环境:Win7-64 + Visual Studio 2012
实践证明:
1.主窗口创建的工作子线程发送(SendMessage and PostMessage)的消息可以被主窗口接收并处理。
2.主窗口Button发送(SendMessage and PostMessage)的消息也可以被主窗口接收并处理。
3.主窗口Button发送(SendMessage and PostMessage)的消息不能被工作线程接收,无法GetMessage。
4.验证了GetMessage是阻塞的,PeekMessage是非阻塞。
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由于项目时间有限,暂时不深入研究这些问题,先把知识清单列出:
1.发送消息:SendMessage, PostMessage, SendThreadMessage, SendNotifyMessage,
2.读取消息:GetMessage, PeekMessage
3.Multithreading: Creating User-Interface Threads
4.Multithreading: Creating Worker Threads
5.Multithreading: Programming Tips
6.https://msdn.microsoft.com/en-us/library/975t8ks0(v=vs.100).aspx
7.转载文章:利用CWinThread实现跨线程父子MFC窗口
8.转载文章:如何在工作线程中创建窗口?
新建一个简单的基于Dlg的MFC工程:
<span style="font-size:18px;">// SendMsgDlg.h : 头文件
//
#pragma once
#define WM_MYMSG (WM_USER + 1)
#define SEND_MSG
//#define SLEEP_MSG
// CSendMsgDlg 对话框
class CSendMsgDlg : public CDialogEx
{
// 构造
public:
CSendMsgDlg(CWnd* pParent = NULL); // 标准构造函数
// 对话框数据
enum { IDD = IDD_SENDMSG_DIALOG };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
// 实现
protected:
HICON m_hIcon;
// 生成的消息映射函数
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
DECLARE_MESSAGE_MAP()
CWinThread *m_hThread;
static UINT thread_func(void *args);
public:
afx_msg void OnBnClickedSend();
protected:
afx_msg LRESULT OnMymsg(WPARAM wParam, LPARAM lParam);
};
</span>
// SendMsgDlg.cpp : 实现文件
//
#include "stdafx.h"
#include "SendMsg.h"
#include "SendMsgDlg.h"
#include "afxdialogex.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// 用于应用程序“关于”菜单项的 CAboutDlg 对话框
class CAboutDlg : public CDialogEx
{
public:
CAboutDlg();
// 对话框数据
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
// 实现
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialogEx(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialogEx)
END_MESSAGE_MAP()
// CSendMsgDlg 对话框
CSendMsgDlg::CSendMsgDlg(CWnd* pParent /*=NULL*/)
: CDialogEx(CSendMsgDlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_hThread = NULL;
}
void CSendMsgDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CSendMsgDlg, CDialogEx)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_SEND, &CSendMsgDlg::OnBnClickedSend)
ON_MESSAGE(WM_MYMSG, &CSendMsgDlg::OnMymsg)
END_MESSAGE_MAP()
// CSendMsgDlg 消息处理程序
BOOL CSendMsgDlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
// 将“关于...”菜单项添加到系统菜单中。
// IDM_ABOUTBOX 必须在系统命令范围内。
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
BOOL bNameValid;
CString strAboutMenu;
bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX);
ASSERT(bNameValid);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动
// 执行此操作
SetIcon(m_hIcon, TRUE); // 设置大图标
SetIcon(m_hIcon, FALSE); // 设置小图标
// TODO: 在此添加额外的初始化代码
m_hThread = AfxBeginThread(thread_func, this);
if(NULL == m_hThread)
{
TRACE("AfxBeginThread failed!\n");
}
return TRUE; // 除非将焦点设置到控件,否则返回 TRUE
}
void CSendMsgDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialogEx::OnSysCommand(nID, lParam);
}
}
// 如果向对话框添加最小化按钮,则需要下面的代码
// 来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,
// 这将由框架自动完成。
void CSendMsgDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // 用于绘制的设备上下文
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// 使图标在工作区矩形中居中
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// 绘制图标
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialogEx::OnPaint();
}
}
//当用户拖动最小化窗口时系统调用此函数取得光标
//显示。
HCURSOR CSendMsgDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
UINT CSendMsgDlg::thread_func(void *args)
{
MSG msg;
CSendMsgDlg *pDlg = (CSendMsgDlg *)args;
while(1)
{
#if 0
TRACE("getting message...\n");
<span style="color:#ff6666;">int res = ::GetMessage(&msg, pDlg->m_hWnd, WM_MYMSG, WM_MYMSG);
<span style="white-space:pre"> </span>//int res = ::GetMessage(&msg, NULL, WM_MYMSG, WM_MYMSG);
<span style="white-space:pre"> </span>//int res = GetMessage(&msg, NULL, 0, 0);</span>
<span style="white-space:pre"> </span><span style="color:#ff6666;">//int res = ::PeekMessage(&msg, pDlg->m_hWnd, WM_MYMSG, WM_MYMSG, PM_NOREMOVE);</span>
if(res <= 0)
{
TRACE("get message failed!\n");
}
TRACE("msg num =%d\tmsg: %s\n", msg.message, msg.wParam);
#endif
#ifdef SLEEP_MSG
Sleep(1000);
::SendMessage(pDlg->m_hWnd, WM_MYMSG, (WPARAM)"I love you!", (LPARAM)"me too!");
#endif
}
return 0;
}
void CSendMsgDlg::OnBnClickedSend()
{
// TODO: 在此添加控件通知处理程序代码
#ifdef SEND_MSG
<span style="color:#ff6666;">::SendMessage(this->m_hWnd, WM_MYMSG, (WPARAM)"I love you!", (LPARAM)"me too!");</span>
<span style="white-space:pre"><span style="color:#ff6666;"> //::PostMessage(this->m_hWnd, WM_MYMSG, (WPARAM)"I love you!", (LPARAM)"me too!");</span></span>
#endif
}
afx_msg LRESULT CSendMsgDlg::OnMymsg(WPARAM wParam, LPARAM lParam)
{
#if defined(SLEEP_MSG) | defined(SEND_MSG)
TRACE("msg.wParam: %s\n", wParam);
TRACE("msg.lParam: %s\n", lParam);
#endif
return 0;
}