
        mX = x;
        mY = y;
    }
    private void touch_move(float x, float y) {
        float dx = Math.abs(x - mX);
        float dy = Math.abs(y - mY);
        if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
            mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
            mX = x;
            mY = y;
        }
    }
    private void touch_up() {
        //mPath.lineTo(mX, mY);
    }
    @Override
    protected void onDraw(Canvas canvas) {
    //  canvas.drawColor(Color.TRANSPARENT,Mode.CLEAR);
        canvas.drawColor(Color.BLACK);//画板颜色
        canvas.drawPath(mPath, lPaint);
        if(over&&graphics.size()>0){
//            canvas.drawPoint(graphics.get(of).x, graphics.get(of).y, paint);
          canvas.drawBitmap(bmp, graphics.get(of).x-25, graphics.get(of).y-25,lPaint);
            of+=1;
            if(of<graphics.size()){
                if(of==graphics.size()-1){
                    mPath.reset();//移动完成后移除线条
                }
                invalidate();
            }
        }
    }
}
}

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