UVa Problem 10315 Poker Hands (扑克牌型)

// Poker Hands (扑克牌型)
// PC/UVa IDs: 110202/10315, Popularity: C, Success rate: average Level: 2
// Verdict: Accepted
// Submission Date: 2011-05-23
// UVa Run Time: 0.008s
//
// 版权所有(C)2011,邱秋。metaphysis # yeah dot net
//
// 计算每手牌的值,先将牌按从大到小排序。可以将牌的数值看成15进制系统。对于一手牌按 15
// 进制来计算它的值,将其转换成一个整数来比较大小。例如:
//
// 2H 3H 4H 5H 6H
//
// 是同花顺,则将其转换成15进制数为:
//
// 6 * 15^4 + 5 * 15^3 + 4 * 15^2 + 3 * 15^1 + 2 * 15^0 = (65432)(15)
//
// 每一种牌的类型表示成进位,如 STRAIGHT_FLUSH 的进位为 8,则最终牌面值乘以 15^8,保证了类型
// 较高的牌面值肯定会大于类型较低的牌面值。则 2H 3H 4H 5H 6H 的最终牌面值为:
//
// (6 * 15^4 + 5 * 15^3 + 4 * 15^2 + 3 * 15^1 + 2 * 15^0) * 15^8 = 
// (6543200000000)(15)
	
#include <iostream>
#include <sstream>
#include <algorithm>
#include <cmath>
	
using namespace std;
	
#define HIGH_CARD 	0
#define PAIR 		1
#define TWO_PAIR	2
#define THREE_KIND	3
#define STRAIGHT	4
#define FLUSH		5
#define FULL_HOUSE	6
#define FOUR_KIND	7
#define STRAIGHT_FLUSH	8

#define TIE		0
#define BLACK_WIN	1
#define WHITE_WIN	2
	
#define BASE		15
#define CARDS		5
	
#ifndef DEBUG_MODE
// #define DEBUG_MODE
#endif
	
#ifdef DEBUG_MODE
string type[STRAIGHT_FLUSH + 1] = {"HIGH_CARD", "PAIR", "TWO_PAIR", "THREE_KIND",
	"STRAIGHT", "FLUSH", "FULL_HOUSE", "FOUR_KIND", "STRAIGHT_FLUSH"};
#endif
	
// 将牌面字符转换成数字。T = 10,J = 11,Q = 12,K = 13,A = 14。	
int convert(char c)
{
	string cards = "23456789TJQKA";

	for (int i = 0; i < cards.length(); i++)
		if (c == cards[i])
			return (i + 2);
}
	
// 排序比较函数,大的数在前。
bool cmp(int a, int b)
{
	return a > b;
}
	
// 对牌面值按从大到小排序。
void sort_card(string hands[], int *card)
{
	for (int i = 0; i < CARDS; i++)
		card[i] = convert(hands[i][0]);
		
	sort(card, card + CARDS, cmp);
}
	
// 按类型 type 将牌面值转换成一个整数值。
long long unsigned get_score(int *card, int type)
{
	long long unsigned score = 0;
	for (int i = 0; i < CARDS; i++)
		score = score * BASE + card[i];
	return score * pow(BASE, type);
}
	
// 交换两个数。
void swap(int &a, int &b)
{
	int tmp = a;
	a = b;
	b = tmp;
}
	
// 判断牌面属于何种类型。确定类型后,将关键牌移往前面,非关键牌按从大到小顺序排列。
long long unsigned card_type(int *card, int type, string hands[])
{
	bool flag;
	char suit;
	
	switch (type)
	{
		case HIGH_CARD:
			return get_score(card, HIGH_CARD);
			
		case  PAIR:
			for (int i = 0; i < CARDS; i++)
				if (card[i] == card[i + 1])
				{
					if (i > 0)
					{
						swap(card[i], card[0]);
						swap(card[i + 1], card[1]);
					}
			
					return get_score(card, PAIR);
				}
			break;
		
