准备写个简单的wpf入门教程

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目录 WPF体系结构 .......................................................................................................................................................... 3 WPF应用程序管理 .................................................................................................................................................. 5 一、WPF应用程序由System.Windows.Application 类进行管理 ................................................................. 5 二、创建WPF应用程序 ................................................................................................................................. 5 三、应用程序关闭 ........................................................................................................................................... 6 四、Application 对象的事件 ........................................................................................................................... 7 五、WPF应用程序生存周期 .......................................................................................................................... 9 WPF窗体 ................................................................................................................................................................ 10 一、窗体类 ..................................................................................................................................................... 10 1、XAML文件....................................................................................................................................... 10 2、后台代码文件 ................................................................................................................................... 10 二、窗体的生存周期 ......................................................................................................................................11 1、显示窗体 ............................................................................................................................................11 2、关闭窗体 ........................................................................................................................................... 12 3、窗体的激活 ....................................................................................................................................... 12 4、窗体的生存周期 ............................................................................................................................... 12 三、其他窗体相关的属性、方法、事件 ..................................................................................................... 15 四、定义异形窗体 ......................................................................................................................................... 16 StackPanel、WrapPanel、DockPanel 容器 .......................................................................................................... 19 一、StackPanel ............................................................................................................................................... 19 1、可以使用Orientation 属性更改堆叠的顺序 ................................................................................... 19 2、设置控件的属性,调整控件的显示................................................................................................ 20 二、WrapPanel ................................................................................................................................................ 20 三、DockPanel ................................................................................................................................................ 21 Grid UniformGrid 容器 ........................................................................................................................................ 22 一、Grid .......................................................................................................................................................... 22 二、使用GridSplit分割 ................................................................................................................................ 23 三、UniformGrid ............................................................................................................................................ 25 Canvas、InkCanvas布局 ....................................................................................................................................... 27 一、Canvas ..................................................................................................................................................... 27 二、InkCanvas ................................................................................................................................................ 27 WPF对控件其类型的继承方式如下 .................................................................................................................... 29 WPF控件内容模型 ................................................................................................................................................ 32 一、ContentControl模型 ............................................................................................................................... 35 二、HeaderedContentControl模型 ................................................................................................................ 36 三、ItemsControl模型 ................................................................................................................................... 38 1、使用ItemSource 属性 ....................................................................................................................... 38 2、使用Items属性 ................................................................................................................................ 40 四、HeaderedItemsControl模型 .................................................................................................................... 42 Panel Decorator TextBlock 内容模型 .................................................................................................................. 44 一、Panel内容模型 ....................................................................................................................................... 44 本文来自网络,由大胡子制作.版权归原作者所有.如果你有 wpf 的好资料可以联系我 QQ:249872349,Email:BigBeard@126.com 二、Decorator内容模型 ................................................................................................................................ 45 三、TextBlock 模型 ........................................................................................................................................ 46 四、TextBox 模型 ........................................................................................................................................... 49 依赖项属性和路由事件 ......................................................................................................................................... 50 一、依赖项属性(Dependency Property ....................................................................................................... 50 1、依赖项属性与CLR 包装属性 ......................................................................................................... 50 2、使用由依赖项属性提供的属性功能................................................................................................ 51 3、自定义依赖项属性及重写依赖项属性 ............................................................................................ 52 二、路由事件(RoutedEvent)..................................................................................................................... 53 键盘输入、鼠标输入、焦点处理 ......................................................................................................................... 56 一、键盘类和键盘事件 ................................................................................................................................. 56 二、鼠标类和鼠标事件 ................................................................................................................................. 57 三、焦点处理 ................................................................................................................................................. 60 1、键盘焦点: ....................................................................................................................................... 60 2、逻辑焦点 ........................................................................................................................................... 61 3、键盘导航 ........................................................................................................................................... 61 4、焦点事件 ........................................................................................................................................... 61 WPF命令 ................................................................................................................................................................ 63 一、命令: ..................................................................................................................................................... 64 二、命令源 ..................................................................................................................................................... 65 三、命令目标 ................................................................................................................................................. 66 四、命令绑定 ................................................................................................................................................. 67 WPF资源 ................................................................................................................................................................ 70 一、什么是资源 ............................................................................................................................................. 70 二、资源的定义及XAML中引用 ................................................................................................................ 70 三、XAML解析资源的顺序 ......................................................................................................................... 74 四、静态资源(StaticResource)和动态资源(DynamicResource) ........................................................ 77 五、不同类型的资源 ..................................................................................................................................... 81 1、程序集资源。 ................................................................................................................................... 81 2、对象资源 ........................................................................................................................................... 82
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