java——棋牌类游戏五子棋(webwzq1.0)之一(基础)

这是本人最近一段时间写的斗地主的java代码,大体框架都实现了,一些细节还需要后续优化。

package basegame;


import java.awt.Button;
import java.awt.Color;
import java.awt.Dialog;
import java.awt.FlowLayout;
import java.awt.Label;
import java.awt.Point;
import java.awt.TextField;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

import javax.swing.JFrame;
import javax.swing.JOptionPane;

import msg.RestartGameMsg;
import socket.GameServer;
import socket.NetClient;



/***************************************************************************
 * TODO
 * <br>Created on 2013-6-28 下午7:45:13<br>
 * @author daicy
 ***************************************************************************/
public class GameFrame extends JFrame  {


	private Player[] players = new Player[2];
	
	//private GameThread gameThread;
	
	private ChessBoard chessBoard;
	
	
	public int lordIndex = -1;
	
	public int turnIndex = -1;

	public int id;
	
	
	public GameFrame(String name){
		
		initMain();// 初始化
		
		
		//this.setlord(1);
		reStart();
		
	    setVisible(true);
		
		//new Thread(new PaintThread()).start();
	    dialog.setVisible(true);
	}
	
	// 初始化窗体
	private void initMain() {
		{
			setBackground(new Color(0, 112, 26)); // 背景为绿色
			setTitle("五子棋");
			setSize(536,546);
			setResizable(false);
			setLocationRelativeTo(getOwner()); // 屏幕居中
			setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		}

	}
	
	

	
	// 初始化窗体
	public void reStart() {
		

			
		players[0] = new Player(0+"",0);
		players[0].userState = 0;
		players[0].setChessNum(1);
		
		players[1] = new Player(1+"",1);
		players[1].userState = 0;
		players[1].setChessNum(2);
		
		if(null!=chessBoard){
			this.remove(chessBoard);
		}
		
		chessBoard = new ChessBoard(this);
		
		add(chessBoard);
		
		chessBoard.repaint();
		
		
//		gameThread = new GameThread(this);
//		
//		gameThread.start();
//		
//		gameThread.gameState = 2;
//		
//		turnIndex = 1;
				
	}	
		

	public static void main(String args[]) {
		GameFrame GamePanel = new GameFrame("daicy");
	
	}

	public Player[] getPlayers() {
		return players;
	}

	public void setPlayers(Player[] players) {
		this.players = players;
	}

	public ChessBoard getChessBoard() {
		return chessBoard;
	}

	public void setChessBoard(ChessBoard chessBoard) {
		this.chessBoard = chessBoard;
	}

	public void sendXY(int id,Point point){
		getPlayers()[id].setCurrentChesse(point);
		getChessBoard().chesses[point.x][point.y] = getPlayers()[id].getChessNum();
		getChessBoard().repaint();
		
		if (new FiveChessAI(getChessBoard().chesses,2,1).
				showWin(point.x, point.y, getPlayers()[id].getChessNum())) {
			setWinById(getPlayers()[id].getChessNum());
		}
		
	}
	
	public void setWinById(int id){
		chessBoard.removeMouseListener(chessBoard);
		chessBoard.removeMouseListener(chessBoard);
		String s = "恭喜电脑" + id + ",赢了! 你的智商有待提高哦";
		JOptionPane.showMessageDialog(this, s);
		RestartGameMsg msg = new RestartGameMsg();
		gameThread.send(msg);

	}
	
	public NetClient gameThread = new NetClient(this);
	
	ConnDialog dialog = new ConnDialog();
	
	
	class ConnDialog extends Dialog {
		Button b = new Button("确定");

		TextField tfIP = new TextField("127.0.0.1", 12);

		TextField tfPort = new TextField("" + GameServer.TCP_PORT, 4);