		case TWO_PAIR:
			for (int i = 0; i < CARDS - 2; i++)
				if (card[i] == card[i + 1])
				{
					for (int j = i + 2; j < CARDS; j++)
						if (card[j] == card[j + 1])
						{
							if (i > 0)
							{
								swap(card[i], card[0]);
								swap(card[i + 1], card[1]);
							}
							if (j > 2)
							{
								swap(card[j], card[2]);
								swap(card[j + 1], card[3]);
							}
					
							return get_score(card, TWO_PAIR);
						}
				}
			break;
			
		case THREE_KIND:
			for (int i = 0; i < CARDS - 2; i++)
				if (card[i] == card[i + 2])
				{
					if (i > 0)
					{
						swap(card[i], card[0]);
						swap(card[i + 1], card[1]);
						swap(card[i + 2], card[2]);
					}
			
					return get_score(card, THREE_KIND);
				}
			break;
			
		case STRAIGHT:
			flag = true;
			for (int i = 0; i < CARDS - 1; i++)
				if (card[i] != (card[i + 1] + 1))
				{
					flag = false;
					break;
				}
	
			if (flag)
				return get_score(card, STRAIGHT);
			break;
			
		case FLUSH:
			flag = true;
			suit = hands[0][1];
			for (int i = 1; i < CARDS; i++)
				if (suit != hands[i][1])
				{
					flag = false;
					break;
				}
			if (flag)
				return get_score(card, FLUSH);
			break;
			
		case FULL_HOUSE:
			if (card[0] == card[2] && card[3] == card[4])
				return get_score(card, FULL_HOUSE);

			if (card[0] == card[1] && card[2] == card[4])
			{
				swap(card[2], card[0]);
				swap(card[3], card[1]);
				swap(card[4], card[2]);
				
				return get_score(card, FULL_HOUSE);
			}
			
			break;
			
		case FOUR_KIND:
			for (int i = 0; i < CARDS - 3; i++)
				if (card[i] == card[i + 3])
				{
					if (i > 0)
					{
						swap(card[i], card[0]);
						swap(card[i + 1], card[1]);
						swap(card[i + 2], card[2]);
						swap(card[i + 3], card[3]);
					}
					return get_score(card, FOUR_KIND);
				}
			break;
			
		case STRAIGHT_FLUSH:
			if (card_type(card, STRAIGHT, hands) && 
						card_type(card, FLUSH, hands))
				return get_score(card, STRAIGHT_FLUSH);
			break;
		}
		
	return 0;
}
	
// 获取一手牌的最大类型及其值。
long long unsigned get_value(string hands[])
{
	int card[5];
	sort_card(hands, card);
	
	long long unsigned value = 0;
	for (int i = 8; i >= 0; i--)
	{
		value = card_type(card, i, hands);
	
		if (value)
		{
		#ifdef DEBUG_MODE
			cout << endl;
			cout << "<Debug Begin>" << endl;
			for (int j = 0; j < CARDS; j++)
				cout << hands[j] << " ";
			cout << endl;
			for (int j = 0; j < CARDS; j++)
				cout << card[j] << " ";
			cout << endl;
			cout << "CARD TYPE: " << type[i] << endl;
			cout << "VALUE: " << value << endl;
			cout << "<Debug End>" << endl;
			cout << endl;
		#endif
			
			return value;
		}
	}
}
	
// 比较两手牌的大小,直接比较其值的大小即可。
int compare_card(string f_hands[], string s_hands[])
{
	long long unsigned f_value, s_value;
	f_value = get_value(f_hands);
	s_value = get_value(s_hands);
	
	return (f_value == s_value) ? (TIE) : ((f_value > s_value) ? 
						(BLACK_WIN) : (WHITE_WIN));
}
	
int main(int ac, char *av[])
{
	string f_hands[5], s_hands[5], line;
	string info[3] = { "Tie.", "Black wins.", "White wins." };
	
	while (getline(cin, line))
	{
		istringstream iss(line);

		for (int i = 0; i < 5; i++)
			iss >> f_hands[i];
		for (int i = 0; i < 5; i++)
			iss >> s_hands[i];

		cout << info[compare_card(f_hands, s_hands)] << endl;
	}
	
	return 0;
}


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