		TextField tfMyUDPPort = new TextField("2223", 4);

		public ConnDialog() {
			super(GameFrame.this, true);

			this.setLayout(new FlowLayout());
			this.add(new Label("IP:"));
			this.add(tfIP);
			this.add(new Label("Port:"));
			this.add(tfPort);
			this.add(new Label("My UDP Port:"));
			this.add(tfMyUDPPort);
			this.add(b);
			this.setLocation(300, 300);
			this.pack();
			this.addWindowListener(new WindowAdapter() {
				@Override
				public void windowClosing(WindowEvent e) {
					setVisible(false);
				}
			});
			b.addActionListener(new ActionListener() {

				public void actionPerformed(ActionEvent e) {
					String IP = tfIP.getText().trim();
					int port = Integer.parseInt(tfPort.getText().trim());
					int myUDPPort = Integer.parseInt(tfMyUDPPort.getText()
							.trim());
					gameThread.setUdpPort(myUDPPort);
					gameThread.connect(IP, port);
					setVisible(false);
				}

			});
		}

	}


}

package basegame;


import java.awt.Cursor;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;

import javax.swing.JPanel;

import msg.SendMoveMsg;
import msg.YourTurnMsg;

/***************************************************************************
 * TODO
 * <br>Created on 2013-7-3 下午8:26:59<br>
 * @author daicy
 ***************************************************************************/
public class ChessBoard extends JPanel implements MouseListener,MouseMotionListener{
	
	
	private Image chessBoard ; 
	
	private Image white ; 
	
	private Image black ; 
	
	public Image toClickFlag ;
	
	public Image clickedFlag ;
	
	
	public static  int chessSize = 35;   //棋子宽度
	

	//棋盘 
		
	private static final int GRIDNUM = 15;
	
    public static final int GRID = 35;     //棋盘格子的边长
    
    public static int BORDER = 20;   //棋盘边框宽度
    
    private int width,height;
    
    private GameFrame mainFrame;
    
    public int[][] chesses = new int[15][15];          //用于记录棋盘上那些位置已落子 0 空,1黑子,2白子
    
    int mousex ;
    int mousey ;
    
	
	

	public ChessBoard(GameFrame mainFrame){
		
		initImage();
		
		this.mainFrame = mainFrame;
		
		
		initOther();
		
		addMouseListener(this);
		
		addMouseMotionListener(this);
		
	    setVisible(true);
		
	}
	
	

	// 初始化窗体
	private void initOther() {
        width = chessBoard.getWidth(this);
		
		height = chessBoard.getHeight(this);
		
		setSize(width,height);
		
		BORDER = (width - (GRIDNUM-1)* GRID)/2;
		
	}
	
	
	private void initImage(){
		 //Loading Images
	    MediaTracker tracker = new MediaTracker(this);//Used to track loading of image
	    Toolkit toolkit = Toolkit.getDefaultToolkit();

	    //loading images from jar file
	    
	    chessBoard = toolkit.getImage("Res//FiveChessBoard.jpg"); 
		
		white = toolkit.getImage("Res//White.gif"); 
		
		black = toolkit.getImage("Res//Black.gif"); 
		
		
		toClickFlag = toolkit.getImage("Res//Selected.gif");
		
		clickedFlag = toolkit.getImage("Res//Clicked.gif");
		
	    tracker.addImage(chessBoard, 1);
	    tracker.addImage(white, 1);
	    tracker.addImage(black, 1);
	    
	    tracker.addImage(toClickFlag, 1);
	    tracker.addImage(clickedFlag, 1);

	    try {
	        //Waiting until image loaded.
	        tracker.waitForAll();
	    } catch (InterruptedException e) {
	    }
	    
	    chessSize = white.getHeight(this);
	}
	
	@Override
	/**
	 * 重写父类的重画方法
	 */
	public void paint(Graphics g) {
		g.drawImage(chessBoard, 0, 0, this);
		for (int i = 0; i < mainFrame.getPlayers().length; i++) {
			drawMyChess(g);
		}
		
		if(this.mainFrame.turnIndex==mainFrame.id){
			g.drawImage(toClickFlag, mousex*GRID+BORDER-chessSize/2, mousey*GRID+BORDER-chessSize/2, null);
		}else if(this.mainFrame.turnIndex>-1){
			if(null!= mainFrame.getPlayers()[mainFrame.turnIndex].getCurrentChesse()){
				int mousex = mainFrame.getPlayers()[mainFrame.turnIndex].getCurrentChesse().x;
				int mousey = mainFrame.getPlayers()[mainFrame.turnIndex].getCurrentChesse().y;
				g.drawImage(clickedFlag, mousex*GRID+BORDER-5, mousey*GRID+BORDER-5, null);
			}
		}
	}
	
	
	public void drawMyChess(Graphics g) {
//		GRID = 35;     //棋盘格子的边长
//	    
//	    public static int BORDER = 20;   //棋盘边框宽度
		for (int i = 0; i < chesses.length; i++) {
			for (int j = 0; j < chesses[i].length; j++) {
				if(chesses[i][j]==1){
					g.drawImage(black, i*GRID+BORDER-chessSize/2, j*GRID+BORDER-chessSize/2, null);
				}else if(chesses[i][j]==2){
					g.drawImage(white, i*GRID+BORDER-chessSize/2, j*GRID+BORDER-chessSize/2, null);
				}
			}
		}
	}
 



	@Override
	public void mouseClicked(MouseEvent e) {
		// TODO Auto-generated method stub
		if(this.mainFrame.turnIndex==mainFrame.id){
			int x = e.getX()/GRID;
			int y = e.getY()/GRID;
			if(chesses[x][y]==0){
				Point point = new Point(x,y);
				SendMoveMsg msg = new SendMoveMsg(this.mainFrame.turnIndex,point);
				mainFrame.gameThread.send(msg);
				
				YourTurnMsg msgs = new YourTurnMsg((mainFrame.turnIndex+1)%2);
				mainFrame.gameThread.send(msgs);
//				mainFrame.getPlayers()[mainFrame.turnIndex].setCurrentChesse(new Point(x,y));
//				chesses[x][y] = mainFrame.getPlayers()[mainFrame.turnIndex].getChessNum();
//				mainFrame.turnIndex = (mainFrame.turnIndex+1)%2;
//				mainFrame.repaint();
			}
		
		}
	}



	@Override
	public void mousePressed(MouseEvent e) {
		// TODO Auto-generated method stub
		
	}



	@Override
	public void mouseReleased(MouseEvent e) {
		// TODO Auto-generated method stub
		
	}



	@Override
	public void mouseEntered(MouseEvent e) {
		// TODO Auto-generated method stub
		
	}



	@Override
	public void mouseExited(MouseEvent e) {
		// TODO Auto-generated method stub
		
	}



	public void mouseDragged(MouseEvent e) {
	}

	//移动
	public void mouseMoved(MouseEvent e) {
		if(this.mainFrame.id==mainFrame.turnIndex){
			  mousex = e.getX()/GRID;
			  mousey = e.getY()/GRID;
				
			  repaint();//重画
		}else{
			setCursor(Cursor.getPredefinedCursor(Cursor.MOVE_CURSOR));
		}
	
		
	}

}

package basegame;


import java.awt.Point;

public class Player {
	
	
    public Point currentChesse ;        //用于记录自己刚走过的棋子 
	
	private String name ;
	
	private Integer id ;
	
	private Integer chessNum ;
	
	public int userState = -1; // 0 准备  1 抢地主  2 出牌;
	
	
	public Player(String name, Integer id) {
		super();
		this.name = name;
		this.id = id;
	}


	public String getName() {
		return name;
	}

	public void setName(String name) {
		this.name = name;
	}

	public Integer getId() {
		return id;
	}

	public void setId(Integer id) {
		this.id = id;
	}


	public Point getCurrentChesse() {
		return currentChesse;
	}


	public void setCurrentChesse(Point currentChesse) {
		this.currentChesse = currentChesse;
	}


	public Integer getChessNum() {
		return chessNum;
	}


	public void setChessNum(Integer chessNum) {
		this.chessNum = chessNum;
	}
	
    
}


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